Player Matchup

Sylvanus
Sylvanus
Big Bramo v3
Sylvanus
Level 149
God Stats
9W - 6L
1,677 SR
Queue Stats
236W - 225L
1,537 Elo+
Party 4
Ra
Ra
SHAK0RI
Ra
Level 121
God Stats
44W - 48L
1,541 SR
Queue Stats
110W - 111L
1,523 Elo+
Party 4
Fenrir
Fenrir
iPeP3
Fenrir
Level 156
God Stats
4W - 2L
1,654 SR
Queue Stats
120W - 113L
1,560 Elo+
Party 3
Odin
Odin
mxMANZA
Odin
Level 37
God Stats
26W - 8L
1,878 SR
Queue Stats
98W - 51L
1,635 Elo+
Party 3
Hou Yi
Hou Yi
ovatsug 96
Hou Yi
Level 160
God Stats
10W - 4L
1,740 SR
Queue Stats
659W - 517L
1,618 Elo+
Party 3
Team Averages
Level 125
1,698 SR
1,575 Elo+

VS

Team Averages
Level 90
1,575 SR
1,517 Elo+
Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Aidoyash
Kukulkan
Level 5
God Stats
1W - 2L
1,701 SR
Queue Stats
2W - 3L
1,445 Elo+
Solo
Hercules
Hercules
Dragonclawer28
Hercules
Level 160
God Stats
2W - 2L
1,596 SR
Queue Stats
279W - 258L
1,568 Elo+
Party 2
Cupid
Cupid
JustCallMeBlack
Cupid
Level 149
God Stats
2W - 1L
1,579 SR
Queue Stats
124W - 101L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Big Bramo v3
Sylvanus
16
0 / 1 / 4
9,814
701
2,296
9,882
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
1 / 1 / 7
10,534
752
9,158
7,027
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
iPeP3
Fenrir
19
8 / 0 / 7
11,184
799
12,680
9,557
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
mxMANZA
Odin
15
0 / 1 / 10
9,174
655
5,083
9,411
6,883
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
ovatsug 96
Hou Yi
18
7 / 0 / 7
10,739
767
14,623
5,536
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 4 / 1
8,716
623
2,082
9,722
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
 
Pele
14
0 / 3 / 2
8,245
589
6,331
13,968
14,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Aidoyash
Kukulkan
14
0 / 4 / 0
8,278
591
8,002
7,257
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
15
2 / 3 / 1
9,067
648
3,514
13,693
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
0 / 2 / 0
9,365
669
5,082
8,034
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
16
Kills
2
3
Deaths
16
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
1
0.13
L
Pele
 
Pele
0
3
2
0.33
L
Kukulkan
Aidoyash
Kukulkan
0
4
0
0
W
Sylvanus
Big Bramo v3
Sylvanus
0
1
4
2
L
Hercules
2
3
1
0.83
L
0
2
0
0
W
1
1
7
4.5
W
Fenrir
iPeP3
Fenrir
8
0
7
11.5
W
Odin
mxMANZA
Odin
0
1
10
5
W
Hou Yi
ovatsug 96
Hou Yi
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,840
Damage
25,011
41,413
Taken
52,674
28,627
Mitigated
39,753
17,743
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,082
80
2,374
2,043
9,722
8,224
0
2,053
7,669
10,924
0
L
Pele
 
Pele
6,331
1,140
0
749
13,968
14,160
0
4,319
9,649
0
23,697
L
Kukulkan
Aidoyash
Kukulkan
8,002
76
0
0
7,257
3,020
0
1,043
6,214
29,043
0
W
Sylvanus
Big Bramo v3
Sylvanus
2,296
362
2,349
3,514
9,882
9,253
392
3,139
6,598
13,205
0
L
Hercules
3,514
1,915
0
3,587
13,693
10,974
0
3,804
9,889
801
14,276
L
5,082
1,590
439
3,050
8,034
3,375
0
235
7,799
0
43,176
W
9,158
765
2,197
2,513
7,027
3,530
2,495
2,462
4,481
66,422
0
W
Fenrir
iPeP3
Fenrir
12,680
4,451
0
3,822
9,557
6,165
1,848
1,545
7,924
0
44,044
W
Odin
mxMANZA
Odin
5,083
777
0
750
9,411
6,883
556
1,326
6,942
0
16,237
W
Hou Yi
ovatsug 96
Hou Yi
14,623
6,802
0
2,598
5,536
2,796
2,083
1,612
3,875
0
42,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,445
Gold Earned
43,671
299
Minions Killed
240
0
Camps Cleared
0
1,422,724
Distance Traveled
1,345,558
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,716
623
21
2
0
265,134
2
L
Pele
8,245
589
36
3
0
298,557
0
L
Kukulkan
8,278
591
42
3
0
280,183
3
W
Sylvanus
9,814
701
17
1
0
255,539
3
L
Hercules
9,067
648
39
3
0
268,320
2
L
Cupid
9,365
669
102
7
0
233,364
0
W
Ra
10,534
752
119
9
0
305,657
2
W
Fenrir
11,184
799
59
4
0
311,607
2
W
Odin
9,174
655
35
3
0
283,765
2
W
Hou Yi
10,739
767
69
5
0
266,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role