Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
A_To_ESKA
Horus
Level 128
God Stats
3W - 1L
1,641 SR
Queue Stats
79W - 64L
1,580 Elo+
Solo
Anubis
Anubis
ArnusMaster
Anubis
Level 129
God Stats
3W - 2L
1,677 SR
Queue Stats
459W - 360L
1,549 Elo+
Party 1
Athena
Athena
MARlAHCarry
Athena
Level 146
God Stats
6W - 9L
1,515 SR
Queue Stats
466W - 353L
1,598 Elo+
Party 1
Da Ji
Da Ji
Stanway
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,668 Elo+
Solo
Team Averages
Level 137
1,567 SR
1,579 Elo+

VS

Team Averages
Level 130
1,533 SR
1,520 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HunterGuyThing
Atlas
Level 157
God Stats
5W - 2L
1,505 SR
Queue Stats
182W - 179L
1,587 Elo+
Solo
Jormungandr
Jormungandr
Lotano
Jormungandr
Level 112
God Stats
6W - 2L
1,659 SR
Queue Stats
262W - 253L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 5 / 5
7,589
584
9,665
16,614
18,002
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
A_To_ESKA
Horus
14
1 / 4 / 3
7,589
584
5,155
18,229
22,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
16
5 / 4 / 1
9,372
721
18,227
17,045
11,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
14
0 / 5 / 6
7,568
582
8,157
22,949
28,965
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Stanway
Da Ji
14
1 / 7 / 5
7,711
593
7,146
15,214
10,270
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
9 / 1 / 11
11,213
863
22,716
12,187
7,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
 
Hachiman
17
3 / 2 / 16
10,015
770
19,075
11,653
6,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
 
Guan Yu
16
4 / 3 / 13
9,685
745
10,924
17,448
22,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
5 / 1 / 17
11,140
857
15,037
15,836
18,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Lotano
Jormungandr
17
4 / 1 / 17
9,884
760
16,549
13,303
12,666
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
99
8
Kills
25
25
Deaths
8
20
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
5
0.7
W
Morgan Le Fay
 
Morgan Le Fay
9
1
11
14.5
W
Hachiman
 
Hachiman
3
2
16
5.5
W
Guan Yu
 
Guan Yu
4
3
13
3.5
L
Horus
A_To_ESKA
Horus
1
4
3
0.63
L
Anubis
5
4
1
1.38
W
5
1
17
13.5
W
Jormungandr
Lotano
Jormungandr
4
1
17
12.5
L
Athena
0
5
6
0.6
L
Da Ji
Stanway
Da Ji
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,350
Damage
84,301
90,051
Taken
70,427
91,353
Mitigated
67,945
26,859
Healing
29,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
9,665
592
1,104
2,455
16,614
18,002
0
9,995
6,293
51
13,540
W
Morgan Le Fay
 
Morgan Le Fay
22,716
2,209
2,789
1,823
12,187
7,407
1,886
4,927
6,908
43,299
0
W
Hachiman
 
Hachiman
19,075
8,667
356
1,518
11,653
6,403
2,481
3,380
8,142
0
38,280
W
Guan Yu
 
Guan Yu
10,924
2,253
12,296
5,280
17,448
22,688
996
5,104
11,951
0
17,484
L
Horus
A_To_ESKA
Horus
5,155
1,627
5,131
6,820
18,229
22,433
0
11,104
6,722
47
9,189
L
Anubis
18,227
815
1,171
4,971
17,045
11,683
0
10,710
5,883
43,279
0
W
15,037
4,862
988
2,406
15,836
18,781
746
7,019
8,583
26,819
0
W
Jormungandr
Lotano
Jormungandr
16,549
4,227
1,159
1,033
13,303
12,666
675
4,707
8,412
24,729
0
L
Athena
8,157
1,696
1,812
3,395
22,949
28,965
0
13,422
9,067
12,962
0
L
Da Ji
Stanway
Da Ji
7,146
339
0
0
15,214
10,270
0
7,238
7,784
0
13,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,829
Gold Earned
51,937
94
Minions Killed
162
0
Camps Cleared
0
1,040,304
Distance Traveled
1,221,244
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,589
584
8
1
0
225,369
1
W
Morgan Le Fay
11,213
863
45
3
0
260,913
0
W
Hachiman
10,015
770
51
4
0
214,425
0
W
Guan Yu
9,685
745
16
1
0
244,517
0
L
Horus
7,589
584
6
0
0
207,027
1
L
Anubis
9,372
721
61
5
0
168,293
2
W
Atlas
11,140
857
17
1
0
267,128
0
W
Jormungandr
9,884
760
33
3
0
234,261
1
L
Athena
7,568
582
8
1
0
230,858
0
L
Da Ji
7,711
593
11
1
0
208,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role