Player Matchup

Ra
Ra
AlfredNR
Ra
Level 122
God Stats
7W - 3L
1,678 SR
Queue Stats
116W - 110L
1,536 Elo+
Solo
Hachiman
Hachiman
BurningFinger93
Hachiman
Level 143
God Stats
17W - 15L
1,542 SR
Queue Stats
396W - 411L
1,438 Elo+
Solo
Scylla
Scylla
Gjolknight
Scylla
Level 97
God Stats
8W - 6L
1,563 SR
Queue Stats
173W - 174L
1,500 Elo+
Solo
Chang'e
Chang'e
PerfectHealing
Chang'e
Level 144
God Stats
126W - 69L
1,647 SR
Queue Stats
781W - 672L
1,630 Elo+
Solo
Fenrir
Fenrir
WeRHavik
Fenrir
Level 122
God Stats
1W - 1L
1,288 SR
Queue Stats
214W - 197L
1,554 Elo+
Solo
Team Averages
Level 126
1,543 SR
1,532 Elo+

VS

Team Averages
Level 134
1,606 SR
1,496 Elo+
Ne Zha
Ne Zha
Aceuki-HP
Ne Zha
Level 155
God Stats
59W - 31L
1,675 SR
Queue Stats
451W - 423L
1,511 Elo+
Solo
Scylla
Scylla
JKinnizzle
Scylla
Level 153
God Stats
0W - 2L
1,697 SR
Queue Stats
158W - 144L
1,538 Elo+
Solo
Ganesha
Ganesha
Pluto_12
Ganesha
Level 160
God Stats
49W - 65L
1,474 SR
Queue Stats
1,766W - 1,893L
1,484 Elo+
Solo
Chaac
Chaac
TED11Bundy
Chaac
Level 102
God Stats
26W - 15L
1,681 SR
Queue Stats
305W - 299L
1,461 Elo+
Solo
Chiron
Chiron
ll-Nyxx-ll
Chiron
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,712
1,119
3,987
4,296
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
12
1 / 1 / 3
6,679
1,113
3,943
5,184
1,690
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Gjolknight
Scylla
12
0 / 1 / 2
6,346
1,058
1,591
2,801
929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 3
6,738
1,123
5,571
4,683
2,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
WeRHavik
Fenrir
12
1 / 1 / 2
6,499
1,083
4,707
5,851
2,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

353

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aceuki-HP
Ne Zha
11
0 / 0 / 2
6,243
1,041
7,802
5,988
5,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
JKinnizzle
Scylla
12
2 / 2 / 1
7,258
1,210
4,216
4,090
1,864
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Pluto_12
Ganesha
12
0 / 1 / 2
6,338
1,056
1,060
3,743
2,737
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
12
1 / 1 / 2
6,817
1,136
6,458
7,909
8,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
ll-Nyxx-ll
Chiron
11
0 / 0 / 1
5,861
977
474
56
18
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
4
Kills
3
3
Deaths
4
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Aceuki-HP
Ne Zha
0
0
2
1
W
1
0
3
2.5
W
Hachiman
1
1
3
2.5
W
Scylla
Gjolknight
Scylla
0
1
2
1
L
Scylla
JKinnizzle
Scylla
2
2
1
1.25
W
1
0
3
2.5
L
Ganesha
Pluto_12
Ganesha
0
1
2
1
L
Chaac
1
1
2
2
W
Fenrir
WeRHavik
Fenrir
1
1
2
2
L
Chiron
ll-Nyxx-ll
Chiron
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
20,010
22,815
Taken
21,786
8,457
Mitigated
18,511
5,074
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Aceuki-HP
Ne Zha
7,802
1,846
0
444
5,988
5,820
0
2,601
3,114
0
17,003
W
3,987
180
741
667
4,296
1,415
0
1,433
2,822
15,014
0
W
Hachiman
3,943
1,941
0
0
5,184
1,690
0
1,747
3,270
0
15,025
W
Scylla
Gjolknight
Scylla
1,591
36
0
0
2,801
929
0
1,084
1,673
16,969
0
L
Scylla
JKinnizzle
Scylla
4,216
88
0
163
4,090
1,864
0
1,687
2,313
23,479
0
W
5,571
579
1,060
2,291
4,683
2,061
0
566
4,037
14,100
0
L
Ganesha
Pluto_12
Ganesha
1,060
36
0
0
3,743
2,737
0
2,234
1,339
10,593
0
L
Chaac
6,458
1,295
0
1,526
7,909
8,072
0
3,853
3,815
0
16,443
W
Fenrir
WeRHavik
Fenrir
4,707
1,339
0
315
5,851
2,362
0
446
5,278
0
8,212
L
Chiron
ll-Nyxx-ll
Chiron
474
54
391
0
56
18
0
0
56
0
1,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,974
Gold Earned
32,517
115
Minions Killed
111
7
Camps Cleared
5
578,710
Distance Traveled
534,082
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,243
1,041
15
3
2
125,798
1
W
Ra
6,712
1,119
21
4
1
120,554
1
W
Hachiman
6,679
1,113
27
5
2
107,595
2
W
Scylla
6,346
1,058
35
6
0
110,983
0
L
Scylla
7,258
1,210
68
11
1
114,829
0
W
Chang'e
6,738
1,123
29
5
4
118,831
1
L
Ganesha
6,338
1,056
2
0
0
126,561
0
L
Chaac
6,817
1,136
17
3
1
122,870
1
W
Fenrir
6,499
1,083
3
1
0
120,747
1
L
Chiron
5,861
977
9
2
1
44,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role