Player Matchup

Nemesis
Nemesis
Gnademabeast
Nemesis
Level 108
God Stats
1W - 0L
1,843 SR
Queue Stats
48W - 6L
1,911 Elo+
Party 1
The Morrigan
The Morrigan
MegaMorbHead
The Morrigan
Level 49
God Stats
1W - 0L
1,741 SR
Queue Stats
119W - 15L
2,063 Elo+
Party 1
Set
Set
OutlawedWalrus
Set
Level 127
God Stats
11W - 2L
1,784 SR
Queue Stats
372W - 102L
1,896 Elo+
Party 1
Fafnir
Fafnir
lsmabeast
Fafnir
Level 126
God Stats
5W - 2L
1,799 SR
Queue Stats
182W - 18L
2,008 Elo+
Party 1
Xbalanque
Xbalanque
qKrispy
Xbalanque
Level 123
God Stats
10W - 1L
1,938 SR
Queue Stats
48W - 18L
1,829 Elo+
Party 1
Team Averages
Level 107
1,821 SR
1,942 Elo+

VS

Team Averages
Level 78
1,523 SR
1,516 Elo+
Freya
Freya
Adorms
Freya
Level 26
God Stats
0W - 1L
1,688 SR
Queue Stats
21W - 12L
1,660 Elo+
Party 2
Da Ji
Da Ji
Rajh2004
Da Ji
Level 145
God Stats
2W - 3L
1,567 SR
Queue Stats
101W - 92L
1,497 Elo+
Party 2
Bacchus
Bacchus
SINISTERSOULS
Bacchus
Level 79
God Stats
2W - 5L
1,415 SR
Queue Stats
108W - 111L
1,444 Elo+
Solo
Jing Wei
Jing Wei
Shilk San
Jing Wei
Level 18
God Stats
0W - 2L
1,291 SR
Queue Stats
6W - 6L
1,485 Elo+
Party 2
Ymir
Ymir
heckrandoms
Ymir
Level 124
God Stats
7W - 4L
1,656 SR
Queue Stats
16W - 15L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gnademabeast
Nemesis
17
4 / 7 / 22
11,387
1,139
12,967
14,912
9,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Morrigan
MegaMorbHead
The Morrigan
18
7 / 1 / 22
12,201
1,220
19,418
6,850
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
15 / 1 / 17
14,133
1,413
31,986
12,664
10,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
lsmabeast
Fafnir
18
1 / 2 / 33
12,658
1,266
7,837
14,161
18,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
qKrispy
Xbalanque
18
10 / 1 / 21
13,160
1,316
37,586
15,781
9,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

302

VS

Team 2 Tickets

28

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Adorms
Freya
16
3 / 8 / 6
11,199
1,120
13,162
25,540
12,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Rajh2004
Da Ji
16
3 / 8 / 6
10,645
1,065
10,863
19,340
15,652
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
16
3 / 5 / 4
11,076
1,108
8,806
24,611
29,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
Shilk San
Jing Wei
16
2 / 6 / 8
10,592
1,059
12,495
19,019
9,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
1 / 10 / 7
10,429
1,043
7,090
29,551
35,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
43
37
Kills
12
12
Deaths
37
115
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Freya
Adorms
Freya
3
8
6
0.75
W
Nemesis
Gnademabeast
Nemesis
4
7
22
2.14
W
The Morrigan
MegaMorbHead
The Morrigan
7
1
22
18
W
15
1
17
23.5
L
Da Ji
Rajh2004
Da Ji
3
8
6
0.75
L
Bacchus
3
5
4
1
L
Jing Wei
Shilk San
Jing Wei
2
6
8
1
L
1
10
7
0.45
W
Fafnir
lsmabeast
Fafnir
1
2
33
8.75
W
Xbalanque
qKrispy
Xbalanque
10
1
21
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,794
Damage
52,416
64,368
Taken
118,061
51,579
Mitigated
102,940
16,411
Healing
5,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Adorms
Freya
13,162
3,601
0
3,916
25,540
12,910
0
6,720
18,529
33,655
2,852
W
Nemesis
Gnademabeast
Nemesis
12,967
8,189
0
2,339
14,912
9,576
0
7,541
7,371
0
19,350
W
The Morrigan
MegaMorbHead
The Morrigan
19,418
4,010
0
1,335
6,850
3,801
0
3,453
3,346
48,051
2,172
W
31,986
12,899
0
3,769
12,664
10,621
0
4,935
7,729
0
46,202
L
Da Ji
Rajh2004
Da Ji
10,863
2,991
0
10
19,340
15,652
0
3,323
15,710
0
23,094
L
Bacchus
8,806
750
0
716
24,611
29,276
0
4,513
19,837
27,820
0
L
Jing Wei
Shilk San
Jing Wei
12,495
8,958
0
85
19,019
9,248
0
4,231
14,517
0
23,848
L
7,090
889
0
1,000
29,551
35,854
0
6,455
22,067
13,617
0
W
Fafnir
lsmabeast
Fafnir
7,837
2,149
775
4,169
14,161
18,480
0
5,178
5,920
9,052
0
W
Xbalanque
qKrispy
Xbalanque
37,586
20,347
0
4,024
15,781
9,101
0
6,569
9,212
0
63,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,539
Gold Earned
53,941
183
Minions Killed
139
7
Camps Cleared
5
933,701
Distance Traveled
880,507
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,199
1,120
51
5
1
179,753
0
W
Nemesis
11,387
1,139
11
1
1
159,479
0
W
The Morrigan
12,201
1,220
92
9
1
181,305
0
W
Set
14,133
1,413
38
4
3
217,599
0
L
Da Ji
10,645
1,065
22
2
1
177,837
0
L
Bacchus
11,076
1,108
39
4
0
185,266
1
L
Jing Wei
10,592
1,059
21
2
3
198,137
0
L
Ymir
10,429
1,043
6
1
0
139,514
0
W
Fafnir
12,658
1,266
1
0
0
178,224
0
W
Xbalanque
13,160
1,316
41
4
2
197,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role