Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Carlo7773
Artemis
Level 46
God Stats
1W - 3L
1,484 SR
Queue Stats
188W - 242L
1,440 Elo+
Solo
Izanami
Izanami
Guppylikenoodle
Izanami
Level 33
God Stats
34W - 50L
1,328 SR
Queue Stats
49W - 60L
1,303 Elo+
Party 2
Susano
Susano
OmgItsAkuma
Susano
Level 107
God Stats
2W - 4L
1,572 SR
Queue Stats
307W - 370L
1,363 Elo+
Party 2
Sol
Sol
zombieShuffle0
Sol
Level 121
God Stats
4W - 11L
1,289 SR
Queue Stats
118W - 150L
1,385 Elo+
Solo
Team Averages
Level 87
1,434 SR
1,398 Elo+

VS

Team Averages
Level 115
1,560 SR
1,440 Elo+
Fenrir
Fenrir
BlaingNova64
Fenrir
Level 124
God Stats
1W - 0L
1,590 SR
Queue Stats
14W - 18L
1,382 Elo+
Party 1
Baron Samedi
Baron Samedi
KryptixXL
Baron Samedi
Level 148
God Stats
2W - 0L
1,445 SR
Queue Stats
12W - 4L
1,748 Elo+
Party 1
Charybdis
Charybdis
MiniCerberus991
Charybdis
Level 47
God Stats
2W - 1L
1,581 SR
Queue Stats
2W - 7L
1,124 Elo+
Party 1
Cerberus
Cerberus
Shift Cipher
Cerberus
Level 129
God Stats
1W - 0L
1,301 SR
Queue Stats
10W - 6L
1,599 Elo+
Party 1
Vamana
Vamana
Used Napkin24
Vamana
Level 128
God Stats
1W - 0L
1,884 SR
Queue Stats
8W - 16L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 1 / 0
5,267
658
381
1,289
783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Carlo7773
Artemis
12
1 / 4 / 2
6,189
774
5,316
9,211
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 1
6,342
793
1,582
4,616
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
12
1 / 4 / 2
6,364
796
7,088
11,183
4,767
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 1 / 1
6,356
795
4,734
5,345
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 2 / 4
6,632
829
3,376
6,381
3,007
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
KryptixXL
Baron Samedi
15
4 / 1 / 5
7,503
938
9,841
8,097
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
MiniCerberus991
Charybdis
13
2 / 1 / 5
6,873
859
4,236
3,997
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Shift Cipher
Cerberus
13
3 / 0 / 2
7,404
926
4,790
6,915
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 5
7,119
890
4,919
7,676
6,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Fenrir
2
2
4
2
L
Artemis
Carlo7773
Artemis
1
4
2
0.5
L
1
2
1
0.75
W
Baron Samedi
KryptixXL
Baron Samedi
4
1
5
6.5
W
Charybdis
MiniCerberus991
Charybdis
2
1
5
4.5
L
Susano
1
4
2
0.5
W
Cerberus
Shift Cipher
Cerberus
3
0
2
4
W
1
0
5
3.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,101
Damage
27,162
31,644
Taken
33,066
13,374
Mitigated
20,858
3,106
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
381
337
0
23
1,289
783
0
195
1,094
611
0
W
Fenrir
3,376
358
0
616
6,381
3,007
305
486
5,895
0
10,567
L
Artemis
Carlo7773
Artemis
5,316
1,518
0
839
9,211
3,706
0
4,848
4,363
0
14,146
L
1,582
1,582
0
351
4,616
1,911
0
1,961
2,655
0
8,902
W
Baron Samedi
KryptixXL
Baron Samedi
9,841
1,239
441
3,053
8,097
4,462
740
100
7,997
33,052
0
W
Charybdis
MiniCerberus991
Charybdis
4,236
1,393
0
918
3,997
1,490
491
144
3,853
0
17,677
L
Susano
7,088
1,682
0
619
11,183
4,767
0
5,111
6,072
0
20,306
W
Cerberus
Shift Cipher
Cerberus
4,790
461
0
1,972
6,915
5,150
309
2,150
4,765
21,379
0
W
4,919
1,473
1,229
3,462
7,676
6,749
689
1,842
5,834
0
18,366
L
4,734
1,517
0
1,274
5,345
2,207
0
2,516
2,829
18,487
1,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
35,531
97
Minions Killed
181
0
Camps Cleared
0
657,144
Distance Traveled
851,102
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,267
658
0
0
0
20,546
1
W
Fenrir
6,632
829
15
2
0
186,825
0
L
Artemis
6,189
774
14
2
0
181,806
2
L
Izanami
6,342
793
24
3
0
99,993
0
W
Baron Samedi
7,503
938
52
7
0
156,024
0
W
Charybdis
6,873
859
33
4
0
145,545
0
L
Susano
6,364
796
31
4
0
178,193
2
W
Cerberus
7,404
926
43
5
0
164,558
0
W
Vamana
7,119
890
38
5
0
198,150
1
L
Sol
6,356
795
28
4
0
176,606
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role