Player Matchup

Ishtar
Ishtar
Come sucker
Ishtar
Level 27
God Stats
2W - 0L
1,699 SR
Queue Stats
30W - 7L
1,665 Elo+
Party 1
Hera
Hera
Haribalzonya
Hera
Level 123
God Stats
5W - 2L
1,444 SR
Queue Stats
165W - 166L
1,488 Elo+
Party 1
Sobek
Sobek
beerguitar
Sobek
Level 21
God Stats
12W - 2L
1,687 SR
Queue Stats
21W - 6L
1,551 Elo+
Party 1
Team Averages
Level 57
1,610 SR
1,568 Elo+

VS

Team Averages
Level 80
1,409 SR
1,320 Elo+
Sun Wukong
Sun Wukong
Lybednav
Sun Wukong
Level 63
God Stats
14W - 19L
1,345 SR
Queue Stats
115W - 210L
1,256 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
P5YCH0--Revenge
Morgan Le Fay
Level 159
God Stats
2W - 5L
1,381 SR
Queue Stats
161W - 261L
1,174 Elo+
Party 2
Da Ji
Da Ji
UrLocalDanzaMain
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
9 / 0 / 3
11,604
829
18,274
9,113
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 4 / 8
9,724
695
13,737
9,233
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
16
2 / 0 / 10
11,437
817
5,282
14,329
20,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lybednav
Sun Wukong
13
2 / 6 / 0
8,647
618
5,328
16,604
12,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
P5YCH0--Revenge
Morgan Le Fay
16
2 / 2 / 1
9,459
676
10,757
11,158
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 4
8,852
632
7,019
16,444
7,872
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
4
4
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
9
0
3
10.5
W
1
4
8
1.25
L
Sun Wukong
Lybednav
Sun Wukong
2
6
0
0.33
L
Morgan Le Fay
P5YCH0--Revenge
Morgan Le Fay
2
2
1
1.25
L
0
4
4
0.5
W
Sobek
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,293
Damage
23,104
32,675
Taken
44,206
28,701
Mitigated
25,680
12,347
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
18,274
11,001
0
4,957
9,113
4,301
2,387
2,368
6,745
0
57,003
W
13,737
3,125
0
2,040
9,233
4,276
670
3,612
5,621
55,570
0
L
Sun Wukong
Lybednav
Sun Wukong
5,328
489
543
2,173
16,604
12,598
0
6,801
9,803
0
19,242
L
Morgan Le Fay
P5YCH0--Revenge
Morgan Le Fay
10,757
602
0
1,929
11,158
5,210
62
6,050
5,108
53,507
0
L
7,019
816
0
482
16,444
7,872
0
6,199
10,245
0
30,728
W
Sobek
5,282
172
0
5,350
14,329
20,124
158
4,834
9,495
13,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,765
Gold Earned
26,958
180
Minions Killed
150
0
Camps Cleared
0
842,077
Distance Traveled
763,608
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,604
829
89
6
0
263,588
4
W
Hera
9,724
695
72
5
0
257,518
1
L
Sun Wukong
8,647
618
31
2
0
242,106
2
L
Morgan Le Fay
9,459
676
82
6
0
237,635
0
L
Da Ji
8,852
632
37
3
0
283,867
4
W
Sobek
11,437
817
19
1
0
320,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role