Player Matchup

Sol
Sol
AfricanKid69517
Sol
Level 4
God Stats
2W - 1L
1,682 SR
Queue Stats
2W - 2L
1,423 Elo+
Party 1
Arachne
Arachne
Arceus Xl
Arachne
Level 54
God Stats
1W - 2L
1,250 SR
Queue Stats
35W - 41L
1,391 Elo+
Party 1
Cerberus
Cerberus
The Kat Man4299
Cerberus
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,305 Elo+
Party 3
Freya
Freya
ThelLaw
Freya
Level 140
God Stats
4W - 3L
1,404 SR
Queue Stats
321W - 348L
1,420 Elo+
Party 1
Hades
Hades
idinosaur313
Hades
Level 75
God Stats
4W - 1L
1,522 SR
Queue Stats
14W - 15L
1,298 Elo+
Party 3
Team Averages
Level 57
1,472 SR
1,368 Elo+

VS

Team Averages
Level 40
1,515 SR
1,304 Elo+
Vamana
Vamana
BroadJarl233231
Vamana
Level 39
God Stats
1W - 3L
1,669 SR
Queue Stats
59W - 79L
1,282 Elo+
Solo
Nu Wa
Nu Wa
Dralston02
Nu Wa
Level 38
God Stats
0W - 2L
1,230 SR
Queue Stats
12W - 29L
1,240 Elo+
Party 2
Athena
Athena
KoolAidMan2924
Athena
Level 42
God Stats
6W - 13L
1,473 SR
Queue Stats
13W - 29L
1,344 Elo+
Solo
Jing Wei
Jing Wei
TheHyperSkillz
Jing Wei
Level 35
God Stats
1W - 2L
1,701 SR
Queue Stats
13W - 26L
1,264 Elo+
Party 2
Hera
Hera
evilKITTEN42
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 88L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,180
618
4,878
3,673
1,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Arceus Xl
Arachne
8
2 / 0 / 4
5,405
541
3,478
5,858
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
7
0 / 0 / 4
5,454
545
4,645
8,262
4,874
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
ThelLaw
Freya
10
4 / 1 / 0
5,951
595
9,469
9,361
3,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 0
6,177
618
5,527
8,592
4,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,994
499
3,573
11,333
4,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
9
0 / 1 / 0
4,803
480
2,325
6,252
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 1 / 0
4,995
500
3,816
10,275
5,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
7
0 / 4 / 0
4,209
421
3,214
7,218
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 0 / 0
5,556
556
2,897
6,145
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Arachne
Arceus Xl
Arachne
2
0
4
4
L
0
5
1
0.1
L
Nu Wa
0
1
0
0
L
1
1
0
1
W
Cerberus
0
0
4
2
L
Jing Wei
0
4
0
0
W
Freya
ThelLaw
Freya
4
1
0
4
L
1
0
0
1
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,997
Damage
15,825
35,746
Taken
41,223
17,477
Mitigated
16,332
17,674
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,878
1,477
0
2,121
3,673
1,498
1,242
1,796
1,877
45,977
5,554
W
Arachne
Arceus Xl
Arachne
3,478
2,170
0
2,326
5,858
2,354
300
1,207
4,458
0
19,458
L
3,573
1,792
0
2,061
11,333
4,680
0
4,358
6,975
0
30,244
L
Nu Wa
2,325
445
0
1,620
6,252
2,577
0
4,185
2,067
29,929
0
L
3,816
1,626
0
2,702
10,275
5,235
0
5,684
4,591
16,239
0
W
Cerberus
4,645
648
0
3,434
8,262
4,874
0
2,976
4,772
13,773
0
L
Jing Wei
3,214
2,380
0
1,546
7,218
2,038
0
6,145
1,073
0
13,404
W
Freya
ThelLaw
Freya
9,469
2,935
0
5,390
9,361
3,975
170
2,673
6,055
31,703
6,086
L
2,897
1,038
0
1,860
6,145
1,802
0
2,467
3,678
33,633
0
W
5,527
895
88
4,315
8,592
4,776
588
386
8,206
36,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,167
Gold Earned
24,557
283
Minions Killed
206
0
Camps Cleared
0
965,525
Distance Traveled
910,040
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,180
618
94
9
0
181,304
1
W
Arachne
5,405
541
34
3
0
235,781
0
L
Vamana
4,994
499
56
6
0
168,354
1
L
Nu Wa
4,803
480
42
4
0
157,565
1
L
Athena
4,995
500
22
2
0
209,181
1
W
Cerberus
5,454
545
29
3
0
180,611
4
L
Jing Wei
4,209
421
22
2
0
174,593
1
W
Freya
5,951
595
57
6
0
194,140
0
L
Hera
5,556
556
64
6
0
200,347
4
W
Hades
6,177
618
69
7
0
173,689
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role