Player Matchup

Sol
Sol
Biggod2
Sol
Level 30
God Stats
0W - 4L
1,566 SR
Queue Stats
2W - 11L
1,220 Elo+
Party 1
Bellona
Bellona
Wyckax
Bellona
Level 7
God Stats
0W - 6L
1,204 SR
Queue Stats
0W - 8L
1,220 Elo+
Party 1
Izanami
Izanami
Xhaire
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,107 Elo+
Party 1
Team Averages
Level 22
1,423 SR
1,182 Elo+

VS

Team Averages
Level 90
1,498 SR
1,546 Elo+
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Rocket1928
Ymir
Level 126
God Stats
8W - 5L
1,639 SR
Queue Stats
423W - 388L
1,638 Elo+
Solo
Zhong Kui
Zhong Kui
YAMIDGG
Zhong Kui
Level 17
God Stats
1W - 0L
1,355 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
2 / 3 / 3
7,752
705
9,530
7,647
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Wyckax
Bellona
11
3 / 5 / 2
7,646
695
5,287
11,809
8,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Izanami
Xhaire
Izanami
12
1 / 4 / 4
7,404
673
5,038
8,974
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 3 / 7
9,041
822
8,580
7,151
3,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
6 / 0 / 5
9,993
908
9,705
12,470
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
YAMIDGG
Zhong Kui
13
3 / 3 / 5
8,353
759
5,292
7,748
5,748
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
12
12
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
3
7
2.17
L
Sol
2
3
3
1.17
W
6
0
5
8.5
L
Bellona
Wyckax
Bellona
3
5
2
0.8
L
Izanami
Xhaire
Izanami
1
4
4
0.75
W
Zhong Kui
YAMIDGG
Zhong Kui
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
23,577
28,430
Taken
27,369
16,158
Mitigated
23,533
5,306
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,580
3,911
0
269
7,151
3,338
1,490
2,287
4,864
0
44,470
L
Sol
9,530
3,247
0
2,348
7,647
3,489
37
3,967
3,680
36,161
3,141
W
9,705
1,496
0
3,965
12,470
14,447
0
3,821
8,649
23,251
0
L
Bellona
Wyckax
Bellona
5,287
1,580
0
1,320
11,809
8,671
0
6,936
4,873
0
12,550
L
Izanami
Xhaire
Izanami
5,038
2,469
0
1,638
8,974
3,998
0
4,385
4,589
0
26,276
W
Zhong Kui
YAMIDGG
Zhong Kui
5,292
741
0
1,646
7,748
5,748
0
2,565
5,183
21,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,802
Gold Earned
27,387
112
Minions Killed
134
0
Camps Cleared
0
547,584
Distance Traveled
592,640
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,041
822
79
7
0
205,777
3
L
Sol
7,752
705
46
4
0
196,390
4
W
Ymir
9,993
908
17
2
0
200,977
1
L
Bellona
7,646
695
26
2
0
172,321
0
L
Izanami
7,404
673
40
4
0
178,873
2
W
Zhong Kui
8,353
759
38
3
0
185,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role