Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
HYB_KING
Zhong Kui
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 138L
1,365 Elo+
Solo
Tyr
Tyr
Its Lena Paul
Tyr
Level 109
God Stats
12W - 7L
1,648 SR
Queue Stats
155W - 169L
1,436 Elo+
Solo
Fenrir
Fenrir
iLLReaper901
Fenrir
Level 137
God Stats
8W - 6L
1,451 SR
Queue Stats
103W - 136L
1,358 Elo+
Party 2
Susano
Susano
iPr3z_420
Susano
Level 157
God Stats
9W - 7L
1,506 SR
Queue Stats
114W - 130L
1,431 Elo+
Party 2
Team Averages
Level 135
1,521 SR
1,418 Elo+

VS

Team Averages
Level 67
1,512 SR
1,355 Elo+
Ymir
Ymir
Antigyro
Ymir
Level 54
God Stats
1W - 3L
1,556 SR
Queue Stats
39W - 61L
1,300 Elo+
Party 1
Thor
Thor
NotoriousCookie
Thor
Level 28
God Stats
1W - 1L
1,704 SR
Queue Stats
22W - 30L
1,340 Elo+
Party 1
Neith
Neith
ROLL3R
Neith
Level 64
God Stats
17W - 24L
1,415 SR
Queue Stats
79W - 85L
1,361 Elo+
Party 1
Bellona
Bellona
RookieKnookie
Bellona
Level 27
God Stats
13W - 19L
1,427 SR
Queue Stats
45W - 51L
1,398 Elo+
Party 1
Anubis
Anubis
specldark
Anubis
Level 160
God Stats
16W - 25L
1,458 SR
Queue Stats
607W - 690L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
3 / 0 / 3
7,584
506
8,988
5,781
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
HYB_KING
Zhong Kui
14
3 / 0 / 4
8,133
542
7,642
10,093
6,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 0 / 2
8,637
576
5,242
6,973
4,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
11
3 / 2 / 4
7,318
488
5,375
10,890
6,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
iPr3z_420
Susano
11
3 / 2 / 2
6,871
458
3,651
10,649
5,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 2 / 2
7,119
475
2,250
9,498
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 5 / 1
5,451
363
1,237
12,511
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
ROLL3R
Neith
10
2 / 2 / 1
6,682
445
7,639
8,460
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
13
0 / 3 / 0
7,511
501
5,064
11,783
10,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
specldark
Anubis
12
1 / 4 / 1
6,984
466
8,039
10,114
5,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
4
4
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
0
3
4.5
L
Ymir
1
2
2
1
W
Zhong Kui
HYB_KING
Zhong Kui
3
0
4
5
W
1
0
2
2
L
0
5
1
0.1
L
Neith
ROLL3R
Neith
2
2
1
1.25
L
Bellona
0
3
0
0
W
Fenrir
3
2
4
2.5
W
Susano
iPr3z_420
Susano
3
2
2
2
L
Anubis
specldark
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,898
Damage
24,229
44,386
Taken
52,366
25,143
Mitigated
34,281
13,802
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
8,988
779
359
995
5,781
2,220
868
420
5,341
56,698
1,268
L
Ymir
2,250
318
0
1,835
9,498
9,493
0
4,170
5,260
20,690
0
W
Zhong Kui
HYB_KING
Zhong Kui
7,642
1,289
0
6,853
10,093
6,894
1,614
5,092
4,463
50,559
0
W
5,242
1,713
0
3,709
6,973
4,567
420
0
6,973
0
69,684
L
1,237
474
0
2,091
12,511
5,416
0
2,284
10,139
0
23,500
L
Neith
ROLL3R
Neith
7,639
4,031
0
2,125
8,460
3,542
0
3,332
5,128
0
45,435
L
Bellona
5,064
3,390
0
4,387
11,783
10,551
278
1,777
9,918
0
62,675
W
Fenrir
5,375
1,071
0
810
10,890
6,101
1,688
1,192
9,590
0
31,688
W
Susano
iPr3z_420
Susano
3,651
257
0
1,076
10,649
5,361
0
2,829
7,766
0
30,551
L
Anubis
specldark
Anubis
8,039
248
0
2,453
10,114
5,279
549
4,316
5,496
49,746
958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,543
Gold Earned
33,747
428
Minions Killed
358
0
Camps Cleared
0
1,415,903
Distance Traveled
1,309,919
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,584
506
99
7
0
261,248
0
L
Ymir
7,119
475
23
2
0
273,722
2
W
Zhong Kui
8,133
542
98
7
0
285,698
1
W
Tyr
8,637
576
133
9
0
273,307
0
L
Thor
5,451
363
32
2
0
246,450
0
L
Neith
6,682
445
84
6
0
277,593
0
L
Bellona
7,511
501
122
8
0
302,623
0
W
Fenrir
7,318
488
51
3
0
301,876
0
W
Susano
6,871
458
47
3
0
293,774
0
L
Anubis
6,984
466
97
6
0
209,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role