Player Matchup

Chaac
Chaac
Antonsvaq2
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 20L
1,662 Elo+
Party 1
Tiamat
Tiamat
BalliBrund
Tiamat
Level 43
God Stats
1W - 0L
1,190 SR
Queue Stats
21W - 10L
1,719 Elo+
Party 1
Arachne
Arachne
GilliTillii
Arachne
Level 29
God Stats
2W - 0L
1,727 SR
Queue Stats
71W - 22L
1,780 Elo+
Party 1
Ne Zha
Ne Zha
Ljósmóðir
Ne Zha
Level 122
God Stats
8W - 8L
1,637 SR
Queue Stats
111W - 55L
1,680 Elo+
Party 1
Anhur
Anhur
MaltogAppelsin
Anhur
Level 58
God Stats
15W - 4L
1,750 SR
Queue Stats
215W - 103L
1,611 Elo+
Party 1
Team Averages
Level 56
1,561 SR
1,691 Elo+

VS

Team Averages
Level 142
1,488 SR
1,491 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DoomerSkulltag
Bacchus
Level 123
God Stats
9W - 14L
1,496 SR
Queue Stats
318W - 346L
1,482 Elo+
Party 2
Pele
Pele
Josemiba99
Pele
Level 123
God Stats
7W - 8L
1,513 SR
Queue Stats
250W - 276L
1,484 Elo+
Party 2
Neith
Neith
Lovelashes
Neith
Level 147
God Stats
27W - 39L
1,430 SR
Queue Stats
309W - 358L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 1 / 8
7,221
602
4,907
10,288
7,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
BalliBrund
Tiamat
12
1 / 1 / 2
6,554
546
3,120
5,913
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
GilliTillii
Arachne
14
4 / 0 / 2
7,860
655
7,974
11,377
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
14
6 / 0 / 2
7,570
631
6,657
8,378
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 2
7,257
605
7,432
9,062
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 4 / 0
6,576
548
4,334
7,451
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Agni
 
Agni
11
1 / 3 / 0
6,531
544
5,253
6,139
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 1
5,677
473
3,617
10,157
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 3
6,123
510
3,742
11,686
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
9
1 / 5 / 0
5,410
451
4,505
8,188
1,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
18
Kills
4
4
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
0
0
L
Agni
 
Agni
1
3
0
0.33
W
Chaac
2
1
8
6
W
Tiamat
BalliBrund
Tiamat
1
1
2
2
L
2
2
1
1.25
W
Arachne
GilliTillii
Arachne
4
0
2
5
L
0
4
3
0.38
W
Ne Zha
6
0
2
7
L
Neith
1
5
0
0.2
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,090
Damage
21,451
45,018
Taken
43,621
22,464
Mitigated
19,496
22,861
Healing
9,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,334
2,770
0
2,259
7,451
3,333
1,125
0
7,451
0
51,983
L
Agni
 
Agni
5,253
300
0
260
6,139
2,044
0
1,918
3,949
55,093
0
W
Chaac
4,907
1,056
1,900
3,903
10,288
7,249
0
1,953
8,335
0
26,663
W
Tiamat
BalliBrund
Tiamat
3,120
564
0
1,888
5,913
3,443
480
3,495
2,418
39,570
0
L
3,617
615
0
1,316
10,157
8,968
0
901
9,227
13,977
0
W
Arachne
GilliTillii
Arachne
7,974
5,178
0
8,986
11,377
4,603
42
106
11,271
0
61,558
L
3,742
857
0
3,626
11,686
3,671
0
0
11,686
0
41,041
W
Ne Zha
6,657
1,820
0
2,533
8,378
3,952
0
1,824
6,554
0
65,271
L
Neith
4,505
1,985
0
1,920
8,188
1,480
0
0
8,188
0
27,827
W
7,432
3,293
0
3,651
9,062
3,217
349
1,492
7,570
0
57,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,462
Gold Earned
30,317
450
Minions Killed
363
0
Camps Cleared
0
1,287,592
Distance Traveled
1,107,711
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,576
548
123
10
0
187,782
1
L
Agni
6,531
544
102
9
0
233,200
0
W
Chaac
7,221
602
39
3
0
250,570
3
W
Tiamat
6,554
546
85
7
0
255,118
2
L
Bacchus
5,677
473
15
1
0
228,798
4
W
Arachne
7,860
655
121
10
0
270,897
3
L
Pele
6,123
510
82
7
0
247,270
4
W
Ne Zha
7,570
631
111
9
0
282,746
0
L
Neith
5,410
451
41
3
0
210,661
5
W
Anhur
7,257
605
94
8
0
228,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role