Player Matchup

Yu Huang
Yu Huang
Gold V
 
Yu Huang
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
 
Thor
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver III
Deiden
Xing Tian
Silver III
Level 159
God Stats
5W - 6L
1,340 SR
Queue Stats
61W - 73L
881 MMR
Solo
Vamana
Vamana
Silver I
ZenRach
Vamana
Silver I
Level 124
God Stats
2W - 6L
1,261 SR
Queue Stats
239W - 252L
1,204 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,420 SR
1,317 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 83
1,551 SR
1,073 MMR
Vulcan
Vulcan
Silver I
D3TT3R3D
Vulcan
Silver I
Level 80
God Stats
4W - 4L
1,566 SR
Queue Stats
45W - 46L
1,250 MMR
Solo
Khepri
Khepri
Silver III
IYANZAPA
Khepri
Silver III
Level 64
God Stats
7W - 5L
1,717 SR
Queue Stats
57W - 68L
872 MMR
Solo
Hun Batz
Hun Batz
Gold V
kelj0
Hun Batz
Gold V
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
305W - 330L
1,384 MMR
Solo
King Arthur
King Arthur
Silver V
猥琐三三
King Arthur
Silver V
Level 60
God Stats
11W - 17L
1,493 SR
Queue Stats
48W - 66L
610 MMR
Solo
Apollo
Apollo
Silver III
风沙已太久仍不见绿洲
Apollo
Silver III
Level 129
God Stats
0W - 1L
1,477 SR
Queue Stats
11W - 22L
1,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
9
0 / 1 / 0
5,126
570
2,164
4,574
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
 
Thor
9
2 / 1 / 0
5,088
565
3,648
6,261
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
 
Izanami
7
0 / 1 / 1
4,395
488
3,747
4,223
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Deiden
Xing Tian
7
0 / 1 / 1
4,610
512
1,767
7,332
3,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vamana
ZenRach
Vamana
10
1 / 1 / 0
5,448
605
3,784
6,351
4,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
HadesChronosLancelotIshtarKali

VS

Bans
ArachneAtlasPoseidonAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
D3TT3R3D
Vulcan
9
1 / 1 / 1
4,893
544
2,831
3,974
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
IYANZAPA
Khepri
8
0 / 1 / 1
4,868
541
2,216
4,517
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
kelj0
Hun Batz
8
2 / 1 / 0
5,240
582
2,184
6,973
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
猥琐三三
King Arthur
6
0 / 0 / 0
4,159
462
2,619
4,503
2,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
2 / 0 / 1
4,874
542
5,276
6,319
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
0
1
0
0
W
Thor
 
Thor
2
1
0
2
W
Izanami
 
Izanami
0
1
1
0.5
L
Vulcan
D3TT3R3D
Vulcan
1
1
1
1.5
W
Xing Tian
Deiden
Xing Tian
0
1
1
0.5
L
Khepri
IYANZAPA
Khepri
0
1
1
0.5
W
Vamana
ZenRach
Vamana
1
1
0
1
L
Hun Batz
kelj0
Hun Batz
2
1
0
2
L
King Arthur
猥琐三三
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,110
Damage
15,126
28,741
Taken
26,286
13,280
Mitigated
11,060
9,463
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
2,164
104
0
940
4,574
1,824
0
2,211
2,363
34,471
0
W
Thor
 
Thor
3,648
521
0
2,837
6,261
1,848
0
515
5,746
0
25,984
W
Izanami
 
Izanami
3,747
2,539
0
1,425
4,223
1,422
93
970
3,253
0
26,552
L
Vulcan
D3TT3R3D
Vulcan
2,831
420
0
733
3,974
1,554
0
1,520
2,454
30,382
0
W
Xing Tian
Deiden
Xing Tian
1,767
58
0
1,308
7,332
3,560
0
709
6,623
10,476
1,611
L
Khepri
IYANZAPA
Khepri
2,216
341
0
1,444
4,517
2,465
0
416
4,101
16,517
0
W
Vamana
ZenRach
Vamana
3,784
2,347
0
2,953
6,351
4,626
612
642
5,709
0
40,123
L
Hun Batz
kelj0
Hun Batz
2,184
658
0
2,742
6,973
2,396
0
743
6,230
0
25,640
L
King Arthur
猥琐三三
King Arthur
2,619
433
0
712
4,503
2,684
0
0
4,503
0
18,782
L
5,276
3,605
0
4,061
6,319
1,961
0
934
5,385
0
30,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,667
Gold Earned
24,034
268
Minions Killed
217
0
Camps Cleared
0
826,459
Distance Traveled
834,458
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,126
570
76
8
0
167,348
3
W
Thor
5,088
565
54
6
0
177,641
3
W
Izanami
4,395
488
59
7
0
154,567
3
L
Vulcan
4,893
544
54
6
0
185,393
2
W
Xing Tian
4,610
512
11
1
0
172,892
1
L
Khepri
4,868
541
26
3
0
179,184
1
W
Vamana
5,448
605
68
8
0
154,011
0
L
Hun Batz
5,240
582
54
6
0
190,279
3
L
King Arthur
4,159
462
28
3
0
120,153
0
L
Apollo
4,874
542
55
6
0
159,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role