Player Matchup

Tiamat
Tiamat
CyNaK_FDT
Tiamat
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,374 Elo+
Solo
Xing Tian
Xing Tian
Sammy Hausstand
Xing Tian
Level 128
God Stats
2W - 0L
1,723 SR
Queue Stats
112W - 135L
1,519 Elo+
Solo
Odin
Odin
hogiedog
Odin
Level 65
God Stats
5W - 2L
1,636 SR
Queue Stats
143W - 157L
1,390 Elo+
Party 2
Vulcan
Vulcan
muffinslayer49
Vulcan
Level 107
God Stats
10W - 5L
1,581 SR
Queue Stats
281W - 312L
1,477 Elo+
Party 2
Anubis
Anubis
urboiman
Anubis
Level 83
God Stats
5W - 2L
1,755 SR
Queue Stats
245W - 296L
1,420 Elo+
Solo
Team Averages
Level 104
1,639 SR
1,436 Elo+

VS

Team Averages
Level 123
1,405 SR
1,464 Elo+
Ne Zha
Ne Zha
BloodRedIrishman
Ne Zha
Level 129
God Stats
1W - 4L
1,373 SR
Queue Stats
600W - 609L
1,444 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dr Divine 1
Tsukuyomi
Level 89
God Stats
5W - 11L
1,412 SR
Queue Stats
353W - 381L
1,436 Elo+
Party 1
Xing Tian
Xing Tian
QQsolarblitzQQ
Xing Tian
Level 147
God Stats
1W - 2L
1,533 SR
Queue Stats
256W - 286L
1,532 Elo+
Solo
Fenrir
Fenrir
dirtyharry717
Fenrir
Level 122
God Stats
3W - 4L
1,476 SR
Queue Stats
262W - 293L
1,442 Elo+
Party 1
Cerberus
Cerberus
kind1500
Cerberus
Level 126
God Stats
1W - 3L
1,228 SR
Queue Stats
257W - 302L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CyNaK_FDT
Tiamat
20
10 / 5 / 21
15,126
796
31,855
21,856
20,957
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Sammy Hausstand
Xing Tian
20
7 / 3 / 30
14,874
783
11,012
27,313
41,144
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
20
9 / 3 / 19
14,123
743
15,419
21,888
22,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
11 / 4 / 21
14,864
782
37,953
17,189
9,408
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
urboiman
Anubis
19
6 / 10 / 17
13,213
695
22,330
21,175
12,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 9
11,953
629
21,489
20,194
8,232
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tsukuyomi
Dr Divine 1
Tsukuyomi
20
6 / 9 / 10
13,585
715
24,301
26,069
9,357
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
QQsolarblitzQQ
Xing Tian
20
9 / 6 / 14
14,680
773
27,689
29,639
15,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 12 / 10
11,069
583
10,286
21,911
10,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
kind1500
Cerberus
20
3 / 8 / 17
13,060
687
12,041
38,592
42,125
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
85
43
Kills
25
25
Deaths
43
108
Assists
60
Player
Kills
Deaths
Assists
KDA
L
4
8
9
1.06
W
Tiamat
CyNaK_FDT
Tiamat
10
5
21
4.1
L
Tsukuyomi
Dr Divine 1
Tsukuyomi
6
9
10
1.22
L
Xing Tian
QQsolarblitzQQ
Xing Tian
9
6
14
2.67
W
Xing Tian
Sammy Hausstand
Xing Tian
7
3
30
7.33
L
3
12
10
0.67
W
Odin
9
3
19
6.17
L
Cerberus
kind1500
Cerberus
3
8
17
1.44
W
11
4
21
5.38
W
Anubis
urboiman
Anubis
6
10
17
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,569
Damage
95,806
109,421
Taken
136,405
105,862
Mitigated
85,217
29,715
Healing
39,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,489
2,660
1,356
1,981
20,194
8,232
0
16,695
3,499
0
47,177
W
Tiamat
CyNaK_FDT
Tiamat
31,855
3,083
2,724
6,803
21,856
20,957
2,685
6,545
14,934
56,244
0
L
Tsukuyomi
Dr Divine 1
Tsukuyomi
24,301
4,293
1,097
5,693
26,069
9,357
866
21,096
4,973
0
42,831
L
Xing Tian
QQsolarblitzQQ
Xing Tian
27,689
1,741
3,548
8,891
29,639
15,045
687
22,639
7,000
61,446
0
W
Xing Tian
Sammy Hausstand
Xing Tian
11,012
708
2,421
4,625
27,313
41,144
581
9,869
16,942
27,170
0
L
10,286
253
554
1,186
21,911
10,458
0
18,116
3,795
87
14,078
W
Odin
15,419
4,640
2,126
2,132
21,888
22,120
1,994
9,390
12,193
0
28,339
L
Cerberus
kind1500
Cerberus
12,041
688
1,832
13,567
38,592
42,125
161
24,604
13,988
29,512
0
W
37,953
13,862
2,329
1,728
17,189
9,408
3,464
5,621
11,482
81,492
0
W
Anubis
urboiman
Anubis
22,330
508
1,003
3,824
21,175
12,233
969
7,597
13,246
30,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,200
Gold Earned
64,347
207
Minions Killed
219
0
Camps Cleared
0
1,666,785
Distance Traveled
1,518,357
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,953
629
39
2
0
316,222
0
W
Tiamat
15,126
796
55
3
0
306,328
4
L
Tsukuyomi
13,585
715
31
2
0
292,308
0
L
Xing Tian
14,680
773
80
4
0
353,735
8
W
Xing Tian
14,874
783
25
1
0
382,650
3
L
Fenrir
11,069
583
10
1
0
242,217
0
W
Odin
14,123
743
26
1
0
340,689
0
L
Cerberus
13,060
687
59
3
0
313,875
2
W
Vulcan
14,864
782
83
4
0
371,048
1
W
Anubis
13,213
695
18
1
0
266,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role