Player Matchup

Sol
Sol
DcSn1per750
Sol
Level 129
God Stats
6W - 1L
1,637 SR
Queue Stats
127W - 135L
1,396 Elo+
Party 1
Chaac
Chaac
Jaeger80
Chaac
Level 144
God Stats
6W - 4L
1,399 SR
Queue Stats
231W - 268L
1,458 Elo+
Party 2
Medusa
Medusa
MurasakiNoShi
Medusa
Level 53
God Stats
1W - 0L
1,339 SR
Queue Stats
32W - 46L
1,402 Elo+
Party 2
Cerberus
Cerberus
Tu Shoty
Cerberus
Level 122
God Stats
8W - 2L
1,552 SR
Queue Stats
242W - 251L
1,425 Elo+
Party 1
Hercules
Hercules
Way2Nice4U
Hercules
Level 126
God Stats
2W - 1L
1,255 SR
Queue Stats
162W - 159L
1,432 Elo+
Party 1
Team Averages
Level 115
1,436 SR
1,423 Elo+

VS

Team Averages
Level 67
1,409 SR
1,394 Elo+
Agni
Agni
AlohaSnackBoom
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,348 Elo+
Party 3
Medusa
Medusa
DillonR
Medusa
Level 35
God Stats
1W - 11L
1,229 SR
Queue Stats
110W - 140L
1,381 Elo+
Party 4
Vulcan
Vulcan
Goosecorpse
Vulcan
Level 116
God Stats
8W - 6L
1,549 SR
Queue Stats
363W - 380L
1,366 Elo+
Party 4
Fenrir
Fenrir
Jawa41
Fenrir
Level 112
God Stats
0W - 3L
1,267 SR
Queue Stats
273W - 274L
1,373 Elo+
Party 4
Rama
Rama
juda1337
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 19
10,207
785
7,698
12,661
5,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Jaeger80
Chaac
16
6 / 5 / 24
10,638
818
12,734
16,393
14,828
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
16 / 4 / 19
12,874
990
24,083
17,138
9,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Tu Shoty
Cerberus
18
8 / 4 / 27
11,109
855
11,130
18,807
20,960
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
Way2Nice4U
Hercules
18
10 / 2 / 22
12,142
934
14,700
28,443
20,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 5
9,752
750
15,109
14,770
6,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
DillonR
Medusa
17
3 / 8 / 6
9,626
740
11,658
17,662
8,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
14
1 / 9 / 11
8,935
687
11,705
15,565
7,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Jawa41
Fenrir
15
5 / 8 / 5
9,850
758
16,078
15,124
13,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
17
3 / 8 / 5
9,872
759
15,966
14,152
6,786
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
48
43
Kills
16
18
Deaths
43
111
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
10
5
0.65
W
3
3
19
4.17
L
Medusa
DillonR
Medusa
3
8
6
0.75
L
Vulcan
1
9
11
0.72
W
Chaac
Jaeger80
Chaac
6
5
24
3.6
L
Fenrir
Jawa41
Fenrir
5
8
5
0.94
W
16
4
19
6.38
W
Cerberus
Tu Shoty
Cerberus
8
4
27
5.38
W
Hercules
Way2Nice4U
Hercules
10
2
22
10.5
L
Rama
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,345
Damage
70,516
93,442
Taken
77,273
71,535
Mitigated
43,351
45,539
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,109
1,172
343
684
14,770
6,878
0
4,020
10,750
26,390
0
W
7,698
1,128
97
5,380
12,661
5,343
2,092
4,420
8,151
20,965
0
L
Medusa
DillonR
Medusa
11,658
5,474
272
3,531
17,662
8,795
318
4,593
13,069
0
25,380
L
Vulcan
11,705
3,763
698
1,777
15,565
7,417
0
3,640
11,925
23,617
0
W
Chaac
Jaeger80
Chaac
12,734
1,850
2,296
4,721
16,393
14,828
1,005
3,312
13,081
0
26,923
L
Fenrir
Jawa41
Fenrir
16,078
2,384
1,287
1,434
15,124
13,475
306
3,031
12,093
0
20,823
W
24,083
12,285
1,235
6,200
17,138
9,600
3,052
4,392
12,521
0
51,264
W
Cerberus
Tu Shoty
Cerberus
11,130
959
0
3,370
18,807
20,960
490
6,260
12,329
18,679
0
W
Hercules
Way2Nice4U
Hercules
14,700
2,997
5,123
17,117
28,443
20,804
1,195
8,430
19,783
0
28,878
L
Rama
15,966
6,308
544
268
14,152
6,786
0
3,544
10,608
0
27,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,970
Gold Earned
48,035
157
Minions Killed
117
0
Camps Cleared
0
1,114,385
Distance Traveled
940,663
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,752
750
22
2
0
186,164
0
W
Sol
10,207
785
25
2
0
219,706
0
L
Medusa
9,626
740
25
2
0
201,226
0
L
Vulcan
8,935
687
30
2
0
196,072
0
W
Chaac
10,638
818
34
3
0
213,989
0
L
Fenrir
9,850
758
11
1
0
194,633
0
W
Medusa
12,874
990
59
5
0
233,927
0
W
Cerberus
11,109
855
12
1
0
209,745
1
W
Hercules
12,142
934
27
2
0
237,018
0
L
Rama
9,872
759
29
2
0
162,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role