Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MIYUKl
Kuzenbo
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,238 Elo+
Solo
Nu Wa
Nu Wa
Misel08
Nu Wa
Level 107
God Stats
1W - 2L
1,534 SR
Queue Stats
141W - 132L
1,487 Elo+
Solo
Tiamat
Tiamat
NonMagdy
Tiamat
Level 124
God Stats
4W - 4L
1,444 SR
Queue Stats
144W - 145L
1,477 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,441 Elo+

VS

Team Averages
Level 128
1,477 SR
1,463 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
MVeto
Terra
Level 127
God Stats
1W - 1L
1,271 SR
Queue Stats
252W - 255L
1,455 Elo+
Solo
Chaac
Chaac
YeLuo叶落
Chaac
Level 108
God Stats
2W - 3L
1,613 SR
Queue Stats
122W - 135L
1,441 Elo+
Solo
Ganesha
Ganesha
pref
Ganesha
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 177L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 6 / 2
8,124
812
10,499
11,732
5,118
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
 
Sylvanus
14
1 / 4 / 5
7,205
721
9,219
13,568
7,164
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
MIYUKl
Kuzenbo
14
2 / 4 / 3
7,759
776
6,312
15,053
15,130
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Misel08
Nu Wa
11
0 / 7 / 4
6,948
695
8,449
12,788
4,980
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
NonMagdy
Tiamat
15
3 / 4 / 5
8,239
824
17,681
11,586
9,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
13 / 3 / 8
10,707
1,071
14,358
17,041
13,962
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
 
Hera
15
4 / 2 / 12
8,380
838
19,249
9,159
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
MVeto
Terra
15
2 / 1 / 19
9,000
900
4,156
14,450
13,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
5 / 2 / 14
8,419
842
12,123
12,049
11,879
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
pref
Ganesha
16
1 / 1 / 23
8,249
825
9,578
21,366
11,466
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
9
Kills
25
25
Deaths
9
19
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
6
2
0.67
L
Sylvanus
 
Sylvanus
1
4
5
0.88
W
Erlang Shen
 
Erlang Shen
13
3
8
5.67
W
Hera
 
Hera
4
2
12
5
L
Kuzenbo
MIYUKl
Kuzenbo
2
4
3
0.88
W
Terra
MVeto
Terra
2
1
19
11.5
L
Nu Wa
Misel08
Nu Wa
0
7
4
0.29
L
Tiamat
NonMagdy
Tiamat
3
4
5
1.38
W
5
2
14
6
W
Ganesha
pref
Ganesha
1
1
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,160
Damage
59,464
64,727
Taken
74,065
42,260
Mitigated
53,852
21,629
Healing
44,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,499
1,623
501
1,378
11,732
5,118
0
5,328
6,404
0
20,606
L
Sylvanus
 
Sylvanus
9,219
3,531
6,904
4,066
13,568
7,164
330
7,908
5,660
13,688
1,798
W
Erlang Shen
 
Erlang Shen
14,358
7,031
3,802
5,796
17,041
13,962
26
9,829
7,212
0
25,662
W
Hera
 
Hera
19,249
5,336
532
1,109
9,159
3,193
916
5,152
4,007
35,853
0
L
Kuzenbo
MIYUKl
Kuzenbo
6,312
1,878
2,070
1,845
15,053
15,130
0
7,584
7,469
13,139
0
W
Terra
MVeto
Terra
4,156
974
11,274
7,082
14,450
13,352
64
5,670
8,780
11,736
0
L
Nu Wa
Misel08
Nu Wa
8,449
3,465
957
408
12,788
4,980
0
6,877
5,911
16,546
0
L
Tiamat
NonMagdy
Tiamat
17,681
1,815
855
2,645
11,586
9,868
0
5,286
6,300
29,657
0
W
12,123
621
1,347
2,408
12,049
11,879
371
5,614
6,435
0
27,115
W
Ganesha
pref
Ganesha
9,578
314
1,367
9,447
21,366
11,466
0
14,166
7,200
20,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,275
Gold Earned
44,755
87
Minions Killed
144
0
Camps Cleared
0
854,474
Distance Traveled
1,079,192
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,124
812
20
2
0
168,178
1
L
Sylvanus
7,205
721
17
2
0
141,471
1
W
Erlang Shen
10,707
1,071
22
2
0
208,092
0
W
Hera
8,380
838
60
6
0
191,788
1
L
Kuzenbo
7,759
776
15
2
0
184,839
1
W
Terra
9,000
900
37
4
0
226,869
0
L
Nu Wa
6,948
695
11
1
0
172,830
1
L
Tiamat
8,239
824
24
2
0
187,156
1
W
Chaac
8,419
842
21
2
0
218,603
2
W
Ganesha
8,249
825
4
0
0
233,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role