Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DragonsRage1324
Ah Muzen Cab
Level 39
God Stats
3W - 3L
1,487 SR
Queue Stats
8W - 9L
1,341 Elo+
Solo
Discordia
Discordia
EndiiBee
Discordia
Level 101
God Stats
27W - 54L
1,318 SR
Queue Stats
143W - 251L
1,269 Elo+
Party 1
Mercury
Mercury
SquiidBee
Mercury
Level 140
God Stats
3W - 2L
1,424 SR
Queue Stats
143W - 251L
1,269 Elo+
Party 1
Team Averages
Level 93
1,410 SR
1,293 Elo+

VS

Team Averages
Level 125
1,382 SR
1,365 Elo+
Aphrodite
Aphrodite
CoyoteGreen101
Aphrodite
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 109L
1,510 Elo+
Solo
Kumbhakarna
Kumbhakarna
MR_-unknown-
Kumbhakarna
Level 116
God Stats
1W - 2L
1,355 SR
Queue Stats
19W - 20L
1,249 Elo+
Solo
Da Ji
Da Ji
shamus_the_lamus
Da Ji
Level 154
God Stats
0W - 1L
1,291 SR
Queue Stats
17W - 30L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DragonsRage1324
Ah Muzen Cab
16
3 / 4 / 4
11,090
693
19,830
14,050
5,959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
EndiiBee
Discordia
17
0 / 2 / 6
10,654
666
10,997
7,686
2,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
SquiidBee
Mercury
16
4 / 3 / 3
11,500
719
12,140
14,303
6,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CoyoteGreen101
Aphrodite
15
0 / 2 / 8
9,537
596
9,223
17,620
11,974
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
MR_-unknown-
Kumbhakarna
14
1 / 2 / 7
10,278
642
5,999
20,958
24,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
7 / 4 / 1
10,949
684
13,441
17,705
9,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
7
Kills
8
9
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CoyoteGreen101
Aphrodite
0
2
8
2
W
Ah Muzen Cab
DragonsRage1324
Ah Muzen Cab
3
4
4
1.25
W
Discordia
EndiiBee
Discordia
0
2
6
1.5
L
Kumbhakarna
MR_-unknown-
Kumbhakarna
1
2
7
2.25
W
Mercury
SquiidBee
Mercury
4
3
3
1.83
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,967
Damage
28,663
36,039
Taken
56,283
15,705
Mitigated
46,091
8,070
Healing
17,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CoyoteGreen101
Aphrodite
9,223
2,757
4,640
8,493
17,620
11,974
0
4,209
13,411
34,199
0
W
Ah Muzen Cab
DragonsRage1324
Ah Muzen Cab
19,830
10,389
0
3,852
14,050
5,959
1,677
5,859
8,191
0
43,559
W
Discordia
EndiiBee
Discordia
10,997
1,130
60
899
7,686
2,850
928
2,504
5,182
43,764
0
L
Kumbhakarna
MR_-unknown-
Kumbhakarna
5,999
671
0
4,155
20,958
24,574
0
4,017
16,941
20,947
0
W
Mercury
SquiidBee
Mercury
12,140
4,777
70
3,189
14,303
6,896
68
6,909
7,394
0
54,459
L
13,441
3,335
0
553
17,705
9,543
0
3,377
14,328
0
50,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
30,764
163
Minions Killed
124
0
Camps Cleared
0
880,694
Distance Traveled
884,010
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,537
596
38
2
0
257,444
0
W
Ah Muzen Cab
11,090
693
42
3
0
251,988
5
W
Discordia
10,654
666
61
4
0
302,167
3
L
Kumbhakarna
10,278
642
25
2
0
340,963
2
W
Mercury
11,500
719
60
4
0
326,539
0
L
Da Ji
10,949
684
61
4
0
285,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role