Player Matchup

Baron Samedi
Baron Samedi
BasisSentier56
Baron Samedi
Level 45
God Stats
2W - 1L
1,496 SR
Queue Stats
19W - 17L
1,539 Elo+
Solo
Yemoja
Yemoja
CCR Bazza87
Yemoja
Level 79
God Stats
9W - 12L
1,519 SR
Queue Stats
41W - 45L
1,352 Elo+
Solo
Cu Chulainn
Cu Chulainn
CoolGuy45
Cu Chulainn
Level 69
God Stats
0W - 3L
1,270 SR
Queue Stats
138W - 129L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
IglesiaMilitar05
Jing Wei
Level 62
God Stats
3W - 5L
1,444 SR
Queue Stats
68W - 78L
1,298 Elo+
Solo
Fenrir
Fenrir
MrBoombasticcc
Fenrir
Level 32
God Stats
29W - 29L
1,474 SR
Queue Stats
145W - 127L
1,498 Elo+
Party 1
Team Averages
Level 57
1,440 SR
1,431 Elo+

VS

Team Averages
Level 123
1,572 SR
1,581 Elo+
Scylla
Scylla
BloodChaotic
Scylla
Level 17
God Stats
12W - 7L
1,616 SR
Queue Stats
34W - 13L
1,613 Elo+
Party 2
Atlas
Atlas
IcyRush3
Atlas
Level 141
God Stats
6W - 2L
1,643 SR
Queue Stats
224W - 160L
1,597 Elo+
Party 2
Ishtar
Ishtar
MadeBracelet211
Ishtar
Level 152
God Stats
1W - 0L
1,707 SR
Queue Stats
113W - 111L
1,519 Elo+
Party 2
Osiris
Osiris
Scougr
Osiris
Level 146
God Stats
2W - 5L
1,362 SR
Queue Stats
233W - 159L
1,587 Elo+
Party 2
Ravana
Ravana
xB0N3H34Dx9852
Ravana
Level 160
God Stats
14W - 12L
1,532 SR
Queue Stats
289W - 196L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BasisSentier56
Baron Samedi
9
1 / 5 / 1
5,451
454
1,971
8,667
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
9
0 / 2 / 0
5,230
436
2,064
7,981
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
CoolGuy45
Cu Chulainn
11
0 / 1 / 2
5,796
483
3,698
9,531
5,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

4
0 / 2 / 0
4,131
344
602
3,959
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
6 / 5 / 1
7,146
596
8,775
13,429
5,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
4 / 1 / 5
7,540
628
5,943
3,381
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
IcyRush3
Atlas
11
2 / 1 / 6
7,235
603
5,407
10,160
9,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 2
7,183
599
3,572
7,047
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Scougr
Osiris
12
5 / 1 / 4
7,676
640
5,883
7,741
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 3 / 1
7,249
604
8,095
9,147
5,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
14
15
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BasisSentier56
Baron Samedi
1
5
1
0.3
W
Scylla
4
1
5
6.5
L
Yemoja
0
2
0
0
L
Cu Chulainn
CoolGuy45
Cu Chulainn
0
1
2
1
W
Atlas
IcyRush3
Atlas
2
1
6
5
L
0
2
0
0
W
2
1
2
3
L
6
5
1
1.3
W
Osiris
Scougr
Osiris
5
1
4
7
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
28,900
43,567
Taken
37,476
19,402
Mitigated
23,491
8,678
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BasisSentier56
Baron Samedi
1,971
241
0
1,139
8,667
3,794
216
4,572
3,931
24,496
0
W
Scylla
5,943
699
0
340
3,381
1,190
208
673
2,708
48,295
0
L
Yemoja
2,064
488
329
1,387
7,981
3,295
0
1,906
6,067
25,362
0
L
Cu Chulainn
CoolGuy45
Cu Chulainn
3,698
547
0
1,750
9,531
5,913
0
548
8,983
0
35,938
W
Atlas
IcyRush3
Atlas
5,407
1,708
0
2,480
10,160
9,344
39
1,292
8,868
23,179
3,057
L
602
433
167
675
3,959
733
0
1,357
2,602
0
8,689
W
3,572
2,439
0
3,972
7,047
2,732
534
1,138
5,909
0
48,182
L
8,775
2,583
0
3,231
13,429
5,667
0
2,262
11,079
0
51,292
W
Osiris
Scougr
Osiris
5,883
2,915
0
2,200
7,741
4,966
0
679
6,972
0
46,877
W
8,095
2,496
0
2,902
9,147
5,259
0
673
8,215
0
47,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,754
Gold Earned
36,883
225
Minions Killed
367
0
Camps Cleared
0
949,386
Distance Traveled
1,144,900
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,451
454
28
2
0
191,745
3
W
Scylla
7,540
628
82
7
0
228,702
4
L
Yemoja
5,230
436
43
4
0
199,690
2
L
Cu Chulainn
5,796
483
57
5
0
214,496
2
W
Atlas
7,235
603
32
3
0
228,589
3
L
Jing Wei
4,131
344
15
1
0
117,054
1
W
Ishtar
7,183
599
86
7
0
202,768
1
L
Fenrir
7,146
596
82
7
0
226,401
3
W
Osiris
7,676
640
79
7
0
277,466
2
W
Ravana
7,249
604
88
7
0
207,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role