Player Matchup

Hun Batz
Hun Batz
Denzeer
Hun Batz
Level 89
God Stats
0W - 2L
1,320 SR
Queue Stats
31W - 38L
1,390 Elo+
Solo
Jormungandr
Jormungandr
Elvis jesuino
Jormungandr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 361L
1,484 Elo+
Solo
Olorun
Olorun
Leonardo1835
Olorun
Level 60
God Stats
4W - 5L
1,475 SR
Queue Stats
126W - 158L
1,421 Elo+
Solo
He Bo
He Bo
NoChildren
He Bo
Level 134
God Stats
5W - 5L
1,383 SR
Queue Stats
241W - 239L
1,377 Elo+
Solo
Izanami
Izanami
nicobel95
Izanami
Level 61
God Stats
0W - 2L
1,231 SR
Queue Stats
23W - 34L
1,342 Elo+
Solo
Team Averages
Level 98
1,382 SR
1,403 Elo+

VS

Team Averages
Level 80
1,582 SR
1,420 Elo+
Bacchus
Bacchus
BrownMDV
Bacchus
Level 90
God Stats
11W - 16L
1,711 SR
Queue Stats
118W - 107L
1,508 Elo+
Solo
Yu Huang
Yu Huang
EzePerez_
Yu Huang
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 47L
1,325 Elo+
Solo
Zeus
Zeus
Luumau
Zeus
Level 142
God Stats
44W - 38L
1,546 SR
Queue Stats
725W - 791L
1,347 Elo+
Solo
Chernobog
Chernobog
NiicKo24
Chernobog
Level 66
God Stats
5W - 3L
1,654 SR
Queue Stats
121W - 145L
1,450 Elo+
Solo
Arachne
Arachne
PrainZ
Arachne
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Denzeer
Hun Batz
12
6 / 1 / 0
7,235
557
4,974
9,648
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Elvis jesuino
Jormungandr
9
0 / 1 / 2
6,039
465
3,434
12,054
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
12
0 / 2 / 3
7,025
540
6,470
11,485
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
15
3 / 1 / 1
8,208
631
5,274
8,195
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
nicobel95
Izanami
10
0 / 2 / 2
5,762
443
2,636
6,013
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrownMDV
Bacchus
11
2 / 1 / 3
6,919
532
6,663
10,000
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
EzePerez_
Yu Huang
12
1 / 1 / 3
6,775
521
6,089
7,397
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
Luumau
Zeus
11
0 / 3 / 2
6,720
517
5,370
6,936
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
NiicKo24
Chernobog
11
1 / 1 / 4
6,359
489
6,359
5,312
1,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
PrainZ
Arachne
12
3 / 3 / 3
7,308
562
7,151
12,820
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
7
7
Deaths
9
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BrownMDV
Bacchus
2
1
3
3.5
L
Hun Batz
Denzeer
Hun Batz
6
1
0
6
L
Jormungandr
Elvis jesuino
Jormungandr
0
1
2
1
W
Yu Huang
EzePerez_
Yu Huang
1
1
3
2.5
L
Olorun
0
2
3
0.75
W
Zeus
Luumau
Zeus
0
3
2
0.33
W
Chernobog
NiicKo24
Chernobog
1
1
4
3
L
He Bo
3
1
1
3.5
W
Arachne
PrainZ
Arachne
3
3
3
1.5
L
Izanami
nicobel95
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,788
Damage
31,632
47,395
Taken
42,465
23,266
Mitigated
22,159
16,090
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BrownMDV
Bacchus
6,663
433
0
3,140
10,000
8,953
0
2,264
7,736
21,411
8,237
L
Hun Batz
Denzeer
Hun Batz
4,974
1,406
0
1,220
9,648
3,860
0
2,975
6,623
0
48,467
L
Jormungandr
Elvis jesuino
Jormungandr
3,434
535
147
3,137
12,054
8,910
0
3,251
8,790
23,637
0
W
Yu Huang
EzePerez_
Yu Huang
6,089
355
0
2,182
7,397
3,197
480
3,323
4,074
50,061
0
L
Olorun
6,470
3,119
324
5,200
11,485
5,370
50
5,376
6,103
51,551
4,822
W
Zeus
Luumau
Zeus
5,370
898
0
1,090
6,936
3,026
760
5,047
1,889
40,917
0
W
Chernobog
NiicKo24
Chernobog
6,359
3,736
0
360
5,312
1,945
140
1,134
4,178
0
43,409
L
He Bo
5,274
168
0
5,262
8,195
2,971
0
3,491
4,412
63,730
0
W
Arachne
PrainZ
Arachne
7,151
4,361
0
3,140
12,820
5,038
0
2,961
9,859
0
57,082
L
Izanami
nicobel95
Izanami
2,636
1,237
0
800
6,013
2,155
900
1,757
4,256
0
31,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,269
Gold Earned
34,081
403
Minions Killed
349
0
Camps Cleared
0
1,260,601
Distance Traveled
1,229,390
26
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,919
532
46
4
0
280,248
4
L
Hun Batz
7,235
557
78
6
0
308,647
6
L
Jormungandr
6,039
465
35
3
0
226,563
4
W
Yu Huang
6,775
521
76
6
0
253,080
0
L
Olorun
7,025
540
102
8
0
230,296
9
W
Zeus
6,720
517
87
7
0
204,512
2
W
Chernobog
6,359
489
64
5
0
246,186
1
L
He Bo
8,208
631
133
10
0
249,846
3
W
Arachne
7,308
562
76
6
0
245,364
1
L
Izanami
5,762
443
55
4
0
245,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role