Player Matchup

Sol
Sol
SpoconyMamuT
Sol
Level 107
God Stats
0W - 1L
1,268 SR
Queue Stats
29W - 23L
1,468 Elo+
Party 2
Ares
Ares
Wiatroma
Ares
Level 104
God Stats
0W - 2L
1,530 SR
Queue Stats
24W - 28L
1,365 Elo+
Party 2
Mercury
Mercury
XF4lk00
Mercury
Level 18
God Stats
1W - 4L
1,280 SR
Queue Stats
15W - 20L
1,379 Elo+
Party 2
Team Averages
Level 76
1,359 SR
1,404 Elo+

VS

Team Averages
Level 105
1,529 SR
1,553 Elo+
Freya
Freya
 
Freya
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Skarmore
Ne Zha
Level 145
God Stats
10W - 7L
1,509 SR
Queue Stats
253W - 159L
1,587 Elo+
Party 1
Horus
Horus
klenozolo
Horus
Level 120
God Stats
14W - 5L
1,578 SR
Queue Stats
179W - 128L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,694
669
8,519
6,982
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
11
1 / 3 / 0
7,265
727
3,926
10,092
8,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
XF4lk00
Mercury
10
0 / 2 / 1
6,217
622
1,829
7,352
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
2 / 0 / 5
7,677
768
6,760
7,165
3,372
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Skarmore
Ne Zha
13
3 / 0 / 3
8,346
835
6,478
7,743
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
klenozolo
Horus
12
2 / 1 / 4
7,320
732
6,812
6,279
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
0
5
4.5
W
Ne Zha
Skarmore
Ne Zha
3
0
3
4.5
L
0
2
1
0.25
L
Ares
1
3
0
0.33
L
Mercury
XF4lk00
Mercury
0
2
1
0.25
W
Horus
klenozolo
Horus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,274
Damage
20,050
24,426
Taken
21,187
14,232
Mitigated
14,749
4,479
Healing
11,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,760
2,263
0
3,184
7,165
3,372
903
3,860
3,305
33,382
0
W
Ne Zha
Skarmore
Ne Zha
6,478
910
0
3,376
7,743
6,569
143
3,593
4,150
34
24,190
L
8,519
3,223
0
2,782
6,982
2,660
0
1,992
4,904
31,722
4,527
L
Ares
3,926
87
0
1,080
10,092
8,649
0
3,673
6,047
12,760
0
L
Mercury
XF4lk00
Mercury
1,829
247
0
617
7,352
2,923
0
1,229
5,875
0
12,537
W
Horus
klenozolo
Horus
6,812
2,093
1,433
3,360
6,279
4,808
234
3,909
2,370
0
16,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,176
Gold Earned
23,343
96
Minions Killed
122
0
Camps Cleared
0
561,617
Distance Traveled
594,126
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,677
768
73
7
0
178,815
3
W
Ne Zha
8,346
835
20
2
0
211,704
1
L
Sol
6,694
669
60
6
0
177,148
4
L
Ares
7,265
727
10
1
0
173,774
4
L
Mercury
6,217
622
26
3
0
210,695
3
W
Horus
7,320
732
29
3
0
203,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role