Player Matchup

Ishtar
Ishtar
Erubuss
Ishtar
Level 75
God Stats
4W - 6L
1,546 SR
Queue Stats
179W - 202L
1,506 Elo+
Solo
Scylla
Scylla
Franckitoo094
Scylla
Level 127
God Stats
1W - 3L
1,441 SR
Queue Stats
290W - 286L
1,523 Elo+
Solo
Vulcan
Vulcan
P00psh00t3r1016
Vulcan
Level 28
God Stats
3W - 0L
1,869 SR
Queue Stats
111W - 117L
1,476 Elo+
Solo
Neith
Neith
outfield243
Neith
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Raijin
Raijin
playboiiash
Raijin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,538 Elo+
Solo
Team Averages
Level 88
1,571 SR
1,509 Elo+

VS

Team Averages
Level 60
1,473 SR
1,415 Elo+
Achilles
Achilles
Catlordss
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,134 Elo+
Solo
Ishtar
Ishtar
Douglas12541
Ishtar
Level 108
God Stats
3W - 2L
1,365 SR
Queue Stats
108W - 97L
1,481 Elo+
Solo
Da Ji
Da Ji
MathewzCalion
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
MrBubbles0086
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 135L
1,484 Elo+
Solo
Thoth
Thoth
Quezzo_yg4l
Thoth
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Erubuss
Ishtar
17
8 / 3 / 10
10,369
864
9,127
9,261
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 7 / 7
10,253
854
12,386
10,105
3,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
6 / 2 / 16
10,880
907
18,684
9,445
4,489
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 2 / 13
10,476
873
12,496
10,619
4,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
15
0 / 2 / 10
8,516
710
7,246
8,353
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Catlordss
Achilles
16
6 / 6 / 4
10,078
840
7,940
18,453
17,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ishtar
16
3 / 3 / 6
8,786
732
7,991
8,642
3,796
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 11 / 4
7,113
593
1,225
14,384
5,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

18
3 / 5 / 10
10,195
850
10,150
12,819
5,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
4 / 5 / 8
9,487
791
10,093
12,473
5,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
48
30
Kills
16
16
Deaths
30
56
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
Catlordss
Achilles
6
6
4
1.33
L
Ishtar
3
3
6
2
W
Ishtar
Erubuss
Ishtar
8
3
10
4.33
W
7
7
7
1.5
L
0
11
4
0.18
L
3
5
10
1.6
W
6
2
16
7
L
4
5
8
1.6
W
9
2
13
7.75
W
Raijin
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,939
Damage
37,399
47,783
Taken
66,771
20,469
Mitigated
38,044
14,466
Healing
15,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Catlordss
Achilles
7,940
1,312
341
3,253
18,453
17,888
255
8,693
9,760
0
11,569
L
Ishtar
7,991
3,110
1,386
1,851
8,642
3,796
848
5,943
2,699
0
18,919
W
Ishtar
Erubuss
Ishtar
9,127
5,054
733
1,376
9,261
4,317
1,277
3,752
5,334
0
17,419
W
12,386
401
0
262
10,105
3,701
365
3,380
6,602
17,985
0
L
1,225
84
132
8
14,384
5,519
0
7,873
6,511
0
1,881
L
10,150
141
898
2,613
12,819
5,425
543
7,954
4,865
36,047
0
W
18,684
7,265
174
2,169
9,445
4,489
941
3,819
5,400
39,605
0
L
10,093
328
1,887
2,780
12,473
5,416
420
7,853
4,620
25,669
0
W
12,496
3,432
995
3,614
10,619
4,769
2,030
4,539
5,904
0
27,374
W
Raijin
7,246
553
2,374
2,769
8,353
3,193
667
4,753
3,332
14,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,494
Gold Earned
45,659
136
Minions Killed
133
0
Camps Cleared
0
1,115,304
Distance Traveled
1,065,712
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,078
840
6
1
0
233,415
2
L
Ishtar
8,786
732
25
2
0
205,834
2
W
Ishtar
10,369
864
16
1
0
233,481
0
W
Scylla
10,253
854
14
1
0
179,595
0
L
Da Ji
7,113
593
0
0
0
195,585
0
L
Merlin
10,195
850
66
6
0
215,721
3
W
Vulcan
10,880
907
60
5
0
243,785
3
L
Thoth
9,487
791
36
3
0
215,157
0
W
Neith
10,476
873
33
3
0
219,399
3
W
Raijin
8,516
710
13
1
0
239,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role