Player Matchup

Artio
Artio
H3AV3NLYKITT3H
Artio
Level 81
God Stats
1W - 0L
1,444 SR
Queue Stats
3W - 5L
1,547 Elo+
Solo
Fenrir
Fenrir
Michel_Albuquerq
Fenrir
Level 154
God Stats
5W - 5L
1,579 SR
Queue Stats
137W - 149L
1,417 Elo+
Party 1
Ra
Ra
WinterfellsBlizz
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,466 Elo+
Solo
Chaac
Chaac
XInfernalNinjaX
Chaac
Level 106
God Stats
13W - 13L
1,482 SR
Queue Stats
601W - 656L
1,381 Elo+
Solo
Sol
Sol
XxFabull_brxX
Sol
Level 160
God Stats
3W - 5L
1,349 SR
Queue Stats
545W - 643L
1,341 Elo+
Party 1
Team Averages
Level 125
1,471 SR
1,431 Elo+

VS

Team Averages
Level 80
1,399 SR
1,401 Elo+
Merlin
Merlin
El Loco Andre
Merlin
Level 120
God Stats
2W - 3L
1,340 SR
Queue Stats
95W - 89L
1,334 Elo+
Party 2
Izanami
Izanami
Refuse_Chorizo
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 3
Maui
Maui
Refuse_Monkey
Maui
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,379 Elo+
Party 3
Kali
Kali
RentaroKarasu
Kali
Level 99
God Stats
0W - 3L
1,194 SR
Queue Stats
109W - 117L
1,400 Elo+
Party 2
Vulcan
Vulcan
SikWitit71
Vulcan
Level 89
God Stats
3W - 3L
1,462 SR
Queue Stats
59W - 52L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
7,808
488
2,273
9,285
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 2 / 4
8,279
517
7,826
11,842
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 3
8,396
525
8,747
9,438
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 0
9,085
568
9,164
14,365
8,641
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 1 / 2
8,406
525
8,155
8,376
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,493
468
9,032
11,928
4,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 1
7,009
438
2,145
6,519
2,202
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 3
7,256
454
3,044
12,246
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 1
8,590
537
7,355
14,316
7,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
SikWitit71
Vulcan
10
0 / 5 / 2
5,881
368
4,904
9,743
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
5
6
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
1
0
3
2.5
W
4
2
4
3
L
0
4
1
0.13
L
2
1
3
3.5
L
3
1
1
3.5
L
Vulcan
SikWitit71
Vulcan
0
5
2
0.2
W
1
2
3
1.25
W
3
1
0
3
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,165
Damage
26,480
53,306
Taken
54,752
28,659
Mitigated
30,127
19,504
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,032
1,356
0
4,969
11,928
4,759
0
0
11,928
55,684
0
W
2,273
223
240
2,240
9,285
8,305
207
1,050
8,235
26,273
0
W
7,826
1,425
0
1,930
11,842
4,669
376
1,409
10,166
0
44,596
L
2,145
1,558
0
738
6,519
2,202
106
2,195
4,324
0
41,912
L
3,044
703
0
1,180
12,246
11,764
0
8,362
3,884
29,690
0
L
7,355
2,724
0
2,284
14,316
7,058
0
3,370
10,946
0
75,453
L
Vulcan
SikWitit71
Vulcan
4,904
1,694
0
500
9,743
4,344
0
5,248
4,495
35,620
0
W
8,747
1,058
214
4,117
9,438
4,406
606
4,589
4,849
69,403
0
W
9,164
876
0
6,788
14,365
8,641
240
7,890
5,574
0
64,904
W
8,155
2,456
0
3,975
8,376
2,638
963
1,093
7,283
56,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,974
Gold Earned
36,229
413
Minions Killed
367
0
Camps Cleared
0
1,584,952
Distance Traveled
1,394,436
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,493
468
100
6
0
255,003
4
W
Artio
7,808
488
37
2
0
311,405
0
W
Fenrir
8,279
517
75
5
0
364,558
1
L
Izanami
7,009
438
72
5
0
234,495
0
L
Maui
7,256
454
39
2
0
279,793
1
L
Kali
8,590
537
111
7
0
368,372
5
L
Vulcan
5,881
368
45
3
0
256,773
2
W
Ra
8,396
525
107
7
0
310,614
5
W
Chaac
9,085
568
108
7
0
308,800
0
W
Sol
8,406
525
86
5
0
289,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role