Player Matchup

Gilgamesh
Gilgamesh
BritoPMC
Gilgamesh
Level 146
God Stats
2W - 4L
1,579 SR
Queue Stats
236W - 275L
1,492 Elo+
Solo
Aphrodite
Aphrodite
Xeruemx
Aphrodite
Level 38
God Stats
35W - 28L
1,543 SR
Queue Stats
248W - 293L
1,397 Elo+
Party 2
Bakasura
Bakasura
jinchuriki5654
Bakasura
Level 17
God Stats
5W - 3L
1,492 SR
Queue Stats
7W - 12L
1,198 Elo+
Party 2
Team Averages
Level 67
1,538 SR
1,362 Elo+

VS

Team Averages
Level 50
1,584 SR
1,382 Elo+
Baron Samedi
Baron Samedi
Time To Muck
Baron Samedi
Level 105
God Stats
1W - 2L
1,571 SR
Queue Stats
51W - 39L
1,521 Elo+
Solo
Izanami
Izanami
odezez
Izanami
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,227 Elo+
Party 1
Danzaburou
Danzaburou
zearxe
Danzaburou
Level 41
God Stats
17W - 15L
1,681 SR
Queue Stats
90W - 106L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BritoPMC
Gilgamesh
20
10 / 2 / 5
16,525
870
31,965
43,369
55,685
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
Xeruemx
Aphrodite
20
5 / 2 / 10
14,310
753
18,064
22,213
18,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
15
1 / 11 / 6
12,274
646
7,305
25,313
17,803
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Time To Muck
Baron Samedi
19
4 / 6 / 10
13,158
693
25,111
20,103
12,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
odezez
Izanami
17
4 / 5 / 6
12,476
657
10,242
16,450
8,175
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
zearxe
Danzaburou
19
6 / 5 / 8
14,540
765
33,347
26,172
14,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
38
16
Kills
14
15
Deaths
16
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BritoPMC
Gilgamesh
10
2
5
6.25
L
Baron Samedi
Time To Muck
Baron Samedi
4
6
10
1.5
W
Aphrodite
Xeruemx
Aphrodite
5
2
10
5
W
Bakasura
1
11
6
0.36
L
Izanami
odezez
Izanami
4
5
6
1.4
L
Danzaburou
zearxe
Danzaburou
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,334
Damage
68,700
90,895
Taken
62,725
92,113
Mitigated
34,509
40,269
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BritoPMC
Gilgamesh
31,965
8,212
2,572
5,970
43,369
55,685
1,207
10,819
32,550
8,445
82,669
L
Baron Samedi
Time To Muck
Baron Samedi
25,111
1,530
3,060
6,357
20,103
12,281
123
6,912
13,053
62,555
0
W
Aphrodite
Xeruemx
Aphrodite
18,064
971
15,430
14,275
22,213
18,625
1,157
7,773
14,440
65,794
0
W
Bakasura
7,305
4,798
0
2,022
25,313
17,803
465
6,606
18,707
0
17,870
L
Izanami
odezez
Izanami
10,242
8,142
0
2,283
16,450
8,175
331
3,884
12,416
0
40,707
L
Danzaburou
zearxe
Danzaburou
33,347
13,057
0
6,436
26,172
14,053
400
10,828
14,818
0
83,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,109
Gold Earned
40,174
223
Minions Killed
227
0
Camps Cleared
0
1,026,814
Distance Traveled
862,108
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,525
870
70
4
0
337,396
3
L
Baron Samedi
13,158
693
85
4
0
290,902
1
W
Aphrodite
14,310
753
107
6
0
363,632
0
W
Bakasura
12,274
646
46
2
0
325,786
1
L
Izanami
12,476
657
58
3
0
263,624
0
L
Danzaburou
14,540
765
84
4
0
307,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role