Player Matchup

Set
Set
Cobra979
Set
Level 22
God Stats
13W - 30L
1,319 SR
Queue Stats
16W - 33L
1,302 Elo+
Party 1
Cthulhu
Cthulhu
DonJuanPablo
Cthulhu
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Maui
Maui
PinkTokyo
Maui
Level 48
God Stats
0W - 1L
1,280 SR
Queue Stats
19W - 47L
1,267 Elo+
Party 1
Ullr
Ullr
Sackman43219876
Ullr
Level 29
God Stats
1W - 5L
1,356 SR
Queue Stats
17W - 41L
1,275 Elo+
Party 1
Tiamat
Tiamat
SirLagopus
Tiamat
Level 49
God Stats
3W - 5L
1,426 SR
Queue Stats
16W - 22L
1,396 Elo+
Party 1
Team Averages
Level 30
1,376 SR
1,348 Elo+

VS

Team Averages
Level 80
1,540 SR
1,427 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
MurpsRaw
Nox
Level 60
God Stats
2W - 0L
1,756 SR
Queue Stats
47W - 45L
1,433 Elo+
Solo
Bellona
Bellona
NovaTto00
Bellona
Level 64
God Stats
33W - 24L
1,527 SR
Queue Stats
235W - 252L
1,408 Elo+
Solo
Camazotz
Camazotz
ajgomey
Camazotz
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 74L
1,349 Elo+
Party 2
Bacchus
Bacchus
ancoora
Bacchus
Level 123
God Stats
7W - 7L
1,415 SR
Queue Stats
111W - 117L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,095
508
4,323
9,624
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DonJuanPablo
Cthulhu
10
0 / 1 / 0
5,837
486
2,433
5,860
2,783
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
8
0 / 1 / 0
4,760
397
1,710
7,691
4,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,098
425
2,072
7,705
2,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
SirLagopus
Tiamat
10
1 / 2 / 0
5,702
475
6,110
7,859
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 1
7,320
610
6,560
7,223
2,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 2 / 1
5,611
468
2,886
5,368
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
NovaTto00
Bellona
12
1 / 0 / 0
6,683
557
3,235
6,924
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
ajgomey
Camazotz
12
5 / 0 / 0
7,042
587
4,378
8,873
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ancoora
Bacchus
10
2 / 0 / 4
6,684
557
4,257
10,111
8,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
L
1
3
1
0.5
L
Cthulhu
DonJuanPablo
Cthulhu
0
1
0
0
W
0
2
1
0.25
W
Bellona
NovaTto00
Bellona
1
0
0
1
L
Maui
0
1
0
0
L
0
3
0
0
L
Tiamat
SirLagopus
Tiamat
1
2
0
0.5
W
Camazotz
ajgomey
Camazotz
5
0
0
5
W
Bacchus
ancoora
Bacchus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,648
Damage
21,316
38,739
Taken
38,499
17,777
Mitigated
20,463
8,224
Healing
16,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,560
3,574
0
4,682
7,223
2,668
726
888
6,335
0
63,582
L
4,323
1,930
0
684
9,624
4,143
0
1,030
8,594
0
43,052
L
Cthulhu
DonJuanPablo
Cthulhu
2,433
229
0
2,873
5,860
2,783
0
0
5,860
31,586
0
W
2,886
253
0
250
5,368
1,874
398
2,389
2,644
31,245
0
W
Bellona
NovaTto00
Bellona
3,235
742
0
3,704
6,924
4,030
0
2,160
4,764
0
38,130
L
Maui
1,710
351
141
1,920
7,691
4,055
132
1,082
6,609
19,067
0
L
2,072
499
0
798
7,705
2,358
152
1,394
6,311
0
30,256
L
Tiamat
SirLagopus
Tiamat
6,110
705
0
1,808
7,859
4,438
468
3,125
4,734
29,882
0
W
Camazotz
ajgomey
Camazotz
4,378
1,026
0
4,545
8,873
3,044
0
1,243
7,490
0
54,530
W
Bacchus
ancoora
Bacchus
4,257
345
2
2,912
10,111
8,847
87
2,908
7,013
14,577
3,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,492
Gold Earned
33,340
251
Minions Killed
374
0
Camps Cleared
0
1,118,536
Distance Traveled
1,165,297
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,320
610
113
9
0
222,243
2
L
Set
6,095
508
70
6
0
250,708
0
L
Cthulhu
5,837
486
50
4
0
246,813
0
W
Nox
5,611
468
56
5
0
212,759
2
W
Bellona
6,683
557
72
6
0
197,170
0
L
Maui
4,760
397
25
2
0
222,387
2
L
Ullr
5,098
425
52
4
0
202,144
1
L
Tiamat
5,702
475
54
5
0
196,484
0
W
Camazotz
7,042
587
95
8
0
275,875
1
W
Bacchus
6,684
557
38
3
0
257,250
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role