Player Matchup

Chang'e
Chang'e
Baker_Joseph
Chang'e
Level 29
God Stats
2W - 4L
1,276 SR
Queue Stats
4W - 7L
1,322 Elo+
Party 2
Zeus
Zeus
GlennM06
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,377 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Wanchor11
Kumbhakarna
Level 48
God Stats
1W - 5L
1,172 SR
Queue Stats
5W - 12L
1,278 Elo+
Party 2
Set
Set
eXo1979
Set
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,431 Elo+
Solo
Artemis
Artemis
thekiller999999
Artemis
Level 29
God Stats
6W - 13L
1,285 SR
Queue Stats
6W - 13L
1,278 Elo+
Party 2
Team Averages
Level 41
1,347 SR
1,337 Elo+

VS

Team Averages
Level 86
1,552 SR
1,443 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
HarrySenft_ttv
Zeus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,387 Elo+
Solo
Ymir
Ymir
TICODXXI
Ymir
Level 127
God Stats
22W - 13L
1,496 SR
Queue Stats
160W - 180L
1,433 Elo+
Solo
Da Ji
Da Ji
funnymen11
Da Ji
Level 75
God Stats
2W - 1L
1,727 SR
Queue Stats
30W - 42L
1,405 Elo+
Solo
Cupid
Cupid
jainkoak
Cupid
Level 59
God Stats
28W - 27L
1,539 SR
Queue Stats
213W - 217L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Baker_Joseph
Chang'e
14
0 / 0 / 2
9,183
918
7,017
9,913
4,403
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
15
0 / 5 / 1
9,195
920
11,179
10,059
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Wanchor11
Kumbhakarna
15
1 / 0 / 1
10,676
1,068
2,613
8,400
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
14
0 / 6 / 0
8,744
874
4,021
12,012
6,558
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 1
9,507
951
10,961
11,066
3,620
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

179

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
4 / 0 / 4
10,647
1,065
11,279
9,135
4,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 1 / 5
10,005
1,001
13,668
7,072
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
16
1 / 1 / 9
10,935
1,094
8,238
13,898
17,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
16
5 / 0 / 2
10,460
1,046
10,288
7,097
3,404
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
jainkoak
Cupid
16
0 / 0 / 6
10,011
1,001
4,053
4,461
2,061
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
2
Kills
13
13
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
4
6
L
Chang'e
Baker_Joseph
Chang'e
0
0
2
1
L
Zeus
0
5
1
0.1
W
3
1
5
5.5
W
Ymir
1
1
9
5.5
L
Kumbhakarna
Wanchor11
Kumbhakarna
1
0
1
1.5
L
Set
0
6
0
0
W
Da Ji
5
0
2
6
W
Cupid
jainkoak
Cupid
0
0
6
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,791
Damage
47,526
51,450
Taken
41,663
26,666
Mitigated
29,943
9,555
Healing
11,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,279
3,433
0
5,803
9,135
4,333
0
5,180
3,955
0
25,775
L
Chang'e
Baker_Joseph
Chang'e
7,017
1,289
4,138
3,410
9,913
4,403
0
6,035
3,878
21,037
0
L
Zeus
11,179
1,837
0
0
10,059
3,452
0
4,004
6,055
31,498
0
W
13,668
933
0
516
7,072
3,140
0
3,179
3,893
29,590
0
W
Ymir
8,238
347
0
3,336
13,898
17,005
0
8,295
5,603
32,738
0
L
Kumbhakarna
Wanchor11
Kumbhakarna
2,613
245
0
1,233
8,400
8,633
0
4,881
3,519
11,070
0
L
Set
4,021
1,442
0
310
12,012
6,558
0
2,866
9,146
87
8,779
W
Da Ji
10,288
3,044
0
559
7,097
3,404
0
3,535
3,562
0
18,320
W
Cupid
jainkoak
Cupid
4,053
1,506
377
881
4,461
2,061
0
707
3,754
0
28,547
L
10,961
3,169
0
464
11,066
3,620
0
4,120
6,946
0
34,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,305
Gold Earned
52,058
175
Minions Killed
205
3
Camps Cleared
9
902,971
Distance Traveled
989,251
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,647
1,065
33
3
1
229,984
0
L
Chang'e
9,183
918
34
3
1
181,112
0
L
Zeus
9,195
920
39
4
1
185,244
1
W
Zeus
10,005
1,001
42
4
2
172,488
1
W
Ymir
10,935
1,094
46
5
0
193,230
0
L
Kumbhakarna
10,676
1,068
35
4
0
193,926
0
L
Set
8,744
874
7
1
1
165,997
0
W
Da Ji
10,460
1,046
17
2
3
210,936
0
W
Cupid
10,011
1,001
67
7
3
182,613
0
L
Artemis
9,507
951
60
6
0
176,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role