Player Matchup

Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
BadgerGirth
Geb
Level 102
God Stats
78W - 59L
1,601 SR
Queue Stats
270W - 261L
1,540 Elo+
Party 3
Horus
Horus
PsyWithaBuzzsaw
Horus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 13L
1,699 Elo+
Party 2
Merlin
Merlin
Sirspooon
Merlin
Level 109
God Stats
0W - 2L
1,519 SR
Queue Stats
349W - 259L
1,629 Elo+
Party 2
Pele
Pele
TanqueVasca
Pele
Level 159
God Stats
1W - 1L
1,714 SR
Queue Stats
150W - 140L
1,568 Elo+
Party 2
Team Averages
Level 95
1,567 SR
1,587 Elo+

VS

Team Averages
Level 66
1,515 SR
1,586 Elo+
Chiron
Chiron
 
Chiron
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Aphrodite
Aphrodite
DeGam3r
Aphrodite
Level 68
God Stats
1W - 1L
1,348 SR
Queue Stats
38W - 40L
1,507 Elo+
Party 1
Thanatos
Thanatos
DoobysGong
Thanatos
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,676 Elo+
Solo
Ullr
Ullr
ST3ALTHYZ
Ullr
Level 77
God Stats
2W - 1L
1,422 SR
Queue Stats
38W - 40L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
StudTheSecond
Ah Puch
Level 139
God Stats
12W - 2L
1,808 SR
Queue Stats
217W - 122L
1,741 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 4 / 0
5,805
528
4,412
6,781
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8
0 / 2 / 3
5,459
496
3,713
9,148
5,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 2 / 0
5,320
484
4,878
9,713
6,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Sirspooon
Merlin
10
2 / 4 / 2
5,954
541
6,362
6,860
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,604
509
1,960
9,846
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 1 / 2
7,235
658
9,525
6,423
2,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
DeGam3r
Aphrodite
9
0 / 1 / 3
5,641
513
1,553
6,227
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
DoobysGong
Thanatos
11
3 / 2 / 6
6,648
604
6,251
9,393
4,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
10
4 / 0 / 2
6,166
561
5,220
6,288
1,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
11
4 / 1 / 1
6,511
592
8,068
9,795
6,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
W
Chiron
 
Chiron
3
1
2
4
L
0
2
3
0.75
W
Aphrodite
DeGam3r
Aphrodite
0
1
3
1.5
W
Thanatos
DoobysGong
Thanatos
3
2
6
3
L
1
2
0
0.5
W
Ullr
4
0
2
5
L
Merlin
Sirspooon
Merlin
2
4
2
0.75
W
Ah Puch
4
1
1
4.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,325
Damage
30,617
42,348
Taken
38,126
18,846
Mitigated
17,739
10,980
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,412
3,878
0
1,788
6,781
1,997
0
480
6,301
0
42,057
W
Chiron
 
Chiron
9,525
3,539
551
2,598
6,423
2,530
0
2,711
3,674
0
57,378
L
3,713
767
0
2,186
9,148
5,371
0
1,019
8,129
13,706
0
W
Aphrodite
DeGam3r
Aphrodite
1,553
329
1,364
2,685
6,227
2,735
242
1,559
4,668
18,563
0
W
Thanatos
DoobysGong
Thanatos
6,251
1,647
0
7,425
9,393
4,130
0
2,169
7,189
0
42,111
L
4,878
2,053
74
3,816
9,713
6,039
0
6,304
3,409
0
22,314
W
Ullr
5,220
2,370
0
1,250
6,288
1,936
1,026
753
5,535
0
38,326
L
Merlin
Sirspooon
Merlin
6,362
444
0
1,120
6,860
2,296
0
54
6,806
43,687
0
W
Ah Puch
8,068
1,069
0
5,686
9,795
6,408
162
2,883
6,318
35,510
0
L
1,960
657
0
1,996
9,846
3,143
0
1,764
8,082
0
31,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,142
Gold Earned
32,201
280
Minions Killed
313
0
Camps Cleared
0
1,081,788
Distance Traveled
1,030,556
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,805
528
81
7
0
189,647
3
W
Chiron
7,235
658
111
10
0
222,828
3
L
Geb
5,459
496
17
2
0
213,829
4
W
Aphrodite
5,641
513
33
3
0
199,439
2
W
Thanatos
6,648
604
72
7
0
228,400
1
L
Horus
5,320
484
44
4
0
230,808
2
W
Ullr
6,166
561
49
4
0
194,535
4
L
Merlin
5,954
541
82
7
0
199,964
4
W
Ah Puch
6,511
592
48
4
0
185,354
0
L
Pele
5,604
509
56
5
0
247,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role