Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BossKK691
Mercury
Level 105
God Stats
3W - 4L
1,409 SR
Queue Stats
78W - 173L
1,324 Elo+
Party 2
Nox
Nox
Jukez671
Nox
Level 71
God Stats
2W - 5L
1,185 SR
Queue Stats
12W - 26L
1,372 Elo+
Party 2
Sol
Sol
KJMA671
Sol
Level 68
God Stats
3W - 4L
1,041 SR
Queue Stats
9W - 19L
1,346 Elo+
Party 2
Ravana
Ravana
Rastapati
Ravana
Level 108
God Stats
1W - 4L
1,525 SR
Queue Stats
82W - 161L
1,322 Elo+
Party 2
Team Averages
Level 102
1,332 SR
1,373 Elo+

VS

Team Averages
Level 74
1,280 SR
1,259 Elo+
Atlas
Atlas
Ecksperimental
Atlas
Level 98
God Stats
4W - 12L
1,330 SR
Queue Stats
18W - 58L
1,254 Elo+
Party 1
Pele
Pele
HB Greed
Pele
Level 68
God Stats
0W - 2L
1,162 SR
Queue Stats
7W - 27L
1,240 Elo+
Party 1
Agni
Agni
HB Romeo
Agni
Level 112
God Stats
0W - 1L
1,312 SR
Queue Stats
10W - 53L
1,165 Elo+
Party 1
Artemis
Artemis
HBxNrageD
Artemis
Level 14
God Stats
0W - 7L
1,309 SR
Queue Stats
0W - 8L
1,132 Elo+
Party 1
Hercules
Hercules
SIRFATLOUIE
Hercules
Level 80
God Stats
0W - 1L
1,290 SR
Queue Stats
11W - 18L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
2 / 1 / 3
13,522
751
8,833
8,846
3,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
BossKK691
Mercury
20
5 / 3 / 4
13,863
770
11,473
17,754
8,760
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
3 / 1 / 2
12,626
701
15,912
9,040
4,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
20
4 / 1 / 3
14,424
801
24,538
15,222
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Rastapati
Ravana
20
3 / 2 / 10
13,462
748
17,549
17,441
16,153
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 4
12,758
709
8,653
25,425
31,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
20
2 / 4 / 1
12,193
677
10,606
21,132
11,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
19
2 / 4 / 5
12,085
671
14,435
13,592
7,023
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
HBxNrageD
Artemis
18
0 / 4 / 8
11,432
635
8,294
9,970
5,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SIRFATLOUIE
Hercules
19
2 / 3 / 4
12,907
717
10,773
34,640
40,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
17
Kills
8
8
Deaths
18
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
3
3.5
W
Mercury
BossKK691
Mercury
5
3
4
2.33
L
2
3
4
1.33
L
Pele
2
4
1
0.63
L
Agni
2
4
5
1.13
L
Artemis
HBxNrageD
Artemis
0
4
8
1
W
3
1
2
4
W
Sol
4
1
3
5.5
W
Ravana
Rastapati
Ravana
3
2
10
4
L
Hercules
SIRFATLOUIE
Hercules
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,305
Damage
52,761
68,303
Taken
104,759
40,982
Mitigated
96,016
21,077
Healing
28,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,833
3,809
223
4,297
8,846
3,850
1,231
2,083
6,763
0
68,605
W
Mercury
BossKK691
Mercury
11,473
5,768
0
1,815
17,754
8,760
140
6,154
11,300
0
52,090
L
8,653
3,211
332
5,020
25,425
31,306
170
9,081
16,132
42,910
0
L
Pele
10,606
2,460
0
3,940
21,132
11,834
1,025
6,544
14,511
0
60,433
L
Agni
14,435
924
524
1,012
13,592
7,023
0
3,369
10,133
58,639
0
L
Artemis
HBxNrageD
Artemis
8,294
2,476
0
548
9,970
5,299
440
5,092
4,878
0
35,999
W
15,912
630
0
1,898
9,040
4,280
62
3,772
5,268
35,700
0
W
Sol
24,538
8,183
0
8,106
15,222
7,939
10,096
6,784
8,438
70,601
4,541
W
Ravana
Rastapati
Ravana
17,549
2,706
0
4,738
17,441
16,153
313
4,295
12,436
1,079
43,599
L
Hercules
SIRFATLOUIE
Hercules
10,773
1,998
666
16,823
34,640
40,554
0
15,406
18,966
0
32,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,897
Gold Earned
61,375
384
Minions Killed
327
0
Camps Cleared
0
1,887,338
Distance Traveled
1,682,816
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,522
751
114
6
0
358,277
0
W
Mercury
13,863
770
53
3
0
465,908
0
L
Atlas
12,758
709
52
3
0
338,977
0
L
Pele
12,193
677
89
5
0
357,321
0
L
Agni
12,085
671
89
5
0
354,437
1
L
Artemis
11,432
635
61
3
0
317,645
2
W
Nox
12,626
701
54
3
0
324,004
0
W
Sol
14,424
801
117
7
0
338,238
0
W
Ravana
13,462
748
46
3
0
400,911
4
L
Hercules
12,907
717
36
2
0
314,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role