Player Matchup

Tyr
Tyr
BDJonesy
Tyr
Level 48
God Stats
0W - 2L
1,342 SR
Queue Stats
310W - 154L
1,727 Elo+
Party 1
Izanami
Izanami
MoonArkle
Izanami
Level 89
God Stats
15W - 12L
1,622 SR
Queue Stats
310W - 199L
1,649 Elo+
Party 1
Anubis
Anubis
Vo1d_Keitaro
Anubis
Level 85
God Stats
7W - 5L
1,549 SR
Queue Stats
282W - 281L
1,490 Elo+
Party 3
Thanatos
Thanatos
Vo1d_SweezZzy
Thanatos
Level 104
God Stats
9W - 24L
1,316 SR
Queue Stats
500W - 516L
1,461 Elo+
Party 3
Athena
Athena
alexmince19
Athena
Level 149
God Stats
3W - 3L
1,716 SR
Queue Stats
396W - 281L
1,617 Elo+
Party 1
Team Averages
Level 95
1,509 SR
1,589 Elo+

VS

Team Averages
Level 57
1,500 SR
1,510 Elo+
Nike
Nike
Alpha4shot4kills
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 58L
1,581 Elo+
Party 2
Eset
Eset
DOKAIBI666
Eset
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 105L
1,465 Elo+
Solo
Nemesis
Nemesis
Garthor
Nemesis
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 53L
1,500 Elo+
Party 2
Izanami
Izanami
Lillwn
Izanami
Level 61
God Stats
13W - 14L
1,503 SR
Queue Stats
119W - 140L
1,469 Elo+
Solo
Ganesha
Ganesha
adrignac16
Ganesha
Level 43
God Stats
10W - 16L
1,499 SR
Queue Stats
76W - 59L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,352
550
7,216
14,986
13,798
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MoonArkle
Izanami
14
0 / 3 / 3
8,530
502
4,449
11,782
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
14
4 / 6 / 4
9,089
535
7,273
14,732
7,116
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Vo1d_SweezZzy
Thanatos
14
5 / 5 / 3
9,176
540
5,829
17,871
9,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
12
1 / 0 / 8
8,091
476
5,563
16,209
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,542
561
6,292
10,582
10,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 4 / 3
10,380
611
19,005
11,414
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Garthor
Nemesis
14
4 / 2 / 5
9,110
536
7,734
12,265
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Lillwn
Izanami
14
2 / 2 / 2
8,902
524
9,314
9,764
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
adrignac16
Ganesha
14
0 / 2 / 4
8,915
524
5,688
8,053
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
11
Kills
15
15
Deaths
11
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
1
1
4
3
W
8
4
3
2.38
W
Nemesis
Garthor
Nemesis
4
2
5
3.25
W
Izanami
Lillwn
Izanami
2
2
2
1.5
L
Izanami
MoonArkle
Izanami
0
3
3
0.5
L
Anubis
4
6
4
1
L
Thanatos
Vo1d_SweezZzy
Thanatos
5
5
3
1.3
W
Ganesha
adrignac16
Ganesha
0
2
4
1
L
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
48,033
75,580
Taken
52,078
52,611
Mitigated
27,446
29,706
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,292
1,147
0
3,155
10,582
10,232
0
973
9,609
107
75,699
L
7,216
1,213
0
5,139
14,986
13,798
0
4,898
10,088
0
73,202
W
19,005
2,976
267
2,538
11,414
4,307
650
5,600
5,814
83,560
1,213
W
Nemesis
Garthor
Nemesis
7,734
3,065
0
656
12,265
4,681
0
2,789
9,476
0
70,956
W
Izanami
Lillwn
Izanami
9,314
6,564
0
4,125
9,764
3,331
2,235
1,224
8,540
0
74,932
L
Izanami
MoonArkle
Izanami
4,449
3,272
0
4,138
11,782
4,940
0
3,115
8,667
0
82,702
L
Anubis
7,273
456
0
5,559
14,732
7,116
0
7,988
6,744
53,722
0
L
Thanatos
Vo1d_SweezZzy
Thanatos
5,829
2,048
0
11,668
17,871
9,233
0
4,185
13,686
0
73,036
W
Ganesha
adrignac16
Ganesha
5,688
324
0
2,078
8,053
4,895
0
1,998
6,055
37,544
2,611
L
Athena
5,563
1,556
0
3,202
16,209
17,524
0
5,905
10,304
23,173
1,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,238
Gold Earned
46,849
518
Minions Killed
587
0
Camps Cleared
0
1,657,094
Distance Traveled
1,751,407
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,542
561
161
9
0
338,694
3
L
Tyr
9,352
550
140
8
0
363,501
4
W
Eset
10,380
611
138
8
0
330,487
6
W
Nemesis
9,110
536
93
5
0
411,759
3
W
Izanami
8,902
524
166
10
0
317,232
3
L
Izanami
8,530
502
145
9
0
301,522
6
L
Anubis
9,089
535
108
6
0
288,429
1
L
Thanatos
9,176
540
96
6
0
336,492
4
W
Ganesha
8,915
524
29
2
0
353,235
3
L
Athena
8,091
476
29
2
0
367,150
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role