Player Matchup

Athena
Athena
Juz-Eto
Athena
Level 126
God Stats
12W - 9L
1,773 SR
Queue Stats
146W - 137L
1,474 Elo+
Party 1
Ares
Ares
ScannableLizard
Ares
Level 109
God Stats
8W - 7L
1,497 SR
Queue Stats
323W - 349L
1,432 Elo+
Solo
Pele
Pele
White_Fireball
Pele
Level 142
God Stats
2W - 1L
1,491 SR
Queue Stats
186W - 171L
1,502 Elo+
Party 1
Hera
Hera
Ximenes-J
Hera
Level 104
God Stats
3W - 5L
1,460 SR
Queue Stats
97W - 81L
1,505 Elo+
Party 1
Izanami
Izanami
jumpiestwaif
Izanami
Level 127
God Stats
41W - 24L
1,549 SR
Queue Stats
323W - 329L
1,486 Elo+
Solo
Team Averages
Level 122
1,554 SR
1,480 Elo+

VS

Team Averages
Level 117
1,641 SR
1,479 Elo+
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Akirmax
Artemis
Level 124
God Stats
3W - 2L
1,774 SR
Queue Stats
241W - 276L
1,439 Elo+
Party 2
Agni
Agni
Javyy_alh
Agni
Level 84
God Stats
2W - 1L
1,890 SR
Queue Stats
66W - 61L
1,466 Elo+
Solo
Fenrir
Fenrir
Ragnar_AI86
Fenrir
Level 111
God Stats
75W - 72L
1,541 SR
Queue Stats
536W - 598L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Juz-Eto
Athena
5
1 / 0 / 1
3,545
709
1,702
2,500
1,151
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 1 / 0
3,408
682
1,231
3,925
2,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 0 / 0
3,596
719
575
2,980
1,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hera
6
2 / 0 / 1
3,963
793
1,290
2,494
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
jumpiestwaif
Izanami
6
0 / 0 / 1
3,443
689
1,510
2,213
604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
1 / 0 / 0
3,495
699
2,406
2,102
726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
 
Athena
5
0 / 0 / 0
3,038
608
536
2,850
1,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Akirmax
Artemis
3
0 / 1 / 0
2,530
506
349
1,566
479
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
3
0 / 1 / 0
2,693
539
409
1,378
430
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
5
0 / 2 / 0
3,210
642
921
3,385
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
0
0
1
L
Athena
 
Athena
0
0
0
0
L
Artemis
Akirmax
Artemis
0
1
0
0
L
Agni
0
1
0
0
W
Athena
Juz-Eto
Athena
1
0
1
1.5
L
Fenrir
0
2
0
0
W
1
1
0
1
W
0
0
0
0
W
Hera
2
0
1
2.5
W
Izanami
jumpiestwaif
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,308
Damage
4,621
14,112
Taken
11,281
5,921
Mitigated
4,010
7,074
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,406
1,127
0
1,258
2,102
726
0
581
1,348
0
13,943
L
Athena
 
Athena
536
84
0
1,095
2,850
1,256
0
864
1,986
5,926
0
L
Artemis
Akirmax
Artemis
349
42
0
579
1,566
479
0
949
617
0
4,553
L
Agni
409
72
0
150
1,378
430
0
675
703
3,571
0
W
Athena
Juz-Eto
Athena
1,702
756
232
1,145
2,500
1,151
34
567
1,933
6,328
0
L
Fenrir
921
262
0
1,260
3,385
1,119
0
945
2,404
0
11,682
W
1,231
129
0
1,682
3,925
2,410
0
0
3,925
11,621
0
W
575
272
0
1,346
2,980
1,089
0
0
2,980
0
18,121
W
Hera
1,290
328
0
1,390
2,494
667
0
193
2,301
21,540
0
W
Izanami
jumpiestwaif
Izanami
1,510
1,196
0
1,279
2,213
604
104
185
2,028
0
23,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,955
Gold Earned
14,966
169
Minions Killed
73
0
Camps Cleared
0
503,888
Distance Traveled
384,666
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,495
699
29
6
0
85,960
0
L
Athena
3,038
608
11
2
0
96,805
2
L
Artemis
2,530
506
2
0
0
49,258
1
L
Agni
2,693
539
4
1
0
51,205
0
W
Athena
3,545
709
16
3
0
112,413
1
L
Fenrir
3,210
642
27
5
0
101,438
2
W
Ares
3,408
682
26
5
0
91,195
1
W
Pele
3,596
719
52
10
0
106,252
2
W
Hera
3,963
793
34
7
0
102,955
0
W
Izanami
3,443
689
41
8
0
91,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role