Player Matchup

Cerberus
Cerberus
BattleHardened
Cerberus
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,296 Elo+
Solo
Nu Wa
Nu Wa
Skisse
Nu Wa
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 24L
1,284 Elo+
Solo
Rama
Rama
kiotogami
Rama
Level 111
God Stats
4W - 11L
1,553 SR
Queue Stats
31W - 53L
1,488 Elo+
Solo
Team Averages
Level 72
1,518 SR
1,356 Elo+

VS

Team Averages
Level 91
1,536 SR
1,483 Elo+
Medusa
Medusa
BluntMachete11
Medusa
Level 27
God Stats
1W - 0L
1,692 SR
Queue Stats
1W - 1L
1,339 Elo+
Party 1
Gilgamesh
Gilgamesh
RedBuffBandit
Gilgamesh
Level 160
God Stats
3W - 0L
1,677 SR
Queue Stats
101W - 73L
1,740 Elo+
Party 1
Merlin
Merlin
samorim
Merlin
Level 87
God Stats
3W - 5L
1,239 SR
Queue Stats
14W - 21L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 3 / 2
9,236
770
6,436
17,975
15,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Skisse
Nu Wa
12
0 / 6 / 3
8,069
672
5,930
12,238
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
3 / 6 / 2
8,800
733
9,030
12,695
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 11
9,623
802
13,424
7,767
3,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
RedBuffBandit
Gilgamesh
14
7 / 4 / 8
10,802
900
13,353
16,752
15,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
samorim
Merlin
16
6 / 1 / 8
10,128
844
10,710
8,536
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
15
15
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
3
2
1
W
2
0
11
7.5
W
Gilgamesh
RedBuffBandit
Gilgamesh
7
4
8
2.75
L
Nu Wa
Skisse
Nu Wa
0
6
3
0.25
L
Rama
3
6
2
0.67
W
Merlin
samorim
Merlin
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,396
Damage
37,487
42,908
Taken
33,055
25,195
Mitigated
22,707
8,187
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,436
525
0
6,325
17,975
15,231
45
4,478
13,497
25,388
0
W
13,424
7,143
0
2,552
7,767
3,466
1,654
3,612
3,943
0
49,517
W
Gilgamesh
RedBuffBandit
Gilgamesh
13,353
4,504
1,878
2,859
16,752
15,601
573
4,652
11,842
47
40,089
L
Nu Wa
Skisse
Nu Wa
5,930
1,514
64
529
12,238
4,576
463
2,790
9,448
27,487
0
L
Rama
9,030
6,670
0
1,269
12,695
5,388
858
3,513
9,182
0
30,503
W
Merlin
samorim
Merlin
10,710
1,017
391
2,124
8,536
3,640
935
3,584
4,812
39,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,105
Gold Earned
30,553
165
Minions Killed
179
0
Camps Cleared
0
606,369
Distance Traveled
702,816
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,236
770
61
5
0
215,463
8
W
Medusa
9,623
802
70
6
0
227,875
2
W
Gilgamesh
10,802
900
37
3
0
248,599
1
L
Nu Wa
8,069
672
58
5
0
195,381
0
L
Rama
8,800
733
46
4
0
195,525
1
W
Merlin
10,128
844
72
6
0
226,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role