Player Matchup

Set
Set
 
Set
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
DanteKingJ
Xbalanque
Level 64
God Stats
11W - 12L
1,449 SR
Queue Stats
176W - 187L
1,426 Elo+
Solo
Tyr
Tyr
SoraEDG11
Tyr
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 130L
1,382 Elo+
Solo
Thoth
Thoth
alvarofran11k
Thoth
Level 55
God Stats
6W - 2L
1,600 SR
Queue Stats
40W - 41L
1,461 Elo+
Party 2
Sobek
Sobek
shevchenkopeo
Sobek
Level 59
God Stats
2W - 1L
1,414 SR
Queue Stats
8W - 9L
1,363 Elo+
Party 2
Team Averages
Level 68
1,493 SR
1,427 Elo+

VS

Team Averages
Level 133
1,452 SR
1,441 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
GuitarFlash8451
Ishtar
Level 160
God Stats
12W - 11L
1,587 SR
Queue Stats
348W - 368L
1,397 Elo+
Solo
Fafnir
Fafnir
SH4DOW350
Fafnir
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
73W - 74L
1,465 Elo+
Party 1
Olorun
Olorun
carloshenrii
Olorun
Level 126
God Stats
10W - 12L
1,382 SR
Queue Stats
341W - 388L
1,418 Elo+
Solo
Hercules
Hercules
kyons666
Hercules
Level 82
God Stats
4W - 12L
1,290 SR
Queue Stats
81W - 95L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
4 / 0 / 1
5,124
641
3,687
5,501
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xbalanque
DanteKingJ
Xbalanque
7
2 / 0 / 1
4,527
566
4,798
3,771
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 1 / 0
4,869
609
2,324
5,180
2,281
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 4
4,845
606
2,771
3,010
970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 3
4,529
566
2,043
5,465
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 1 / 0
4,392
549
2,162
5,880
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 3 / 0
3,633
454
3,106
6,150
1,750
Heavy Mace

Heavy Mace

+30
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fafnir
SH4DOW350
Fafnir
7
0 / 0 / 0
4,364
546
2,229
5,124
3,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
7
0 / 2 / 0
4,367
546
1,769
4,755
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hercules
kyons666
Hercules
8
0 / 0 / 1
4,487
561
2,514
6,521
3,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
1
1
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
0
1
4.5
L
Fenrir
 
Fenrir
1
1
0
1
W
Xbalanque
DanteKingJ
Xbalanque
2
0
1
2.5
L
0
3
0
0
L
Fafnir
SH4DOW350
Fafnir
0
0
0
0
W
0
1
0
0
W
0
0
4
2
L
Olorun
0
2
0
0
L
Hercules
kyons666
Hercules
0
0
1
0.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,623
Damage
11,780
22,927
Taken
28,430
9,951
Mitigated
12,534
7,433
Healing
11,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,687
1,560
0
884
5,501
2,154
0
591
4,910
0
27,974
L
Fenrir
 
Fenrir
2,162
464
0
2,869
5,880
2,134
0
925
4,955
0
18,651
W
Xbalanque
DanteKingJ
Xbalanque
4,798
2,261
0
1,770
3,771
1,211
0
1,060
2,711
0
26,341
L
3,106
2,387
0
2,637
6,150
1,750
0
1,179
4,971
0
16,180
L
Fafnir
SH4DOW350
Fafnir
2,229
533
162
1,823
5,124
3,654
0
883
4,241
15,425
0
W
2,324
885
0
1,398
5,180
2,281
83
0
5,180
0
24,792
W
2,771
0
0
625
3,010
970
0
1,164
1,846
29,389
0
L
Olorun
1,769
235
0
1,319
4,755
1,977
840
1,827
2,928
23,998
2,034
L
Hercules
kyons666
Hercules
2,514
1,162
0
3,003
6,521
3,019
0
0
6,521
0
20,082
W
2,043
466
0
2,756
5,465
3,335
0
1,113
4,352
7,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,894
Gold Earned
21,243
213
Minions Killed
171
0
Camps Cleared
0
788,843
Distance Traveled
716,357
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,124
641
49
6
0
162,539
3
L
Fenrir
4,392
549
41
5
0
187,888
0
W
Xbalanque
4,527
566
46
6
0
129,694
0
L
Ishtar
3,633
454
27
3
0
114,013
1
L
Fafnir
4,364
546
26
3
0
158,621
0
W
Tyr
4,869
609
49
6
0
167,518
1
W
Thoth
4,845
606
56
7
0
169,724
2
L
Olorun
4,367
546
42
5
0
135,359
1
L
Hercules
4,487
561
35
4
0
120,476
0
W
Sobek
4,529
566
13
2
0
159,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role