Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Cthulhu
Cthulhu
Gold I
AvyspA
Cthulhu
Gold I
Level 123
God Stats
1W - 3L
1,392 SR
Queue Stats
99W - 98L
1,581 MMR
Party 4
Nemesis
Nemesis
Gold IV
dracakiller
Nemesis
Gold IV
Level 124
God Stats
29W - 29L
1,489 SR
Queue Stats
75W - 76L
1,371 MMR
Party 1
Vulcan
Vulcan
Gold V
gregdead
Vulcan
Gold V
Level 127
God Stats
5W - 2L
1,271 SR
Queue Stats
17W - 14L
1,591 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,431 SR
1,509 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,482 SR
1,493 MMR
Anubis
Anubis
Bronze III
BoseSound
Anubis
Bronze III
Level 121
God Stats
3W - 2L
1,577 SR
Queue Stats
3W - 6L
1,460 MMR
Party 2
Osiris
Osiris
Bronze V
JakeNorms
Osiris
Bronze V
Level 96
God Stats
5W - 3L
1,523 SR
Queue Stats
24W - 48L
1,500 MMR
Party 3
Khepri
Khepri
Bronze V
Musicbraker
Khepri
Bronze V
Level 107
God Stats
0W - 1L
1,626 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Neith
Neith
Gold III
SwejA
Neith
Gold III
Level 59
God Stats
4W - 5L
1,507 SR
Queue Stats
34W - 34L
1,522 MMR
Solo
Ravana
Ravana
Bronze III
funnito
Ravana
Bronze III
Level 127
God Stats
0W - 1L
1,176 SR
Queue Stats
8W - 9L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 0 / 10
11,823
622
15,590
11,570
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
 
Fenrir
14
4 / 2 / 8
10,188
536
6,653
17,708
11,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
AvyspA
Cthulhu
18
3 / 1 / 7
12,037
634
14,709
15,168
14,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
dracakiller
Nemesis
17
6 / 0 / 6
11,259
593
8,003
11,746
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
gregdead
Vulcan
17
3 / 0 / 5
11,369
598
15,153
3,479
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
HadesNe ZhaCu Chulainn

VS

Bans
KaliThorDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BoseSound
Anubis
13
0 / 4 / 0
7,790
410
4,874
14,981
7,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
JakeNorms
Osiris
13
0 / 5 / 0
8,019
422
6,106
20,636
20,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
10
0 / 5 / 2
7,150
376
3,337
17,972
15,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
SwejA
Neith
12
2 / 3 / 0
8,273
435
5,004
11,612
4,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
funnito
Ravana
14
1 / 4 / 1
8,544
450
5,896
11,159
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
21
Kills
3
3
Deaths
21
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
10
10
W
Fenrir
 
Fenrir
4
2
8
4
W
Cthulhu
AvyspA
Cthulhu
3
1
7
6.5
L
Anubis
BoseSound
Anubis
0
4
0
0
L
Osiris
JakeNorms
Osiris
0
5
0
0
L
Khepri
0
5
2
0.2
L
Neith
SwejA
Neith
2
3
0
0.67
W
Nemesis
dracakiller
Nemesis
6
0
6
9
L
Ravana
funnito
Ravana
1
4
1
0.38
W
Vulcan
gregdead
Vulcan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,108
Damage
25,217
59,671
Taken
76,360
35,895
Mitigated
52,817
24,268
Healing
19,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,590
10,528
0
7,668
11,570
3,991
6,938
1,611
9,959
0
118,636
W
Fenrir
 
Fenrir
6,653
1,991
0
5,763
17,708
11,608
584
3,707
14,001
0
33,502
W
Cthulhu
AvyspA
Cthulhu
14,709
1,926
429
8,138
15,168
14,616
465
735
14,433
87,854
0
L
Anubis
BoseSound
Anubis
4,874
443
0
4,973
14,981
7,371
344
6,442
8,539
71,637
0
L
Osiris
JakeNorms
Osiris
6,106
2,237
0
5,410
20,636
20,336
0
11,627
7,598
0
53,196
L
Khepri
3,337
778
0
1,768
17,972
15,361
0
6,225
11,724
16,231
0
L
Neith
SwejA
Neith
5,004
1,915
0
3,322
11,612
4,785
0
1,624
9,988
0
60,243
W
Nemesis
dracakiller
Nemesis
8,003
3,196
0
1,664
11,746
4,360
804
1,372
10,374
0
103,709
L
Ravana
funnito
Ravana
5,896
1,177
0
4,068
11,159
4,964
0
2,488
8,649
0
69,974
W
Vulcan
gregdead
Vulcan
15,153
4,553
0
606
3,479
1,320
1,124
1,989
1,490
101,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,676
Gold Earned
39,776
691
Minions Killed
476
0
Camps Cleared
0
2,002,722
Distance Traveled
1,655,921
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,823
622
167
9
0
374,800
2
W
Fenrir
10,188
536
47
2
0
392,659
15
W
Cthulhu
12,037
634
182
10
0
341,108
9
L
Anubis
7,790
410
129
7
0
317,236
3
L
Osiris
8,019
422
104
5
0
302,917
2
L
Khepri
7,150
376
17
1
0
384,066
3
L
Neith
8,273
435
111
6
0
243,186
5
W
Nemesis
11,259
593
127
7
0
476,015
7
L
Ravana
8,544
450
115
6
0
408,516
6
W
Vulcan
11,369
598
168
9
0
418,140
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role