Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold I
DK_L3onidas69pik
Chang'e
Gold I
Level 138
God Stats
11W - 5L
1,726 SR
Queue Stats
87W - 86L
1,669 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Im Quantay
Ah Muzen Cab
Platinum III
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
390W - 398L
1,671 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
JusBeingGras
Sun Wukong
Diamond V
Level 160
God Stats
78W - 65L
1,651 SR
Queue Stats
495W - 489L
1,795 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Xevzu
Morgan Le Fay
Platinum III
Level 126
God Stats
2W - 1L
1,319 SR
Queue Stats
166W - 163L
1,799 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,539 SR
1,687 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,478 SR
1,724 MMR
Ishtar
Ishtar
Platinum V
DJEFFREY2187
Ishtar
Platinum V
Level 155
God Stats
0W - 4L
1,231 SR
Queue Stats
391W - 387L
1,719 MMR
Solo
Scylla
Scylla
Platinum V
HammerJG
Scylla
Platinum V
Level 144
God Stats
8W - 6L
1,503 SR
Queue Stats
89W - 72L
1,847 MMR
Party 1
Bakasura
Bakasura
Gold I
Hirez Hart
Bakasura
Gold I
Level 160
God Stats
1W - 3L
1,537 SR
Queue Stats
137W - 141L
1,657 MMR
Solo
Bastet
Bastet
Platinum IV
KazJax
Bastet
Platinum IV
Level 156
God Stats
19W - 16L
1,620 SR
Queue Stats
174W - 168L
1,689 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Realuct
Sylvanus
Platinum V
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 1 / 13
12,529
570
10,192
24,336
35,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
5 / 0 / 6
13,909
632
20,244
17,728
7,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
Im Quantay
Ah Muzen Cab
19
7 / 1 / 4
13,486
613
16,459
14,997
6,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Sun Wukong
JusBeingGras
Sun Wukong
20
9 / 1 / 3
14,803
673
11,095
20,059
11,272
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Xevzu
Morgan Le Fay
18
1 / 1 / 10
12,785
581
17,551
10,697
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
HadesKaliGuan YuAwilix

VS

Bans
AtlasThorCabrakanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
0 / 6 / 1
9,950
452
7,341
17,155
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
HammerJG
Scylla
16
1 / 4 / 1
9,870
449
5,864
17,205
7,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Hirez Hart
Bakasura
16
0 / 7 / 0
9,706
441
12,083
26,639
13,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
KazJax
Bastet
15
1 / 4 / 2
9,283
422
10,019
22,783
8,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Realuct
Sylvanus
13
2 / 3 / 2
9,415
428
5,149
18,523
22,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
24
Kills
4
4
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
13
8.5
L
Ishtar
0
6
1
0.08
W
5
0
6
8
L
Scylla
HammerJG
Scylla
1
4
1
0.38
L
Bakasura
Hirez Hart
Bakasura
0
7
0
0
W
Ah Muzen Cab
Im Quantay
Ah Muzen Cab
7
1
4
9
W
Sun Wukong
JusBeingGras
Sun Wukong
9
1
3
10.5
L
Bastet
KazJax
Bastet
1
4
2
0.5
L
Sylvanus
Realuct
Sylvanus
2
3
2
1
W
Morgan Le Fay
Xevzu
Morgan Le Fay
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,541
Damage
40,456
87,817
Taken
102,305
65,447
Mitigated
59,688
50,086
Healing
29,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,192
1,352
3,626
9,970
24,336
35,005
705
5,016
19,320
38,941
6,367
L
Ishtar
7,341
3,261
0
6,289
17,155
6,897
1,182
1,195
15,890
0
100,763
W
20,244
1,263
2,037
9,835
17,728
7,622
4,510
936
14,947
105,089
0
L
Scylla
HammerJG
Scylla
5,864
207
0
1,980
17,205
7,863
0
11,032
6,171
98,893
0
L
Bakasura
Hirez Hart
Bakasura
12,083
7,103
0
6,382
26,639
13,689
0
17,595
8,194
0
66,950
W
Ah Muzen Cab
Im Quantay
Ah Muzen Cab
16,459
8,148
0
6,343
14,997
6,435
11,487
2,745
11,902
0
125,114
W
Sun Wukong
JusBeingGras
Sun Wukong
11,095
2,168
0
12,912
20,059
11,272
2,272
2,125
17,864
0
125,769
L
Bastet
KazJax
Bastet
10,019
2,089
0
7,878
22,783
8,740
0
8,632
13,960
0
74,523
L
Sylvanus
Realuct
Sylvanus
5,149
977
1,438
5,754
18,523
22,499
0
7,625
10,849
20,387
0
W
Morgan Le Fay
Xevzu
Morgan Le Fay
17,551
1,245
0
5,363
10,697
5,113
2,166
3,996
6,701
103,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,512
Gold Earned
48,224
754
Minions Killed
649
0
Camps Cleared
0
2,231,271
Distance Traveled
2,037,910
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,529
570
40
2
0
444,754
6
L
Ishtar
9,950
452
167
8
0
355,459
4
W
Chang'e
13,909
632
192
9
0
419,560
0
L
Scylla
9,870
449
179
8
0
413,009
4
L
Bakasura
9,706
441
139
6
0
385,115
1
W
Ah Muzen Cab
13,486
613
185
8
0
422,395
5
W
Sun Wukong
14,803
673
183
8
0
506,391
2
L
Bastet
9,283
422
135
6
0
465,678
2
L
Sylvanus
9,415
428
29
1
0
418,649
6
W
Morgan Le Fay
12,785
581
154
7
0
438,171
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role