Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dinopuncher
Gilgamesh
Level 127
God Stats
0W - 1L
1,809 SR
Queue Stats
4W - 7L
1,542 Elo+
Party 3
Scylla
Scylla
Lumerian
Scylla
Level 120
God Stats
1W - 3L
1,528 SR
Queue Stats
195W - 187L
1,553 Elo+
Party 1
Thor
Thor
PotatoMec
Thor
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,616 Elo+
Party 3
Sol
Sol
RottenAvocado
Sol
Level 49
God Stats
3W - 3L
1,278 SR
Queue Stats
125W - 112L
1,548 Elo+
Party 1
Team Averages
Level 72
1,523 SR
1,552 Elo+

VS

Team Averages
Level 53
1,555 SR
1,605 Elo+
Rama
Rama
KirkJustice
Rama
Level 44
God Stats
5W - 2L
1,542 SR
Queue Stats
88W - 71L
1,603 Elo+
Solo
Vamana
Vamana
Sappyjoe
Vamana
Level 100
God Stats
2W - 1L
1,357 SR
Queue Stats
168W - 114L
1,690 Elo+
Party 2
Janus
Janus
Shadow519Knight
Janus
Level 29
God Stats
86W - 40L
1,815 SR
Queue Stats
203W - 98L
1,700 Elo+
Party 2
Osiris
Osiris
the2ndhorsem4n
Osiris
Level 44
God Stats
12W - 16L
1,514 SR
Queue Stats
117W - 112L
1,474 Elo+
Solo
Athena
Athena
xXDiomedesXx
Athena
Level 49
God Stats
19W - 19L
1,548 SR
Queue Stats
92W - 88L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 2 / 3
7,828
460
7,515
12,986
10,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Dinopuncher
Gilgamesh
15
1 / 1 / 0
8,764
516
9,447
15,565
16,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Lumerian
Scylla
14
0 / 3 / 0
7,675
451
984
7,213
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
12
2 / 3 / 1
7,466
439
3,713
14,692
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 3 / 2
7,897
465
12,365
11,994
3,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
8,080
475
7,344
10,857
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Sappyjoe
Vamana
15
2 / 1 / 2
9,580
564
10,043
13,729
10,456
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 0 / 3
10,636
626
9,502
7,159
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 1 / 1
8,334
490
7,338
9,770
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
12
1 / 1 / 3
7,904
465
5,176
14,547
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
12
12
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
3
0.75
L
Gilgamesh
Dinopuncher
Gilgamesh
1
1
0
1
W
2
2
3
1.75
L
Scylla
Lumerian
Scylla
0
3
0
0
L
Thor
2
3
1
0.83
L
2
3
2
1
W
Vamana
Sappyjoe
Vamana
2
1
2
3
W
4
0
3
5.5
W
3
1
1
3.5
W
Athena
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,024
Damage
39,403
62,450
Taken
56,062
40,038
Mitigated
38,680
17,980
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,515
2,384
0
2,360
12,986
10,942
0
2,189
10,797
48,940
1,767
L
Gilgamesh
Dinopuncher
Gilgamesh
9,447
3,352
0
4,860
15,565
16,235
0
1,404
14,161
0
74,604
W
7,344
5,650
0
5,632
10,857
4,533
0
6,965
3,892
0
56,085
L
Scylla
Lumerian
Scylla
984
286
0
650
7,213
2,936
0
3,846
3,367
58,395
0
L
Thor
3,713
365
0
4,732
14,692
5,957
0
3,101
11,591
0
52,270
L
12,365
4,919
0
5,378
11,994
3,968
51
3,998
7,996
64,673
0
W
Vamana
Sappyjoe
Vamana
10,043
4,433
0
4,131
13,729
10,456
540
56
13,673
0
80,619
W
9,502
481
0
500
7,159
3,267
126
2,974
4,185
99,809
0
W
7,338
2,595
0
4,428
9,770
7,307
0
2,333
7,437
0
67,211
W
Athena
5,176
1,375
0
3,042
14,547
13,117
0
8,251
6,296
25,065
2,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,630
Gold Earned
44,534
514
Minions Killed
528
0
Camps Cleared
0
1,551,152
Distance Traveled
1,791,934
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,828
460
68
4
0
280,815
5
L
Gilgamesh
8,764
516
140
8
0
312,500
4
W
Rama
8,080
475
92
5
0
309,959
3
L
Scylla
7,675
451
127
7
0
309,224
3
L
Thor
7,466
439
86
5
0
344,290
2
L
Sol
7,897
465
93
5
0
304,323
3
W
Vamana
9,580
564
142
8
0
360,092
2
W
Janus
10,636
626
171
10
0
383,367
3
W
Osiris
8,334
490
95
6
0
366,717
4
W
Athena
7,904
465
28
2
0
371,799
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role