Player Matchup

Bellona
Bellona
Elostay
Bellona
Level 43
God Stats
0W - 2L
1,598 SR
Queue Stats
46W - 69L
1,406 Elo+
Party 3
Cthulhu
Cthulhu
JessieMaze
Cthulhu
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 15L
1,279 Elo+
Solo
Olorun
Olorun
MrSonic23424
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,523 Elo+
Party 3
Pele
Pele
YourBiySin
Pele
Level 18
God Stats
2W - 6L
1,081 SR
Queue Stats
12W - 18L
1,418 Elo+
Party 2
Anubis
Anubis
öLUXö
Anubis
Level 40
God Stats
6W - 6L
1,500 SR
Queue Stats
11W - 17L
1,405 Elo+
Party 2
Team Averages
Level 35
1,436 SR
1,406 Elo+

VS

Team Averages
Level 67
1,684 SR
1,547 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AnaMozza
Bellona
Level 49
God Stats
2W - 0L
1,949 SR
Queue Stats
41W - 21L
1,620 Elo+
Party 1
Chernobog
Chernobog
Jouilla
Chernobog
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,441 Elo+
Party 1
Ao Kuang
Ao Kuang
JustGetAHouse1
Ao Kuang
Level 60
God Stats
2W - 0L
1,738 SR
Queue Stats
8W - 2L
1,805 Elo+
Party 1
Chang'e
Chang'e
M1K3LZ
Chang'e
Level 103
God Stats
13W - 6L
1,731 SR
Queue Stats
99W - 86L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elostay
Bellona
9
1 / 6 / 0
5,634
433
5,517
14,146
12,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
JessieMaze
Cthulhu
9
0 / 1 / 2
5,789
445
5,207
9,625
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
10
1 / 2 / 1
6,163
474
10,369
12,057
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 1
6,627
510
6,151
11,163
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
öLUXö
Anubis
11
2 / 3 / 2
6,580
506
7,994
6,286
3,310
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 3
6,595
507
7,838
13,119
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
AnaMozza
Bellona
14
1 / 0 / 10
8,152
627
9,750
10,804
9,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Jouilla
Chernobog
11
1 / 2 / 4
6,684
514
3,240
6,973
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
15
11 / 0 / 1
9,057
697
10,026
10,663
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
M1K3LZ
Chang'e
12
2 / 4 / 3
7,148
550
4,612
10,991
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
15
15
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
3
1.5
W
Bellona
AnaMozza
Bellona
1
0
10
6
L
Bellona
Elostay
Bellona
1
6
0
0.17
L
Cthulhu
JessieMaze
Cthulhu
0
1
2
1
W
Chernobog
Jouilla
Chernobog
1
2
4
1.5
W
Ao Kuang
11
0
1
11.5
W
Chang'e
M1K3LZ
Chang'e
2
4
3
0.88
L
Olorun
1
2
1
0.75
L
2
3
1
0.83
L
Anubis
öLUXö
Anubis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,238
Damage
35,466
53,277
Taken
52,550
32,339
Mitigated
29,513
15,116
Healing
18,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,838
486
281
2,626
13,119
10,184
0
9,370
3,749
25,388
6,579
W
Bellona
AnaMozza
Bellona
9,750
3,692
0
4,737
10,804
9,439
0
2,009
8,795
0
62,306
L
Bellona
Elostay
Bellona
5,517
2,046
0
2,473
14,146
12,123
0
4,972
9,174
0
27,605
L
Cthulhu
JessieMaze
Cthulhu
5,207
315
88
1,682
9,625
7,448
0
4,385
5,240
16,880
0
W
Chernobog
Jouilla
Chernobog
3,240
2,074
0
2,676
6,973
2,798
733
5,312
1,661
0
34,537
W
Ao Kuang
10,026
2,540
0
4,025
10,663
4,105
0
2,542
8,121
74,568
0
W
Chang'e
M1K3LZ
Chang'e
4,612
325
618
3,996
10,991
2,987
988
4,771
6,220
42,120
0
L
Olorun
10,369
6,041
411
7,768
12,057
5,141
876
4,487
7,570
48,795
0
L
6,151
1,254
0
1,084
11,163
4,317
0
4,388
6,775
0
46,758
L
Anubis
öLUXö
Anubis
7,994
619
0
1,610
6,286
3,310
333
2,971
3,315
44,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,793
Gold Earned
37,636
279
Minions Killed
415
0
Camps Cleared
0
1,133,253
Distance Traveled
1,281,379
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,595
507
44
3
0
278,319
0
W
Bellona
8,152
627
104
8
0
271,472
4
L
Bellona
5,634
433
36
3
0
200,321
0
L
Cthulhu
5,789
445
21
2
0
259,005
1
W
Chernobog
6,684
514
70
5
0
203,209
0
W
Ao Kuang
9,057
697
124
10
0
296,403
1
W
Chang'e
7,148
550
73
6
0
231,976
1
L
Olorun
6,163
474
71
5
0
201,742
0
L
Pele
6,627
510
81
6
0
271,917
0
L
Anubis
6,580
506
70
5
0
200,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role