Player Matchup

Medusa
Medusa
JegrimG
Medusa
Level 90
God Stats
2W - 1L
1,751 SR
Queue Stats
25W - 20L
1,561 Elo+
Party 2
Fenrir
Fenrir
SaulEMR05
Fenrir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,469 Elo+
Party 2
Chaac
Chaac
YoDarkShadow
Chaac
Level 147
God Stats
15W - 20L
1,297 SR
Queue Stats
680W - 779L
1,278 Elo+
Party 3
Zhong Kui
Zhong Kui
kuaxyzzz
Zhong Kui
Level 16
God Stats
2W - 0L
1,463 SR
Queue Stats
11W - 11L
1,515 Elo+
Party 2
Yemoja
Yemoja
yoFeelGood
Yemoja
Level 89
God Stats
4W - 0L
1,949 SR
Queue Stats
368W - 442L
1,318 Elo+
Party 3
Team Averages
Level 92
1,592 SR
1,428 Elo+

VS

Team Averages
Level 72
1,474 SR
1,385 Elo+
Agni
Agni
CondemnedCrusade
Agni
Level 129
God Stats
6W - 5L
1,577 SR
Queue Stats
284W - 312L
1,390 Elo+
Party 1
Ratatoskr
Ratatoskr
MorbidMisfortune
Ratatoskr
Level 38
God Stats
5W - 5L
1,325 SR
Queue Stats
34W - 62L
1,369 Elo+
Party 1
Sun Wukong
Sun Wukong
SDS_Chillz
Sun Wukong
Level 76
God Stats
32W - 19L
1,553 SR
Queue Stats
138W - 146L
1,395 Elo+
Solo
Izanami
Izanami
SpartanAspect
Izanami
Level 35
God Stats
3W - 4L
1,549 SR
Queue Stats
43W - 59L
1,421 Elo+
Party 1
Ymir
Ymir
airtight-shock
Ymir
Level 82
God Stats
1W - 5L
1,368 SR
Queue Stats
340W - 348L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JegrimG
Medusa
18
0 / 2 / 3
11,471
459
13,450
16,960
7,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
SaulEMR05
Fenrir
20
11 / 3 / 5
13,807
552
18,787
25,700
17,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 3 / 4
13,443
538
22,381
37,335
37,703
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
kuaxyzzz
Zhong Kui
19
5 / 1 / 8
12,912
516
21,323
21,588
17,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
yoFeelGood
Yemoja
18
1 / 2 / 10
11,824
473
6,268
17,796
21,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 1
11,522
461
16,730
16,707
8,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ratatoskr
17
1 / 4 / 5
10,890
436
8,219
21,070
11,590
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
SDS_Chillz
Sun Wukong
19
4 / 3 / 2
12,327
493
26,005
33,426
37,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
18
4 / 4 / 0
12,143
486
13,493
21,991
11,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 3 / 2
10,067
403
6,822
20,015
27,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
22
Kills
11
11
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Medusa
JegrimG
Medusa
0
2
3
0.75
L
Ratatoskr
1
4
5
0.88
L
Sun Wukong
SDS_Chillz
Sun Wukong
4
3
2
1.67
W
Fenrir
SaulEMR05
Fenrir
11
3
5
4.5
L
Izanami
4
4
0
1
W
5
3
4
2.33
L
1
3
2
0.67
W
Zhong Kui
kuaxyzzz
Zhong Kui
5
1
8
9
W
Yemoja
yoFeelGood
Yemoja
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,209
Damage
71,269
119,379
Taken
113,209
100,995
Mitigated
96,298
57,384
Healing
27,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,730
1,021
0
2,542
16,707
8,462
0
7,619
9,088
100,689
0
W
Medusa
JegrimG
Medusa
13,450
6,145
0
5,008
16,960
7,447
2,136
3,652
13,308
0
124,728
L
Ratatoskr
8,219
1,847
0
1,942
21,070
11,590
0
4,021
17,049
0
94,176
L
Sun Wukong
SDS_Chillz
Sun Wukong
26,005
5,753
0
13,756
33,426
37,077
0
7,553
25,873
0
112,405
W
Fenrir
SaulEMR05
Fenrir
18,787
6,030
0
9,660
25,700
17,189
2,160
7,096
18,604
0
111,102
L
Izanami
13,493
7,845
0
6,595
21,991
11,328
2,836
2,096
19,895
0
106,754
W
22,381
4,650
0
21,810
37,335
37,703
1,545
2,414
34,921
0
103,282
L
6,822
929
565
2,567
20,015
27,841
81
6,019
13,996
29,748
1,783
W
Zhong Kui
kuaxyzzz
Zhong Kui
21,323
982
390
9,633
21,588
17,091
3,384
4,542
15,831
105,701
0
W
Yemoja
yoFeelGood
Yemoja
6,268
1,365
5,509
5,374
17,796
21,565
593
6,206
11,590
32,713
1,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,457
Gold Earned
56,949
675
Minions Killed
668
0
Camps Cleared
0
2,352,305
Distance Traveled
2,162,624
36
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,522
461
158
6
0
428,345
4
W
Medusa
11,471
459
154
6
0
483,107
5
L
Ratatoskr
10,890
436
128
5
0
444,431
3
L
Sun Wukong
12,327
493
161
6
0
461,799
1
W
Fenrir
13,807
552
150
6
0
496,018
9
L
Izanami
12,143
486
183
7
0
427,332
0
W
Chaac
13,443
538
160
6
0
469,085
4
L
Ymir
10,067
403
38
2
0
400,717
6
W
Zhong Kui
12,912
516
165
7
0
495,592
5
W
Yemoja
11,824
473
46
2
0
408,503
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role