Player Matchup

Atlas
Atlas
Diamond I
Fudgey1328
Atlas
Diamond I
Level 157
God Stats
15W - 10L
1,694 SR
Queue Stats
403W - 390L
2,177 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
HighAndBored
Ah Muzen Cab
Diamond II
Level 160
God Stats
2W - 0L
1,672 SR
Queue Stats
191W - 165L
2,259 MMR
Party 2
Chang'e
Chang'e
Diamond II
smite-1302155
Chang'e
Diamond II
Level 106
God Stats
6W - 4L
1,776 SR
Queue Stats
159W - 140L
2,328 MMR
Party 2
Shiva
Shiva
Masters
xQaylike
Shiva
Masters
Level 153
God Stats
13W - 6L
1,816 SR
Queue Stats
89W - 71L
2,436 MMR
Party 1
Lancelot
Lancelot
Diamond III
zHaaaawk
Lancelot
Diamond III
Level 159
God Stats
4W - 4L
1,686 SR
Queue Stats
114W - 98L
2,270 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,729 SR
2,294 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,604 SR
1,991 MMR
Terra
Terra
Diamond III
 
Terra
Diamond III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver IV
BerserkerSoul-
Freya
Silver IV
Level 160
God Stats
0W - 1L
1,443 SR
Queue Stats
152W - 165L
897 MMR
Solo
Hou Yi
Hou Yi
Masters
Hiq6
Hou Yi
Masters
Level 160
God Stats
25W - 21L
1,926 SR
Queue Stats
169W - 144L
2,654 MMR
Solo
Ne Zha
Ne Zha
Masters
NelsonHdez
Ne Zha
Masters
Level 158
God Stats
3W - 8L
1,479 SR
Queue Stats
589W - 553L
2,460 MMR
Solo
Nemesis
Nemesis
Masters
Poperzenjoe
Nemesis
Masters
Level 101
God Stats
13W - 16L
1,674 SR
Queue Stats
478W - 472L
2,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
2 / 0 / 8
10,850
517
8,577
18,983
21,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
HighAndBored
Ah Muzen Cab
19
5 / 0 / 6
11,979
570
21,069
19,760
9,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
18
3 / 0 / 9
11,318
539
13,957
17,186
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
xQaylike
Shiva
18
3 / 1 / 2
12,152
579
14,907
20,247
18,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Lancelot
zHaaaawk
Lancelot
19
10 / 2 / 2
12,352
588
12,631
17,545
8,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
ThorBastetLokiHades

VS

Bans
SusanoAo KuangFenrirAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
1 / 3 / 0
8,419
401
5,254
18,052
14,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 4 / 0
8,015
382
8,172
19,436
7,585
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Hiq6
Hou Yi
12
0 / 3 / 0
7,633
363
5,013
12,880
4,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
NelsonHdez
Ne Zha
17
1 / 5 / 2
10,107
481
16,743
22,928
17,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Poperzenjoe
Nemesis
14
1 / 8 / 0
8,807
419
11,277
22,524
7,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
23
Kills
3
3
Deaths
23
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
0
0.33
L
0
4
0
0
W
Atlas
2
0
8
6
W
Ah Muzen Cab
HighAndBored
Ah Muzen Cab
5
0
6
8
L
Hou Yi
Hiq6
Hou Yi
0
3
0
0
L
Ne Zha
NelsonHdez
Ne Zha
1
5
2
0.4
L
Nemesis
Poperzenjoe
Nemesis
1
8
0
0.13
W
Chang'e
3
0
9
7.5
W
Shiva
xQaylike
Shiva
3
1
2
4
W
Lancelot
zHaaaawk
Lancelot
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,141
Damage
46,459
93,721
Taken
95,820
65,587
Mitigated
52,352
43,865
Healing
26,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,254
987
399
3,675
18,052
14,233
0
6,598
11,454
27,452
0
L
8,172
2,585
0
7,865
19,436
7,585
44
8,006
11,430
65,182
0
W
Atlas
8,577
3,863
0
2,537
18,983
21,246
172
3,575
15,356
48,459
9,645
W
Ah Muzen Cab
HighAndBored
Ah Muzen Cab
21,069
9,768
0
8,450
19,760
9,388
4,640
2,540
17,004
0
139,500
L
Hou Yi
Hiq6
Hou Yi
5,013
3,450
0
4,746
12,880
4,690
0
2,159
10,721
0
46,541
L
Ne Zha
NelsonHdez
Ne Zha
16,743
3,389
0
7,608
22,928
17,967
0
1,716
21,212
150
84,483
L
Nemesis
Poperzenjoe
Nemesis
11,277
4,966
0
2,264
22,524
7,877
0
3,767
18,757
0
80,568
W
Chang'e
13,957
1,410
3,457
8,795
17,186
7,234
2,296
4,930
12,256
93,957
0
W
Shiva
xQaylike
Shiva
14,907
2,786
108
11,709
20,247
18,902
1,384
385
18,391
411
94,467
W
Lancelot
zHaaaawk
Lancelot
12,631
3,893
0
8,809
17,545
8,817
1,529
2,146
15,216
66
113,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,651
Gold Earned
42,981
715
Minions Killed
506
0
Camps Cleared
0
1,997,683
Distance Traveled
1,704,611
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,419
401
34
2
0
392,326
2
L
Freya
8,015
382
91
4
0
308,594
6
W
Atlas
10,850
517
74
4
0
371,051
10
W
Ah Muzen Cab
11,979
570
184
9
0
385,975
2
L
Hou Yi
7,633
363
99
5
0
252,477
3
L
Ne Zha
10,107
481
155
7
0
381,705
5
L
Nemesis
8,807
419
127
6
0
369,509
3
W
Chang'e
11,318
539
146
7
0
394,925
2
W
Shiva
12,152
579
157
7
0
387,364
3
W
Lancelot
12,352
588
154
7
0
458,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role