Player Matchup

Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Kick19
Serqet
Level 65
God Stats
37W - 26L
1,521 SR
Queue Stats
154W - 153L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Pyjamaqt
Cthulhu
Level 108
God Stats
1W - 5L
1,466 SR
Queue Stats
699W - 760L
1,539 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vikaskm
Ah Muzen Cab
Level 63
God Stats
2W - 4L
1,633 SR
Queue Stats
260W - 327L
1,424 Elo+
Solo
Team Averages
Level 90
1,524 SR
1,494 Elo+

VS

Team Averages
Level 97
1,523 SR
1,521 Elo+
Rama
Rama
Aragon20
Rama
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
359W - 392L
1,429 Elo+
Solo
Khepri
Khepri
BlindFrenzy
Khepri
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 104L
1,658 Elo+
Solo
Kukulkan
Kukulkan
Bobikgu
Kukulkan
Level 65
God Stats
25W - 29L
1,428 SR
Queue Stats
125W - 131L
1,500 Elo+
Solo
Ne Zha
Ne Zha
IITheNamelessII
Ne Zha
Level 106
God Stats
11W - 10L
1,616 SR
Queue Stats
788W - 768L
1,534 Elo+
Solo
Zeus
Zeus
我希望鱼儿喜欢我
Zeus
Level 147
God Stats
173W - 117L
1,573 SR
Queue Stats
304W - 324L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
0 / 1 / 0
10,063
1,006
3,568
21,033
12,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
 
Hel
15
0 / 3 / 0
9,432
943
6,526
13,979
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
Kick19
Serqet
15
0 / 2 / 0
9,287
929
2,895
13,877
14,496
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Pyjamaqt
Cthulhu
15
0 / 1 / 0
9,105
911
8,934
19,325
22,322
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ah Muzen Cab
vikaskm
Ah Muzen Cab
15
0 / 3 / 0
9,171
917
4,828
9,633
3,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

219

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
2 / 0 / 4
9,904
990
11,955
6,710
3,725
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
16
0 / 0 / 10
11,259
1,126
5,317
8,388
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Bobikgu
Kukulkan
16
1 / 0 / 7
9,993
999
11,196
2,313
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 0 / 5
10,798
1,080
21,321
7,962
5,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
3 / 0 / 6
10,304
1,030
23,046
3,639
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
10
10
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
L
Hel
 
Hel
0
3
0
0
W
Rama
2
0
4
4
W
Khepri
0
0
10
5
W
Kukulkan
Bobikgu
Kukulkan
1
0
7
4.5
W
4
0
5
6.5
L
Serqet
Kick19
Serqet
0
2
0
0
L
Cthulhu
Pyjamaqt
Cthulhu
0
1
0
0
L
Ah Muzen Cab
vikaskm
Ah Muzen Cab
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,751
Damage
72,835
77,847
Taken
29,012
56,867
Mitigated
22,922
18,071
Healing
7,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,568
521
0
5,430
21,033
12,559
0
12,171
8,862
338
13,781
L
Hel
 
Hel
6,526
135
4,792
4,736
13,979
4,381
0
8,664
5,315
34,784
0
W
Rama
11,955
7,432
0
727
6,710
3,725
0
3,817
2,535
0
23,276
W
Khepri
5,317
321
0
2,351
8,388
10,751
0
4,633
3,755
9,828
0
W
Kukulkan
Bobikgu
Kukulkan
11,196
778
0
0
2,313
1,416
0
936
1,272
39,767
0
W
21,321
5,079
0
3,145
7,962
5,147
0
4,163
3,799
0
48,995
L
Serqet
Kick19
Serqet
2,895
542
0
0
13,877
14,496
0
7,987
5,890
0
10,669
L
Cthulhu
Pyjamaqt
Cthulhu
8,934
588
189
2,202
19,325
22,322
0
7,626
11,699
23,022
0
L
Ah Muzen Cab
vikaskm
Ah Muzen Cab
4,828
1,195
0
722
9,633
3,109
0
3,111
6,522
0
27,407
W
23,046
2,966
210
1,042
3,639
1,883
0
2,249
1,243
38,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,058
Gold Earned
52,258
210
Minions Killed
249
6
Camps Cleared
9
1,017,193
Distance Traveled
994,265
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,063
1,006
15
2
1
212,219
0
L
Hel
9,432
943
83
8
1
212,894
1
W
Rama
9,904
990
42
4
2
187,610
1
W
Khepri
11,259
1,126
11
1
0
205,635
0
W
Kukulkan
9,993
999
86
9
2
188,336
0
W
Ne Zha
10,798
1,080
50
5
4
231,983
1
L
Serqet
9,287
929
20
2
1
199,197
0
L
Cthulhu
9,105
911
47
5
2
194,715
3
L
Ah Muzen Cab
9,171
917
45
5
1
198,168
0
W
Zeus
10,304
1,030
60
6
1
180,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role