Player Matchup

Izanami
Izanami
Arkem X
Izanami
Level 28
God Stats
2W - 2L
1,337 SR
Queue Stats
35W - 54L
1,389 Elo+
Party 2
Serqet
Serqet
FIRELORD945
Serqet
Level 51
God Stats
6W - 5L
1,499 SR
Queue Stats
199W - 196L
1,592 Elo+
Party 2
Neith
Neith
H0tP0tat0Z
Neith
Level 29
God Stats
41W - 26L
1,655 SR
Queue Stats
109W - 95L
1,563 Elo+
Party 2
Odin
Odin
Ice General444
Odin
Level 119
God Stats
14W - 10L
1,607 SR
Queue Stats
642W - 618L
1,564 Elo+
Party 2
Khepri
Khepri
NoisyNinja0413
Khepri
Level 101
God Stats
7W - 5L
1,688 SR
Queue Stats
192W - 196L
1,639 Elo+
Party 2
Team Averages
Level 66
1,557 SR
1,549 Elo+

VS

Team Averages
Level 90
1,565 SR
1,536 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
HoneyTapioca
Artio
Level 28
God Stats
4W - 5L
1,648 SR
Queue Stats
19W - 24L
1,466 Elo+
Party 3
Thanatos
Thanatos
Lawdedaw
Thanatos
Level 47
God Stats
28W - 23L
1,550 SR
Queue Stats
181W - 179L
1,550 Elo+
Party 1
Hercules
Hercules
ShurukuYT
Hercules
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 25L
1,604 Elo+
Party 1
Scylla
Scylla
demonmaster55
Scylla
Level 102
God Stats
9W - 6L
1,628 SR
Queue Stats
129W - 114L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arkem X
Izanami
9
0 / 2 / 1
5,433
494
3,693
6,465
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
9
4 / 0 / 2
6,092
554
4,052
8,101
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
9
0 / 0 / 3
5,470
497
4,154
5,649
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 1 / 1
6,923
629
7,383
10,963
6,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 0 / 2
6,373
579
4,191
5,734
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 2 / 0
5,906
537
5,516
7,278
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
5,015
456
2,164
8,440
6,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Lawdedaw
Thanatos
9
1 / 5 / 0
5,707
519
5,561
10,349
4,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
ShurukuYT
Hercules
10
0 / 0 / 0
5,489
499
3,988
8,593
3,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
5,145
468
2,535
7,869
2,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
3
3
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
0
1
W
Izanami
Arkem X
Izanami
0
2
1
0.25
W
Serqet
4
0
2
5
W
Neith
0
0
3
1.5
L
0
2
0
0
W
6
1
1
6.5
L
Thanatos
Lawdedaw
Thanatos
1
5
0
0.2
W
2
0
2
3
L
Hercules
ShurukuYT
Hercules
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
19,764
36,912
Taken
42,529
19,394
Mitigated
19,732
13,473
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,516
3,224
0
3,852
7,278
2,300
491
976
6,302
0
39,278
W
Izanami
Arkem X
Izanami
3,693
2,286
0
2,982
6,465
2,257
245
64
6,401
0
38,974
W
Serqet
4,052
954
0
3,541
8,101
3,153
364
1,050
7,051
0
28,006
W
Neith
4,154
1,880
0
1,211
5,649
2,399
480
1,205
4,444
0
32,665
L
2,164
505
311
2,553
8,440
6,705
0
1,254
7,087
16,351
0
W
7,383
2,101
0
3,330
10,963
6,630
0
687
10,276
0
39,442
L
Thanatos
Lawdedaw
Thanatos
5,561
1,641
0
6,212
10,349
4,762
0
100
10,249
0
29,294
W
4,191
774
269
2,140
5,734
4,955
0
1,693
4,041
23,622
8,275
L
Hercules
ShurukuYT
Hercules
3,988
1,170
0
3,848
8,593
3,887
0
718
7,485
0
37,038
L
2,535
617
0
190
7,869
2,078
0
184
7,547
33,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,291
Gold Earned
27,262
303
Minions Killed
282
0
Camps Cleared
0
1,133,413
Distance Traveled
1,062,378
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,906
537
74
7
0
193,912
3
W
Izanami
5,433
494
67
6
0
215,300
1
W
Serqet
6,092
554
70
6
0
276,385
7
W
Neith
5,470
497
55
5
0
205,137
2
L
Artio
5,015
456
25
2
0
226,285
0
W
Odin
6,923
629
65
6
0
215,340
5
L
Thanatos
5,707
519
51
5
0
193,072
0
W
Khepri
6,373
579
46
4
0
221,251
1
L
Hercules
5,489
499
72
7
0
233,237
5
L
Scylla
5,145
468
60
5
0
215,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role