Player Matchup

Arachne
Arachne
Eclipssse
Arachne
Level 76
God Stats
1W - 2L
1,315 SR
Queue Stats
243W - 220L
1,452 Elo+
Party 2
King Arthur
King Arthur
Mauivalong
King Arthur
Level 102
God Stats
3W - 0L
1,769 SR
Queue Stats
70W - 73L
1,424 Elo+
Solo
Anhur
Anhur
Nuhtzak
Anhur
Level 48
God Stats
5W - 3L
1,546 SR
Queue Stats
161W - 159L
1,452 Elo+
Party 2
Ymir
Ymir
ObobbyO
Ymir
Level 139
God Stats
5W - 2L
1,443 SR
Queue Stats
146W - 165L
1,348 Elo+
Solo
Hel
Hel
TwistedSoup1738
Hel
Level 126
God Stats
2W - 2L
1,324 SR
Queue Stats
85W - 104L
1,419 Elo+
Solo
Team Averages
Level 98
1,479 SR
1,419 Elo+

VS

Team Averages
Level 124
1,567 SR
1,483 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Cypress Mate
Fafnir
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 86L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
Epic Lvl3
Tsukuyomi
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 164L
1,428 Elo+
Party 1
Geb
Geb
HELTERSKELTOR
Geb
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Yemoja
Yemoja
KiNGMiDAS1992
Yemoja
Level 160
God Stats
1W - 1L
1,837 SR
Queue Stats
19W - 20L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Eclipssse
Arachne
20
19 / 5 / 13
13,014
868
31,289
24,262
19,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Mauivalong
King Arthur
19
5 / 3 / 26
11,885
792
10,807
21,566
26,885
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
Nuhtzak
Anhur
20
11 / 3 / 20
12,434
829
26,449
17,844
8,127
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Ymir
ObobbyO
Ymir
17
1 / 6 / 25
10,573
705
9,522
32,003
33,325
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
5 / 4 / 24
11,795
786
11,953
16,768
13,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 8 / 9
10,973
732
15,623
15,354
7,981
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
19
7 / 10 / 4
11,962
797
12,261
25,487
28,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Epic Lvl3
Tsukuyomi
17
6 / 9 / 8
10,990
733
25,551
21,461
11,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
3 / 7 / 10
10,983
732
7,446
21,587
23,881
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
0 / 7 / 13
10,168
678
11,387
21,586
22,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
63
41
Kills
19
21
Deaths
41
108
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
8
9
0.94
L
Fafnir
7
10
4
0.9
W
Arachne
Eclipssse
Arachne
19
5
13
5.1
L
Tsukuyomi
Epic Lvl3
Tsukuyomi
6
9
8
1.11
L
3
7
10
1.14
L
0
7
13
0.93
W
King Arthur
Mauivalong
King Arthur
5
3
26
6
W
Anhur
Nuhtzak
Anhur
11
3
20
7
W
Ymir
ObobbyO
Ymir
1
6
25
2.25
W
5
4
24
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,020
Damage
72,268
112,443
Taken
105,475
101,420
Mitigated
93,756
52,733
Healing
19,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,623
726
647
1,222
15,354
7,981
295
3,042
12,312
34,939
0
L
Fafnir
12,261
4,516
902
3,551
25,487
28,334
154
4,158
21,329
28,468
164
W
Arachne
Eclipssse
Arachne
31,289
26,259
1,452
8,889
24,262
19,643
1,825
8,426
15,836
39
40,192
L
Tsukuyomi
Epic Lvl3
Tsukuyomi
25,551
5,079
567
3,074
21,461
11,088
0
4,545
16,916
23
37,307
L
7,446
375
1,220
2,563
21,587
23,881
251
5,393
16,194
19,217
0
L
11,387
1,405
3,504
2,097
21,586
22,472
483
4,376
17,210
27,878
0
W
King Arthur
Mauivalong
King Arthur
10,807
1,595
3,885
5,137
21,566
26,885
405
9,026
12,540
0
27,081
W
Anhur
Nuhtzak
Anhur
26,449
20,946
2,043
4,195
17,844
8,127
3,591
9,537
8,307
0
44,700
W
Ymir
ObobbyO
Ymir
9,522
1,687
1,990
8,961
32,003
33,325
573
10,849
21,154
20,973
0
W
11,953
1,662
8,682
7,499
16,768
13,440
1,629
8,798
7,970
30,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,701
Gold Earned
55,076
136
Minions Killed
148
0
Camps Cleared
0
1,321,820
Distance Traveled
1,115,124
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,973
732
49
3
0
188,420
1
L
Fafnir
11,962
797
25
2
0
204,361
2
W
Arachne
13,014
868
18
1
0
282,186
0
L
Tsukuyomi
10,990
733
24
2
0
250,282
0
L
Geb
10,983
732
19
1
0
247,064
0
L
Yemoja
10,168
678
31
2
0
224,997
0
W
King Arthur
11,885
792
32
2
0
305,240
3
W
Anhur
12,434
829
32
2
0
252,835
3
W
Ymir
10,573
705
23
2
0
231,158
2
W
Hel
11,795
786
31
2
0
250,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role