Player Matchup

Gilgamesh
Gilgamesh
Blurrymemes
Gilgamesh
Level 67
God Stats
5W - 11L
1,489 SR
Queue Stats
253W - 251L
1,646 Elo+
Solo
Ishtar
Ishtar
Okamiviking
Ishtar
Level 160
God Stats
5W - 4L
1,615 SR
Queue Stats
340W - 320L
1,544 Elo+
Solo
Fenrir
Fenrir
ShoeStir
Fenrir
Level 129
God Stats
84W - 73L
1,622 SR
Queue Stats
578W - 506L
1,656 Elo+
Party 2
Mulan
Mulan
Tappye
Mulan
Level 86
God Stats
24W - 22L
1,656 SR
Queue Stats
142W - 128L
1,634 Elo+
Party 2
Agni
Agni
aprilfool98
Agni
Level 129
God Stats
16W - 16L
1,613 SR
Queue Stats
421W - 377L
1,642 Elo+
Party 2
Team Averages
Level 114
1,599 SR
1,625 Elo+

VS

Team Averages
Level 132
1,647 SR
1,644 Elo+
Charybdis
Charybdis
ChineseBTR
Charybdis
Level 120
God Stats
2W - 2L
1,557 SR
Queue Stats
194W - 125L
1,645 Elo+
Party 1
Scylla
Scylla
Fezter
Scylla
Level 140
God Stats
6W - 5L
1,788 SR
Queue Stats
157W - 175L
1,597 Elo+
Solo
Ymir
Ymir
HLAG
Ymir
Level 88
God Stats
8W - 6L
1,500 SR
Queue Stats
87W - 85L
1,758 Elo+
Solo
Mulan
Mulan
Shinmon_Benimaru
Mulan
Level 154
God Stats
3W - 1L
1,702 SR
Queue Stats
187W - 129L
1,642 Elo+
Party 1
Osiris
Osiris
rS Kioshima
Osiris
Level 159
God Stats
8W - 3L
1,687 SR
Queue Stats
143W - 149L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blurrymemes
Gilgamesh
15
0 / 3 / 2
8,782
488
11,773
21,014
22,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
15
2 / 4 / 0
9,293
516
9,720
15,741
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
ShoeStir
Fenrir
15
4 / 3 / 1
8,811
490
6,255
18,033
8,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
Tappye
Mulan
12
0 / 3 / 0
7,534
419
6,354
20,497
18,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 1
8,150
453
9,480
11,309
4,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChineseBTR
Charybdis
18
6 / 2 / 0
11,856
659
14,165
14,769
6,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Fezter
Scylla
16
4 / 1 / 4
10,272
571
11,015
9,214
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
HLAG
Ymir
14
1 / 1 / 8
9,096
505
5,816
14,763
14,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 2 / 1
10,676
593
19,260
21,696
21,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
16
1 / 1 / 6
9,892
550
12,816
13,636
10,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
16
16
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Blurrymemes
Gilgamesh
0
3
2
0.33
W
Charybdis
ChineseBTR
Charybdis
6
2
0
3
W
Scylla
Fezter
Scylla
4
1
4
6
W
Ymir
HLAG
Ymir
1
1
8
5
L
Ishtar
2
4
0
0.5
W
4
2
1
2.25
L
Fenrir
ShoeStir
Fenrir
4
3
1
1.5
L
Mulan
Tappye
Mulan
0
3
0
0
L
0
3
1
0.17
W
Osiris
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,582
Damage
63,072
86,594
Taken
74,078
60,093
Mitigated
57,053
26,953
Healing
31,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Blurrymemes
Gilgamesh
11,773
4,105
0
6,413
21,014
22,737
0
1,472
18,276
0
64,365
W
Charybdis
ChineseBTR
Charybdis
14,165
7,697
0
6,437
14,769
6,038
1,464
0
14,450
0
114,528
W
Scylla
Fezter
Scylla
11,015
1,536
0
591
9,214
4,511
0
4,062
5,152
90,028
0
W
Ymir
HLAG
Ymir
5,816
1,938
0
4,501
14,763
14,309
116
3,635
10,755
26,031
0
L
Ishtar
9,720
6,033
0
5,881
15,741
5,693
0
278
15,463
0
75,115
W
19,260
3,292
0
14,737
21,696
21,894
383
299
21,397
128
82,019
L
Fenrir
ShoeStir
Fenrir
6,255
1,664
0
6,173
18,033
8,412
0
3,153
14,682
0
70,777
L
Mulan
Tappye
Mulan
6,354
973
2,044
5,720
20,497
18,392
0
6,784
13,659
0
36,175
L
9,480
237
0
722
11,309
4,859
0
5,272
5,927
82,329
0
W
Osiris
12,816
4,562
0
4,849
13,636
10,301
124
1,806
11,830
0
95,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,570
Gold Earned
51,792
570
Minions Killed
642
0
Camps Cleared
0
1,724,466
Distance Traveled
1,793,865
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,782
488
123
7
0
350,570
3
W
Charybdis
11,856
659
194
11
0
320,815
0
W
Scylla
10,272
571
143
8
0
356,269
2
W
Ymir
9,096
505
19
1
0
354,464
9
L
Ishtar
9,293
516
138
8
0
296,747
7
W
Mulan
10,676
593
141
8
0
351,596
6
L
Fenrir
8,811
490
113
6
0
412,466
5
L
Mulan
7,534
419
46
3
0
322,393
0
L
Agni
8,150
453
150
8
0
342,290
3
W
Osiris
9,892
550
145
8
0
410,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role