Player Matchup

Ne Zha
Ne Zha
Jalts
Ne Zha
Level 159
God Stats
2W - 3L
1,447 SR
Queue Stats
98W - 82L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
Joefoe3579
Danzaburou
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,594 Elo+
Party 1
Ymir
Ymir
Krausth
Ymir
Level 52
God Stats
2W - 0L
1,748 SR
Queue Stats
7W - 7L
1,499 Elo+
Solo
Agni
Agni
RavRaichu
Agni
Level 123
God Stats
5W - 5L
1,425 SR
Queue Stats
387W - 367L
1,512 Elo+
Solo
Chang'e
Chang'e
Zelborg
Chang'e
Level 160
God Stats
2W - 1L
1,540 SR
Queue Stats
134W - 132L
1,508 Elo+
Party 1
Team Averages
Level 131
1,532 SR
1,531 Elo+

VS

Team Averages
Level 123
1,573 SR
1,546 Elo+
Chang'e
Chang'e
 
Chang'e
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ChidoriKaname
Ishtar
Level 160
God Stats
10W - 5L
1,640 SR
Queue Stats
194W - 209L
1,491 Elo+
Solo
Set
Set
LemmyS
Set
Level 89
God Stats
34W - 41L
1,620 SR
Queue Stats
797W - 832L
1,636 Elo+
Solo
Sol
Sol
SystemData
Sol
Level 79
God Stats
18W - 15L
1,525 SR
Queue Stats
333W - 312L
1,525 Elo+
Solo
King Arthur
King Arthur
frost0058
King Arthur
Level 148
God Stats
9W - 6L
1,579 SR
Queue Stats
111W - 101L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jalts
Ne Zha
17
6 / 2 / 10
11,077
1,231
18,528
14,427
6,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Joefoe3579
Danzaburou
16
3 / 0 / 10
10,582
1,176
17,050
8,188
3,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Krausth
Ymir
16
1 / 5 / 13
10,030
1,114
6,034
18,738
18,893
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
16
3 / 1 / 13
10,417
1,157
10,157
8,188
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
Zelborg
Chang'e
16
3 / 2 / 11
10,239
1,138
11,033
10,978
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

256

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 5 / 5
9,415
1,046
15,278
17,241
7,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 2 / 3
8,953
995
7,121
9,850
4,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
LemmyS
Set
15
5 / 4 / 3
10,027
1,114
6,226
14,562
14,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 3 / 5
10,388
1,154
16,021
10,420
3,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
frost0058
King Arthur
15
1 / 2 / 6
9,419
1,047
11,067
14,617
19,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
16
Kills
10
10
Deaths
16
57
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
5
5
0.9
L
0
2
3
0.75
W
Ne Zha
Jalts
Ne Zha
6
2
10
5.5
W
Danzaburou
Joefoe3579
Danzaburou
3
0
10
8
W
Ymir
Krausth
Ymir
1
5
13
1.5
L
Set
LemmyS
Set
5
4
3
1.63
W
Agni
3
1
13
9.5
L
2
3
5
1.5
W
Chang'e
Zelborg
Chang'e
3
2
11
4.25
L
King Arthur
frost0058
King Arthur
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,802
Damage
55,713
60,519
Taken
66,690
39,308
Mitigated
49,064
18,534
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,278
1,192
1,685
3,298
17,241
7,302
0
6,954
10,287
27,850
0
L
7,121
2,691
0
0
9,850
4,281
0
3,285
6,565
0
31,581
W
Ne Zha
Jalts
Ne Zha
18,528
6,690
0
2,565
14,427
6,282
0
6,710
7,717
0
43,923
W
Danzaburou
Joefoe3579
Danzaburou
17,050
7,484
0
2,088
8,188
3,506
0
3,679
4,509
0
34,303
W
Ymir
Krausth
Ymir
6,034
1,567
1,231
577
18,738
18,893
0
13,042
5,696
9,391
0
L
Set
LemmyS
Set
6,226
1,704
0
423
14,562
14,638
0
5,412
9,150
0
15,261
W
Agni
10,157
320
0
0
8,188
3,288
0
3,913
4,275
28,318
0
L
16,021
2,560
0
1,800
10,420
3,820
0
4,715
5,705
46,562
0
W
Chang'e
Zelborg
Chang'e
11,033
882
7,512
4,561
10,978
7,339
0
3,955
7,023
30,021
0
L
King Arthur
frost0058
King Arthur
11,067
1,244
0
0
14,617
19,023
0
6,858
7,759
0
19,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,345
Gold Earned
48,202
206
Minions Killed
194
7
Camps Cleared
8
997,388
Distance Traveled
883,588
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,415
1,046
40
4
3
187,343
0
L
Ishtar
8,953
995
45
5
0
161,712
3
W
Ne Zha
11,077
1,231
45
5
4
209,567
1
W
Danzaburou
10,582
1,176
53
6
2
194,321
0
W
Ymir
10,030
1,114
10
1
0
181,085
0
L
Set
10,027
1,114
15
2
0
184,267
0
W
Agni
10,417
1,157
54
6
1
194,023
4
L
Sol
10,388
1,154
82
9
4
180,590
3
W
Chang'e
10,239
1,138
44
5
0
218,392
1
L
King Arthur
9,419
1,047
12
1
1
169,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role