Player Matchup

Fafnir
Fafnir
Silver I
Arbelyst
Fafnir
Silver I
Level 159
God Stats
16W - 18L
1,565 SR
Queue Stats
111W - 121L
1,162 MMR
Party 1
Vamana
Vamana
Silver II
Bryce101
Vamana
Silver II
Level 110
God Stats
3W - 2L
1,715 SR
Queue Stats
88W - 93L
1,284 MMR
Solo
Skadi
Skadi
Gold V
SourGlo
Skadi
Gold V
Level 148
God Stats
4W - 0L
1,793 SR
Queue Stats
315W - 315L
1,349 MMR
Party 2
Freya
Freya
Gold IV
SpinSovereign
Freya
Gold IV
Level 159
God Stats
6W - 6L
1,701 SR
Queue Stats
188W - 183L
1,365 MMR
Party 1
Arachne
Arachne
Gold II
syhmbols
Arachne
Gold II
Level 105
God Stats
25W - 15L
1,663 SR
Queue Stats
286W - 281L
1,570 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,687 SR
1,346 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,498 SR
1,424 MMR
Rama
Rama
Bronze IV
 
Rama
Bronze IV
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze III
Aslfad
Lancelot
Bronze III
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 40L
1,317 MMR
Solo
Merlin
Merlin
Gold V
Coprone
Merlin
Gold V
Level 124
God Stats
0W - 1L
1,403 SR
Queue Stats
87W - 86L
1,423 MMR
Solo
Bellona
Bellona
Gold IV
djmehrer
Bellona
Gold IV
Level 160
God Stats
13W - 9L
1,585 SR
Queue Stats
474W - 479L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arbelyst
Fafnir
20
4 / 0 / 16
15,401
616
8,401
22,365
35,229
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
Bryce101
Vamana
20
5 / 3 / 6
15,726
629
16,517
33,632
30,819
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
SourGlo
Skadi
20
10 / 4 / 12
15,502
620
25,863
21,720
10,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 1 / 8
14,608
584
16,372
18,585
8,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
syhmbols
Arachne
20
11 / 0 / 9
16,443
658
23,217
22,904
13,639
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
Ne ZhaAgniMulanKali

VS

Bans
Yu HuangThorDa JiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
0 / 7 / 2
11,904
476
5,626
23,030
9,888
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
 
Athena
14
0 / 6 / 2
9,941
398
7,368
27,477
29,281
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Aslfad
Lancelot
14
2 / 12 / 2
10,005
400
15,291
25,056
11,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Coprone
Merlin
19
2 / 7 / 0
12,018
481
17,026
15,195
6,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
djmehrer
Bellona
20
3 / 3 / 1
13,524
541
16,440
24,373
36,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
35
Kills
7
8
Deaths
35
51
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
7
2
0.14
L
Athena
 
Athena
0
6
2
0.17
W
Fafnir
Arbelyst
Fafnir
4
0
16
12
L
Lancelot
Aslfad
Lancelot
2
12
2
0.25
W
Vamana
Bryce101
Vamana
5
3
6
2.67
L
Merlin
Coprone
Merlin
2
7
0
0.29
W
Skadi
SourGlo
Skadi
10
4
12
4
W
5
1
8
9
L
Bellona
djmehrer
Bellona
3
3
1
1.17
W
Arachne
syhmbols
Arachne
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,370
Damage
61,751
119,206
Taken
115,131
98,508
Mitigated
93,949
42,980
Healing
17,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,626
4,884
0
5,782
23,030
9,888
1,428
6,887
15,621
0
109,504
L
Athena
 
Athena
7,368
1,517
0
1,929
27,477
29,281
218
7,593
18,085
48,547
0
W
Fafnir
Arbelyst
Fafnir
8,401
2,572
1,172
10,033
22,365
35,229
1,254
5,525
16,840
35,268
5,266
L
Lancelot
Aslfad
Lancelot
15,291
3,718
0
585
25,056
11,367
0
2,467
22,383
0
69,022
W
Vamana
Bryce101
Vamana
16,517
9,160
0
8,926
33,632
30,819
3,848
6,606
27,026
38
136,556
L
Merlin
Coprone
Merlin
17,026
463
0
1,112
15,195
6,667
0
1,929
13,226
109,051
0
W
Skadi
SourGlo
Skadi
25,863
10,646
0
4,380
21,720
10,017
4,483
9,847
11,873
0
158,627
W
16,372
6,472
0
9,227
18,585
8,804
4,560
3,599
14,986
115,563
10,896
L
Bellona
djmehrer
Bellona
16,440
4,528
0
7,649
24,373
36,746
0
3,409
20,907
14,845
114,128
W
Arachne
syhmbols
Arachne
23,217
16,459
0
9,242
22,904
13,639
3,436
2,799
20,105
0
171,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,680
Gold Earned
57,392
792
Minions Killed
754
0
Camps Cleared
0
2,512,188
Distance Traveled
2,090,500
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,904
476
196
8
0
383,868
6
L
Athena
9,941
398
66
3
0
393,235
4
W
Fafnir
15,401
616
44
2
0
502,841
8
L
Lancelot
10,005
400
98
4
0
419,292
3
W
Vamana
15,726
629
212
8
0
499,311
6
L
Merlin
12,018
481
182
7
0
427,749
2
W
Skadi
15,502
620
203
8
0
481,365
2
W
Freya
14,608
584
151
6
0
471,623
10
L
Bellona
13,524
541
212
8
0
466,356
3
W
Arachne
16,443
658
182
7
0
557,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role