Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold V
Cougarbait69
Yu Huang
Gold V
Level 74
God Stats
1W - 2L
1,466 SR
Queue Stats
38W - 40L
1,437 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
Donkeybait69
Gilgamesh
Gold II
Level 88
God Stats
2W - 1L
1,744 SR
Queue Stats
21W - 17L
1,815 MMR
Party 1
Thanatos
Thanatos
Gold III
InSteffeyWeTrust
Thanatos
Gold III
Level 157
God Stats
6W - 6L
1,711 SR
Queue Stats
103W - 104L
1,573 MMR
Solo
Cernunnos
Cernunnos
Platinum V
amnewplzhelp
Cernunnos
Platinum V
Level 74
God Stats
1W - 0L
1,313 SR
Queue Stats
104W - 104L
1,573 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,547 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,548 SR
1,577 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold II
EvilMable
Set
Gold II
Level 128
God Stats
8W - 9L
1,574 SR
Queue Stats
150W - 154L
1,536 MMR
Solo
Cupid
Cupid
Platinum V
L0RDDEV0UR
Cupid
Platinum V
Level 111
God Stats
3W - 6L
1,488 SR
Queue Stats
499W - 490L
1,633 MMR
Solo
Ares
Ares
Silver I
RussianPapi
Ares
Silver I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,631 MMR
Solo
King Arthur
King Arthur
Silver I
spikerslol
King Arthur
Silver I
Level 158
God Stats
1W - 5L
1,679 SR
Queue Stats
22W - 20L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 1 / 0
3,412
682
917
4,039
1,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
Cougarbait69
Yu Huang
6
0 / 2 / 1
3,673
735
514
2,323
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
Donkeybait69
Gilgamesh
7
1 / 0 / 0
4,010
802
1,581
3,222
1,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,996
799
1,463
3,011
1,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
amnewplzhelp
Cernunnos
6
0 / 1 / 0
3,341
668
2,411
2,611
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
KaliThorIshtarKhepri

VS

Bans
PersephoneLancelotMauiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
2 / 1 / 0
4,128
826
1,460
2,459
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 1
3,916
783
1,460
3,239
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cupid
5
0 / 0 / 1
3,381
676
1,250
2,734
653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
1 / 0 / 0
3,301
660
1,889
2,621
934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
spikerslol
King Arthur
6
0 / 1 / 0
3,735
747
1,034
3,755
1,877
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
0
0
L
Merlin
 
Merlin
2
1
0
2
W
Yu Huang
Cougarbait69
Yu Huang
0
2
1
0.25
W
Gilgamesh
Donkeybait69
Gilgamesh
1
0
0
1
L
1
0
1
1.5
W
1
0
0
1
L
Cupid
0
0
1
0.5
L
1
0
0
1
W
Cernunnos
amnewplzhelp
Cernunnos
0
1
0
0
L
King Arthur
spikerslol
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,886
Damage
7,093
15,206
Taken
14,808
5,948
Mitigated
5,317
8,045
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
917
112
0
1,820
4,039
1,534
0
1,418
2,621
8,344
0
L
Merlin
 
Merlin
1,460
311
0
650
2,459
778
0
345
2,114
19,580
0
W
Yu Huang
Cougarbait69
Yu Huang
514
121
0
92
2,323
814
0
1,393
930
19,613
0
W
Gilgamesh
Donkeybait69
Gilgamesh
1,581
595
0
1,143
3,222
1,824
0
0
3,222
0
17,660
L
1,460
852
0
892
3,239
1,075
0
169
3,070
0
18,989
W
1,463
234
0
3,764
3,011
1,204
0
67
2,944
0
20,164
L
Cupid
1,250
723
0
1,534
2,734
653
0
489
2,245
0
13,382
L
1,889
374
402
1,663
2,621
934
0
428
2,193
7,835
652
W
Cernunnos
amnewplzhelp
Cernunnos
2,411
1,332
0
1,226
2,611
572
0
308
2,303
0
18,246
L
King Arthur
spikerslol
King Arthur
1,034
41
0
500
3,755
1,877
0
0
3,548
0
19,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,432
Gold Earned
18,461
167
Minions Killed
156
0
Camps Cleared
0
545,257
Distance Traveled
509,667
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,412
682
11
2
0
107,289
2
L
Merlin
4,128
826
43
9
0
97,315
2
W
Yu Huang
3,673
735
33
7
0
109,413
2
W
Gilgamesh
4,010
802
44
9
0
106,327
2
L
Set
3,916
783
40
8
0
121,829
2
W
Thanatos
3,996
799
46
9
0
121,457
2
L
Cupid
3,381
676
26
5
0
102,753
1
L
Ares
3,301
660
9
2
0
70,973
1
W
Cernunnos
3,341
668
33
7
0
100,771
1
L
King Arthur
3,735
747
38
8
0
116,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role