Player Matchup

Neith
Neith
AbyssalShadowz
Neith
Level 109
God Stats
3W - 1L
1,757 SR
Queue Stats
22W - 10L
1,741 Elo+
Party 1
Mulan
Mulan
DeathIsSeth
Mulan
Level 25
God Stats
4W - 1L
1,829 SR
Queue Stats
35W - 15L
1,706 Elo+
Party 1
Ra
Ra
DeathsRemise
Ra
Level 135
God Stats
1W - 0L
1,512 SR
Queue Stats
75W - 36L
1,669 Elo+
Party 1
Atlas
Atlas
NdlessNightshade
Atlas
Level 146
God Stats
1W - 0L
1,775 SR
Queue Stats
85W - 55L
1,630 Elo+
Party 1
Thanatos
Thanatos
v4ni114gori114
Thanatos
Level 160
God Stats
1W - 0L
1,691 SR
Queue Stats
88W - 48L
1,652 Elo+
Party 1
Team Averages
Level 115
1,713 SR
1,680 Elo+

VS

Team Averages
Level 43
1,403 SR
1,494 Elo+
Artemis
Artemis
KNDsenpai
Artemis
Level 33
God Stats
11W - 11L
1,617 SR
Queue Stats
97W - 130L
1,443 Elo+
Party 2
Lancelot
Lancelot
TLW Shev CR
Lancelot
Level 75
God Stats
30W - 37L
1,391 SR
Queue Stats
334W - 355L
1,537 Elo+
Party 2
Cerberus
Cerberus
Tenchikaimei
Cerberus
Level 61
God Stats
18W - 27L
1,408 SR
Queue Stats
250W - 302L
1,412 Elo+
Party 3
Ratatoskr
Ratatoskr
Zodad
Ratatoskr
Level 24
God Stats
0W - 2L
1,364 SR
Queue Stats
57W - 44L
1,593 Elo+
Party 3
Poseidon
Poseidon
robotdudeman
Poseidon
Level 24
God Stats
0W - 2L
1,235 SR
Queue Stats
58W - 61L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 10
7,672
767
8,751
6,597
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 1 / 0
8,417
842
9,248
8,656
6,990
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 2 / 6
8,248
825
3,903
4,614
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 11
7,715
772
4,908
9,145
10,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
15
6 / 0 / 8
8,166
817
10,561
7,762
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KNDsenpai
Artemis
12
0 / 3 / 1
6,504
650
4,462
8,714
3,695
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
TLW Shev CR
Lancelot
13
1 / 2 / 0
6,795
680
2,856
8,175
5,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Tenchikaimei
Cerberus
11
0 / 5 / 0
6,313
631
2,785
12,669
9,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
Zodad
Ratatoskr
13
4 / 5 / 1
7,241
724
7,068
9,641
4,355
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Mace

Mace

+10
Physical Power

Poseidon
robotdudeman
Poseidon
14
0 / 5 / 2
7,265
727
4,957
8,094
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
20
Kills
5
5
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
9
1
0
9
W
2
2
6
2.5
L
Artemis
KNDsenpai
Artemis
0
3
1
0.17
W
1
0
11
6.5
L
Lancelot
TLW Shev CR
Lancelot
1
2
0
0.5
L
Cerberus
Tenchikaimei
Cerberus
0
5
0
0
L
Ratatoskr
Zodad
Ratatoskr
4
5
1
0.9
L
Poseidon
robotdudeman
Poseidon
0
5
2
0.2
W
Thanatos
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,371
Damage
22,128
36,774
Taken
47,293
26,544
Mitigated
26,370
11,412
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,751
3,397
0
526
6,597
3,112
150
1,696
4,860
0
29,600
W
9,248
1,914
0
1,339
8,656
6,990
0
1,467
7,071
0
21,971
W
3,903
1,402
1,940
735
4,614
1,901
1,266
1,130
3,484
32,559
0
L
Artemis
KNDsenpai
Artemis
4,462
1,593
0
2,092
8,714
3,695
23
2,738
5,976
0
17,660
W
4,908
1,778
0
704
9,145
10,557
139
1,979
7,078
11,167
0
L
Lancelot
TLW Shev CR
Lancelot
2,856
265
0
1,837
8,175
5,589
0
1,864
6,311
0
14,386
L
Cerberus
Tenchikaimei
Cerberus
2,785
255
11
2,148
12,669
9,961
0
2,318
10,351
15,835
0
L
Ratatoskr
Zodad
Ratatoskr
7,068
1,509
0
736
9,641
4,355
0
1,227
8,414
0
8,686
L
Poseidon
robotdudeman
Poseidon
4,957
833
0
0
8,094
2,770
0
664
7,430
31,275
0
W
Thanatos
10,561
2,896
0
6,168
7,762
3,984
819
1,470
6,210
0
22,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
34,118
194
Minions Killed
143
0
Camps Cleared
0
1,044,356
Distance Traveled
973,328
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,672
767
48
5
0
190,848
3
W
Mulan
8,417
842
25
3
0
199,993
0
W
Ra
8,248
825
86
9
0
208,861
1
L
Artemis
6,504
650
21
2
0
188,951
2
W
Atlas
7,715
772
11
1
0
214,760
1
L
Lancelot
6,795
680
28
3
0
225,248
0
L
Cerberus
6,313
631
31
3
0
187,681
0
L
Ratatoskr
7,241
724
3
0
0
181,546
2
L
Poseidon
7,265
727
60
6
0
189,902
1
W
Thanatos
8,166
817
24
2
0
229,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role