Player Matchup

Danzaburou
Danzaburou
BAAUUEER
Danzaburou
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,595 Elo+
Party 2
Chiron
Chiron
BigMapalaka
Chiron
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 29L
1,635 Elo+
Party 2
Lancelot
Lancelot
DrN1ck
Lancelot
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,482 Elo+
Solo
Ullr
Ullr
Lokonto
Ullr
Level 121
God Stats
0W - 2L
1,277 SR
Queue Stats
8W - 9L
1,498 Elo+
Party 2
Janus
Janus
PrincessTalim
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,599 Elo+
Party 2
Team Averages
Level 134
1,455 SR
1,562 Elo+

VS

Team Averages
Level 120
1,567 SR
1,499 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DatOnePleb
Sobek
Level 83
God Stats
4W - 0L
1,554 SR
Queue Stats
110W - 106L
1,483 Elo+
Party 3
Agni
Agni
DjokoRazor
Agni
Level 151
God Stats
1W - 2L
1,265 SR
Queue Stats
45W - 53L
1,494 Elo+
Party 1
Skadi
Skadi
Ic3lex
Skadi
Level 129
God Stats
1W - 1L
1,768 SR
Queue Stats
112W - 107L
1,487 Elo+
Party 3
Izanami
Izanami
SkiiG
Izanami
Level 107
God Stats
5W - 2L
1,751 SR
Queue Stats
61W - 62L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BAAUUEER
Danzaburou
15
3 / 10 / 5
10,009
626
6,276
21,315
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chiron
20
8 / 2 / 9
11,315
707
23,062
14,371
7,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Lancelot
DrN1ck
Lancelot
16
2 / 7 / 9
9,823
614
10,637
21,017
18,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Lokonto
Ullr
19
2 / 4 / 9
10,534
658
12,702
15,282
7,284
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 5 / 9
10,579
661
19,789
13,779
6,278
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 5 / 15
11,292
706
11,778
11,654
5,754
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
19
2 / 3 / 21
11,192
700
7,781
29,523
32,561
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 6 / 10
10,644
665
16,075
15,733
7,487
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Ic3lex
Skadi
20
8 / 3 / 18
12,338
771
20,890
14,871
7,809
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
SkiiG
Izanami
20
9 / 3 / 17
12,727
795
22,982
17,260
9,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
109
19
Kills
28
28
Deaths
20
41
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
5
15
2.5
L
Danzaburou
BAAUUEER
Danzaburou
3
10
5
0.55
L
Chiron
8
2
9
6.25
W
Sobek
2
3
21
4.17
W
4
6
10
1.5
L
Lancelot
DrN1ck
Lancelot
2
7
9
0.93
W
Skadi
Ic3lex
Skadi
8
3
18
5.67
L
Ullr
Lokonto
Ullr
2
4
9
1.63
L
4
5
9
1.7
W
Izanami
SkiiG
Izanami
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,466
Damage
79,506
85,764
Taken
89,041
48,229
Mitigated
63,146
27,967
Healing
28,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,778
1,136
320
1,108
11,654
5,754
1,536
1,332
10,322
35,464
0
L
Danzaburou
BAAUUEER
Danzaburou
6,276
1,944
1,786
2,769
21,315
9,244
1,087
7,694
13,621
0
12,745
L
Chiron
23,062
6,993
5,176
6,725
14,371
7,291
520
5,158
9,213
0
44,370
W
Sobek
7,781
602
2,098
9,951
29,523
32,561
554
5,936
23,587
14,592
0
W
16,075
1,269
1,816
2,973
15,733
7,487
102
3,555
12,178
31,418
0
L
Lancelot
DrN1ck
Lancelot
10,637
1,250
941
1,876
21,017
18,132
0
8,297
12,720
0
16,033
W
Skadi
Ic3lex
Skadi
20,890
12,091
1,918
2,806
14,871
7,809
4,283
4,645
10,226
0
36,708
L
Ullr
Lokonto
Ullr
12,702
3,027
975
2,231
15,282
7,284
524
7,120
8,162
0
32,295
L
19,789
894
3,010
2,478
13,779
6,278
445
7,365
6,414
35,851
0
W
Izanami
SkiiG
Izanami
22,982
15,392
1,122
4,857
17,260
9,535
1,389
4,321
12,939
0
46,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,260
Gold Earned
58,193
152
Minions Killed
178
0
Camps Cleared
0
1,407,824
Distance Traveled
1,357,209
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,292
706
41
3
0
235,006
0
L
Danzaburou
10,009
626
15
1
0
258,858
0
L
Chiron
11,315
707
50
3
0
308,810
2
W
Sobek
11,192
700
11
1
0
315,501
3
W
Agni
10,644
665
34
2
0
243,639
0
L
Lancelot
9,823
614
11
1
0
269,450
0
W
Skadi
12,338
771
40
3
0
280,358
0
L
Ullr
10,534
658
42
3
0
291,226
2
L
Janus
10,579
661
34
2
0
279,480
3
W
Izanami
12,727
795
52
3
0
282,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role