Player Matchup

Cerberus
Cerberus
AbyssalShadowz
Cerberus
Level 109
God Stats
2W - 1L
1,714 SR
Queue Stats
22W - 10L
1,732 Elo+
Party 1
Mulan
Mulan
DeathIsSeth
Mulan
Level 25
God Stats
4W - 1L
1,712 SR
Queue Stats
35W - 15L
1,698 Elo+
Party 1
Baron Samedi
Baron Samedi
DeathsRemise
Baron Samedi
Level 135
God Stats
2W - 0L
1,727 SR
Queue Stats
75W - 36L
1,663 Elo+
Party 1
Neith
Neith
NdlessNightshade
Neith
Level 146
God Stats
1W - 1L
1,515 SR
Queue Stats
85W - 55L
1,624 Elo+
Party 1
Hades
Hades
v4ni114gori114
Hades
Level 160
God Stats
5W - 2L
1,671 SR
Queue Stats
88W - 48L
1,645 Elo+
Party 1
Team Averages
Level 115
1,668 SR
1,672 Elo+

VS

Team Averages
Level 115
1,599 SR
1,468 Elo+
Terra
Terra
ManicsLostcause
Terra
Level 121
God Stats
2W - 2L
1,715 SR
Queue Stats
9W - 10L
1,469 Elo+
Solo
Fenrir
Fenrir
PresidentTrump45
Fenrir
Level 101
God Stats
0W - 1L
1,716 SR
Queue Stats
87W - 95L
1,440 Elo+
Solo
King Arthur
King Arthur
REAL_BOOM
King Arthur
Level 147
God Stats
3W - 10L
1,309 SR
Queue Stats
300W - 353L
1,446 Elo+
Party 2
Zeus
Zeus
Velo214
Zeus
Level 159
God Stats
53W - 43L
1,545 SR
Queue Stats
236W - 237L
1,512 Elo+
Solo
Xbalanque
Xbalanque
deletesmite69
Xbalanque
Level 47
God Stats
28W - 12L
1,711 SR
Queue Stats
214W - 234L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
4 / 1 / 16
11,910
794
9,895
21,588
27,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
6 / 2 / 20
11,492
766
16,847
20,880
21,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
DeathsRemise
Baron Samedi
19
5 / 2 / 20
11,723
782
16,681
16,788
10,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
5 / 0 / 19
11,640
776
19,373
10,621
6,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 1 / 13
12,819
855
21,299
21,436
15,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
9,244
616
6,143
23,318
25,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 5 / 2
10,499
700
9,182
17,655
10,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
REAL_BOOM
King Arthur
13
1 / 9 / 2
8,532
569
13,261
24,553
29,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
Velo214
Zeus
18
3 / 8 / 2
11,004
734
16,105
20,033
7,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
deletesmite69
Xbalanque
15
0 / 6 / 2
8,797
586
20,063
14,228
6,916
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
16
33
Kills
6
6
Deaths
33
88
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
1
16
12
W
6
2
20
8
W
Baron Samedi
DeathsRemise
Baron Samedi
5
2
20
7.5
L
0
5
2
0.2
W
5
0
19
14.5
L
2
5
2
0.6
L
King Arthur
REAL_BOOM
King Arthur
1
9
2
0.22
L
Zeus
Velo214
Zeus
3
8
2
0.5
L
Xbalanque
deletesmite69
Xbalanque
0
6
2
0.17
W
13
1
13
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,095
Damage
64,754
91,313
Taken
99,787
82,419
Mitigated
79,469
39,160
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
9,895
799
0
5,317
21,588
27,782
531
3,803
17,356
23,520
0
W
16,847
3,647
0
5,742
20,880
21,981
848
4,872
15,756
249
38,964
W
Baron Samedi
DeathsRemise
Baron Samedi
16,681
2,412
7,030
6,164
16,788
10,869
1,651
6,941
9,802
55,125
0
L
6,143
726
3,454
4,258
23,318
25,104
0
9,730
13,588
12,888
0
W
19,373
7,536
0
3,036
10,621
6,228
5,524
3,198
7,239
0
59,627
L
9,182
2,022
0
1,634
17,655
10,330
0
6,161
11,494
0
37,874
L
King Arthur
REAL_BOOM
King Arthur
13,261
570
0
1,331
24,553
29,123
0
9,945
14,608
0
18,501
L
Zeus
Velo214
Zeus
16,105
574
0
1,279
20,033
7,996
0
13,245
6,788
63,730
0
L
Xbalanque
deletesmite69
Xbalanque
20,063
10,765
0
1,133
14,228
6,916
0
9,043
5,185
0
36,573
W
21,299
3,206
2,702
9,169
21,436
15,559
603
3,434
17,783
52,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,584
Gold Earned
48,076
326
Minions Killed
231
0
Camps Cleared
0
1,566,443
Distance Traveled
1,318,250
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,910
794
54
4
0
334,069
6
W
Mulan
11,492
766
39
3
0
318,026
1
W
Baron Samedi
11,723
782
75
5
0
266,111
2
L
Terra
9,244
616
11
1
0
283,544
2
W
Neith
11,640
776
75
5
0
307,588
1
L
Fenrir
10,499
700
71
5
0
306,509
1
L
King Arthur
8,532
569
5
0
0
260,798
2
L
Zeus
11,004
734
102
7
0
236,422
3
L
Xbalanque
8,797
586
42
3
0
230,977
1
W
Hades
12,819
855
83
6
0
340,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role