Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
CrushTheSlot
Sobek
Level 138
God Stats
14W - 14L
1,540 SR
Queue Stats
71W - 52L
1,627 Elo+
Party 1
Tiamat
Tiamat
HeaIth
Tiamat
Level 160
God Stats
1W - 2L
1,638 SR
Queue Stats
68W - 5L
1,608 Elo+
Solo
Team Averages
Level 152
1,559 SR
1,578 Elo+

VS

Team Averages
Level 96
1,686 SR
1,660 Elo+
Khepri
Khepri
CallMeSquatch0
Khepri
Level 127
God Stats
1W - 0L
1,807 SR
Queue Stats
18W - 13L
1,635 Elo+
Party 2
Discordia
Discordia
LuckyAces
Discordia
Level 64
God Stats
1W - 0L
1,570 SR
Queue Stats
23W - 11L
1,737 Elo+
Party 2
Medusa
Medusa
TheeFlexOffender
Medusa
Level 96
God Stats
1W - 0L
1,682 SR
Queue Stats
26W - 17L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 6 / 0
6,386
639
10,851
14,116
9,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 0
6,937
694
2,467
13,684
9,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
HeaIth
Tiamat
11
0 / 5 / 0
6,861
686
5,212
9,821
4,710
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 14
8,818
882
2,436
7,399
6,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
LuckyAces
Discordia
13
3 / 0 / 9
8,194
819
7,534
6,784
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
11 / 0 / 4
9,966
997
21,846
9,335
4,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
6
0
0
W
1
0
14
8
L
0
4
0
0
L
Tiamat
HeaIth
Tiamat
0
5
0
0
W
Discordia
LuckyAces
Discordia
3
0
9
7.5
W
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,530
Damage
31,816
37,621
Taken
23,518
23,618
Mitigated
13,450
7,305
Healing
6,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,851
1,561
0
2,266
14,116
9,052
0
3,295
10,821
0
31,232
W
2,436
280
2,875
2,533
7,399
6,140
276
2,418
4,981
10,151
0
L
2,467
32
198
3,458
13,684
9,856
0
3,747
9,937
5,999
0
L
Tiamat
HeaIth
Tiamat
5,212
731
0
1,383
9,821
4,710
0
2,981
6,840
31,626
0
W
Discordia
LuckyAces
Discordia
7,534
976
0
1,013
6,784
2,641
440
1,626
5,158
40,374
0
W
21,846
12,821
0
290
9,335
4,669
2,748
3,646
5,689
0
51,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,184
Gold Earned
26,978
123
Minions Killed
159
0
Camps Cleared
0
549,437
Distance Traveled
626,407
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,386
639
42
4
0
186,773
3
W
Khepri
8,818
882
22
2
0
213,920
4
L
Sobek
6,937
694
10
1
0
193,210
4
L
Tiamat
6,861
686
71
7
0
169,454
1
W
Discordia
8,194
819
56
6
0
203,845
3
W
Medusa
9,966
997
81
8
0
208,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role