Player Matchup

Lancelot
Lancelot
Kαyogre
Lancelot
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 60L
1,583 Elo+
Party 1
Sol
Sol
Nibelheimm
Sol
Level 49
God Stats
3W - 4L
1,227 SR
Queue Stats
237W - 257L
1,428 Elo+
Solo
Khepri
Khepri
Qerebatur
Khepri
Level 17
God Stats
1W - 1L
1,338 SR
Queue Stats
5W - 6L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
Viper41Ojk
Cu Chulainn
Level 154
God Stats
8W - 3L
1,555 SR
Queue Stats
149W - 141L
1,599 Elo+
Solo
Merlin
Merlin
comin98
Merlin
Level 160
God Stats
1W - 0L
1,449 SR
Queue Stats
26W - 24L
1,512 Elo+
Party 1
Team Averages
Level 106
1,414 SR
1,515 Elo+

VS

Team Averages
Level 83
1,513 SR
1,517 Elo+
Bacchus
Bacchus
Avatar13
Bacchus
Level 147
God Stats
6W - 5L
1,472 SR
Queue Stats
192W - 206L
1,530 Elo+
Solo
Bellona
Bellona
Hapteted
Bellona
Level 9
God Stats
3W - 4L
1,414 SR
Queue Stats
3W - 8L
1,502 Elo+
Party 2
Terra
Terra
MakkDragonhawk
Terra
Level 85
God Stats
1W - 1L
1,632 SR
Queue Stats
75W - 73L
1,582 Elo+
Party 2
Anubis
Anubis
Nerdbash18
Anubis
Level 26
God Stats
1W - 2L
1,576 SR
Queue Stats
22W - 29L
1,432 Elo+
Solo
Tsukuyomi
Tsukuyomi
riBl1
Tsukuyomi
Level 149
God Stats
1W - 4L
1,471 SR
Queue Stats
263W - 261L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kαyogre
Lancelot
18
3 / 6 / 14
11,532
721
18,052
21,486
11,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 3 / 9
13,600
850
18,229
16,725
8,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Qerebatur
Khepri
17
0 / 0 / 17
11,648
728
7,363
21,028
33,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Viper41Ojk
Cu Chulainn
19
6 / 2 / 16
12,352
772
18,936
20,899
25,373
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
comin98
Merlin
20
10 / 0 / 8
13,462
841
34,073
9,372
5,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Avatar13
Bacchus
18
4 / 3 / 4
11,078
692
11,956
18,848
15,364
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Hapteted
Bellona
16
0 / 5 / 3
9,390
587
3,352
23,300
25,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
0 / 3 / 9
10,551
659
11,934
27,249
35,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Nerdbash18
Anubis
18
3 / 8 / 4
11,156
697
15,060
21,887
14,578
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
riBl1
Tsukuyomi
18
3 / 8 / 5
11,476
717
20,739
20,557
10,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
27
Kills
10
11
Deaths
27
64
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Avatar13
Bacchus
4
3
4
2
L
Bellona
Hapteted
Bellona
0
5
3
0.3
W
Lancelot
Kαyogre
Lancelot
3
6
14
1.67
L
0
3
9
1.5
L
Anubis
Nerdbash18
Anubis
3
8
4
0.63
W
8
3
9
4.17
W
Khepri
Qerebatur
Khepri
0
0
17
8.5
W
Cu Chulainn
Viper41Ojk
Cu Chulainn
6
2
16
7
W
Merlin
comin98
Merlin
10
0
8
14
L
Tsukuyomi
riBl1
Tsukuyomi
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,653
Damage
63,041
89,510
Taken
111,841
84,748
Mitigated
102,145
22,882
Healing
24,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Avatar13
Bacchus
11,956
741
0
1,737
18,848
15,364
0
11,415
7,268
47,716
0
L
Bellona
Hapteted
Bellona
3,352
1,194
0
1,760
23,300
25,638
0
10,949
11,923
0
22,228
W
Lancelot
Kαyogre
Lancelot
18,052
2,117
0
2,975
21,486
11,704
2,580
8,758
12,728
0
31,633
L
11,934
1,488
3,702
6,586
27,249
35,687
0
17,394
9,060
22,645
0
L
Anubis
Nerdbash18
Anubis
15,060
401
0
9,182
21,887
14,578
0
10,665
10,997
55,459
0
W
18,229
4,985
343
9,216
16,725
8,264
5,509
5,104
11,621
70,947
5,051
W
Khepri
Qerebatur
Khepri
7,363
807
0
3,216
21,028
33,859
583
11,047
9,981
12,448
0
W
Cu Chulainn
Viper41Ojk
Cu Chulainn
18,936
2,883
31
3,602
20,899
25,373
0
8,556
12,343
0
51,656
W
Merlin
comin98
Merlin
34,073
3,454
802
2,697
9,372
5,548
2,325
5,485
3,887
87,011
0
L
Tsukuyomi
riBl1
Tsukuyomi
20,739
3,872
0
1,078
20,557
10,878
454
7,008
13,459
0
52,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,594
Gold Earned
53,651
325
Minions Killed
287
0
Camps Cleared
0
1,617,015
Distance Traveled
1,415,476
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,078
692
64
4
0
314,979
2
L
Bellona
9,390
587
33
2
0
256,967
0
W
Lancelot
11,532
721
41
3
0
355,997
0
L
Terra
10,551
659
22
1
0
303,168
0
L
Anubis
11,156
697
92
6
0
237,057
3
W
Sol
13,600
850
106
7
0
295,316
4
W
Khepri
11,648
728
9
1
0
309,735
2
W
Cu Chulainn
12,352
772
68
4
0
339,913
5
W
Merlin
13,462
841
101
6
0
316,054
1
L
Tsukuyomi
11,476
717
76
5
0
303,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role