Player Matchup

Sol
Sol
FunsizeQuinn
Sol
Level 89
God Stats
1W - 0L
1,369 SR
Queue Stats
37W - 27L
1,554 Elo+
Party 1
King Arthur
King Arthur
Kelinesh
King Arthur
Level 147
God Stats
2W - 1L
1,447 SR
Queue Stats
22W - 17L
1,539 Elo+
Party 1
Cerberus
Cerberus
busci
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 20L
1,644 Elo+
Party 1
Hercules
Hercules
legitlitninjas
Hercules
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Horus
Horus
murl9O7t
Horus
Level 129
God Stats
3W - 2L
1,670 SR
Queue Stats
176W - 154L
1,551 Elo+
Party 1
Team Averages
Level 81
1,497 SR
1,558 Elo+

VS

Team Averages
Level 103
1,499 SR
1,423 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DICE_ROCKS
Gilgamesh
Level 119
God Stats
3W - 3L
1,613 SR
Queue Stats
345W - 341L
1,477 Elo+
Party 2
Bacchus
Bacchus
Lanista521
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,301 Elo+
Party 2
Ymir
Ymir
SHADOW_BEAST314
Ymir
Level 81
God Stats
2W - 3L
1,373 SR
Queue Stats
255W - 248L
1,426 Elo+
Party 2
Anhur
Anhur
levi_j_s
Anhur
Level 141
God Stats
3W - 4L
1,507 SR
Queue Stats
139W - 153L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 18
11,316
707
21,454
15,347
7,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
Kelinesh
King Arthur
19
11 / 4 / 16
13,055
816
23,899
27,840
36,997
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
busci
Cerberus
19
10 / 3 / 19
12,811
801
17,132
29,401
41,342
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
20
6 / 3 / 18
12,815
801
18,979
20,174
23,973
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
murl9O7t
Horus
19
5 / 4 / 18
11,908
744
8,121
27,903
44,668
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
2 / 10 / 4
8,827
552
8,529
22,929
21,557
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
DICE_ROCKS
Gilgamesh
20
7 / 5 / 10
12,402
775
20,370
24,530
33,140
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Lanista521
Bacchus
14
1 / 8 / 6
9,229
577
13,806
19,137
14,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 4 / 9
11,051
691
8,582
19,323
26,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
levi_j_s
Anhur
18
3 / 7 / 6
10,299
644
16,316
17,332
10,484
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
50
33
Kills
15
19
Deaths
34
89
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
10
4
0.4
L
Gilgamesh
DICE_ROCKS
Gilgamesh
7
5
10
2.4
W
1
5
18
2
W
King Arthur
Kelinesh
King Arthur
11
4
16
4.75
L
Bacchus
Lanista521
Bacchus
1
8
6
0.5
L
2
4
9
1.63
W
Cerberus
busci
Cerberus
10
3
19
6.5
W
Hercules
6
3
18
5
L
Anhur
levi_j_s
Anhur
3
7
6
0.86
W
Horus
murl9O7t
Horus
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,585
Damage
67,603
120,665
Taken
103,251
154,359
Mitigated
106,060
57,470
Healing
22,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,529
1,850
4,212
3,112
22,929
21,557
0
7,274
15,655
0
12,557
L
Gilgamesh
DICE_ROCKS
Gilgamesh
20,370
3,455
2,892
3,151
24,530
33,140
0
8,567
15,963
2,998
39,746
W
21,454
7,599
472
3,762
15,347
7,379
3,383
2,967
12,380
54,032
0
W
King Arthur
Kelinesh
King Arthur
23,899
1,762
5,534
6,088
27,840
36,997
599
4,961
22,879
180
39,203
L
Bacchus
Lanista521
Bacchus
13,806
1,481
1,404
2,534
19,137
14,399
0
8,914
10,223
20,600
0
L
8,582
1,379
461
2,267
19,323
26,480
0
8,130
11,193
17,512
0
W
Cerberus
busci
Cerberus
17,132
1,519
805
6,966
29,401
41,342
970
5,973
23,428
34,013
0
W
Hercules
18,979
3,919
4,623
6,951
20,174
23,973
1,328
3,567
16,607
291
33,624
L
Anhur
levi_j_s
Anhur
16,316
7,066
798
1,825
17,332
10,484
54
6,345
10,987
0
34,519
W
Horus
murl9O7t
Horus
8,121
4,005
10,584
11,685
27,903
44,668
1,399
6,642
21,261
173
13,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,905
Gold Earned
51,808
186
Minions Killed
129
0
Camps Cleared
0
1,499,077
Distance Traveled
1,248,447
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,827
552
7
0
0
235,947
1
L
Gilgamesh
12,402
775
34
2
0
282,663
0
W
Sol
11,316
707
80
5
0
277,573
1
W
King Arthur
13,055
816
25
2
0
306,752
0
L
Bacchus
9,229
577
14
1
0
246,388
1
L
Ymir
11,051
691
23
1
0
260,029
0
W
Cerberus
12,811
801
57
4
0
297,011
0
W
Hercules
12,815
801
18
1
0
317,939
0
L
Anhur
10,299
644
51
3
0
223,420
1
W
Horus
11,908
744
6
0
0
299,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role