Player Matchup

Charybdis
Charybdis
BlazeTheSkater
Charybdis
Level 157
God Stats
4W - 4L
1,594 SR
Queue Stats
611W - 589L
1,628 Elo+
Solo
Tiamat
Tiamat
Farsic
Tiamat
Level 123
God Stats
2W - 5L
1,238 SR
Queue Stats
245W - 261L
1,528 Elo+
Solo
Fafnir
Fafnir
Kenm130
Fafnir
Level 147
God Stats
7W - 2L
1,877 SR
Queue Stats
381W - 379L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
OgKiLlA247
Baron Samedi
Level 160
God Stats
2W - 0L
1,542 SR
Queue Stats
138W - 103L
1,560 Elo+
Solo
Ishtar
Ishtar
vBowserJr
Ishtar
Level 154
God Stats
3W - 1L
1,485 SR
Queue Stats
45W - 48L
1,542 Elo+
Solo
Team Averages
Level 148
1,547 SR
1,557 Elo+

VS

Team Averages
Level 122
1,490 SR
1,514 Elo+
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
youwouldgiveup
Sobek
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
237W - 263L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
假发SSS
Baron Samedi
Level 69
God Stats
5W - 2L
1,448 SR
Queue Stats
440W - 444L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BlazeTheSkater
Charybdis
11
1 / 0 / 5
6,338
1,268
4,985
4,208
1,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Farsic
Tiamat
11
0 / 0 / 6
5,962
1,192
3,968
2,041
1,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Kenm130
Fafnir
12
4 / 0 / 2
7,143
1,429
1,232
4,013
5,250
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
OgKiLlA247
Baron Samedi
9
0 / 2 / 4
5,726
1,145
2,140
5,607
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
vBowserJr
Ishtar
10
2 / 1 / 3
6,173
1,235
4,166
3,253
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 1 / 2
5,161
1,032
2,961
3,401
1,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
 
Lancelot
9
1 / 3 / 2
4,980
996
4,286
5,649
3,276
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
 
Zhong Kui
9
0 / 2 / 3
4,917
983
3,513
5,090
4,540
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
4,296
859
0
0
0
Baron Samedi
假发SSS
Baron Samedi
10
1 / 1 / 2
5,052
1,010
3,529
4,017
2,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
7
Kills
3
3
Deaths
7
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
1
2
2
L
Lancelot
 
Lancelot
1
3
2
0.67
L
Zhong Kui
 
Zhong Kui
0
2
3
0.75
W
Charybdis
BlazeTheSkater
Charybdis
1
0
5
3.5
W
Tiamat
Farsic
Tiamat
0
0
6
3
W
Fafnir
Kenm130
Fafnir
4
0
2
5
W
Baron Samedi
OgKiLlA247
Baron Samedi
0
2
4
1
W
Ishtar
vBowserJr
Ishtar
2
1
3
3.5
L
0
0
0
0
L
Baron Samedi
假发SSS
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,491
Damage
14,289
19,122
Taken
18,157
15,387
Mitigated
11,338
10,477
Healing
5,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,961
120
78
1,138
3,401
1,259
0
1,587
1,814
7,906
0
L
Lancelot
 
Lancelot
4,286
411
0
509
5,649
3,276
0
1,382
4,267
0
6,944
L
Zhong Kui
 
Zhong Kui
3,513
199
268
885
5,090
4,540
0
1,837
3,253
7,559
0
W
Charybdis
BlazeTheSkater
Charybdis
4,985
1,953
132
1,358
4,208
1,616
2,046
845
3,197
0
15,218
W
Tiamat
Farsic
Tiamat
3,968
263
320
1,105
2,041
1,588
658
1,478
563
10,424
0
W
Fafnir
Kenm130
Fafnir
1,232
394
580
1,981
4,013
5,250
420
2,465
1,548
6,440
0
W
Baron Samedi
OgKiLlA247
Baron Samedi
2,140
125
2,089
1,820
5,607
5,324
364
3,011
2,437
3,508
0
W
Ishtar
vBowserJr
Ishtar
4,166
3,030
562
530
3,253
1,609
1,034
2,204
1,049
0
6,683
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
假发SSS
Baron Samedi
3,529
73
1,413
1,310
4,017
2,263
0
2,534
1,483
8,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,342
Gold Earned
24,406
58
Minions Killed
37
0
Camps Cleared
0
513,637
Distance Traveled
396,569
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,161
1,032
14
3
0
97,898
1
L
Lancelot
4,980
996
6
1
0
111,683
2
L
Zhong Kui
4,917
983
5
1
0
99,070
0
W
Charybdis
6,338
1,268
33
7
0
102,673
0
W
Tiamat
5,962
1,192
16
3
0
115,907
0
W
Fafnir
7,143
1,429
4
1
0
101,458
0
W
Baron Samedi
5,726
1,145
3
1
0
94,499
0
W
Ishtar
6,173
1,235
2
0
0
99,100
2
L
Sobek
4,296
859
0
0
0
0
0
L
Baron Samedi
5,052
1,010
12
2
0
87,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role