Player Matchup

Hel
Hel
 
Hel
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BilibiliMyDJ
Mercury
Level 159
God Stats
15W - 12L
1,590 SR
Queue Stats
679W - 709L
1,467 Elo+
Solo
Hachiman
Hachiman
DerWusa
Hachiman
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Cthulhu
Cthulhu
Nekrown
Cthulhu
Level 69
God Stats
0W - 1L
1,565 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Achilles
Achilles
nabka
Achilles
Level 122
God Stats
4W - 10L
1,464 SR
Queue Stats
516W - 571L
1,472 Elo+
Solo
Team Averages
Level 117
1,524 SR
1,400 Elo+

VS

Team Averages
Level 92
1,346 SR
1,439 Elo+
Hel
Hel
ArtemPu
Hel
Level 121
God Stats
8W - 9L
1,435 SR
Queue Stats
482W - 499L
1,463 Elo+
Solo
Odin
Odin
MyXanadu
Odin
Level 50
God Stats
3W - 2L
1,253 SR
Queue Stats
78W - 81L
1,446 Elo+
Solo
Tiamat
Tiamat
SarkaHar
Tiamat
Level 121
God Stats
6W - 6L
1,447 SR
Queue Stats
46W - 64L
1,417 Elo+
Solo
Pele
Pele
SrTroller
Pele
Level 66
God Stats
10W - 13L
1,126 SR
Queue Stats
156W - 163L
1,415 Elo+
Solo
Ishtar
Ishtar
weednasnoches
Ishtar
Level 103
God Stats
11W - 8L
1,469 SR
Queue Stats
455W - 482L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 4 / 3
8,567
476
10,325
13,157
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
BilibiliMyDJ
Mercury
15
4 / 2 / 1
8,855
492
6,729
16,781
7,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
DerWusa
Hachiman
9
0 / 4 / 2
5,938
330
5,977
11,442
3,148
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Nekrown
Cthulhu
10
0 / 4 / 2
6,102
339
7,284
15,712
9,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
nabka
Achilles
14
1 / 2 / 3
8,675
482
13,666
14,799
19,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 2 / 6
7,934
441
6,912
13,789
9,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
15
2 / 1 / 3
9,280
516
6,659
12,076
9,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
SarkaHar
Tiamat
16
4 / 1 / 5
9,930
552
10,305
10,911
9,041
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
16
2 / 2 / 4
9,343
519
7,048
16,611
7,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 0 / 4
10,760
598
18,285
15,308
8,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
16
16
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
3
0.63
W
Hel
1
2
6
2
L
Mercury
BilibiliMyDJ
Mercury
4
2
1
2.25
L
Hachiman
DerWusa
Hachiman
0
4
2
0.25
W
Odin
2
1
3
3.5
L
Cthulhu
Nekrown
Cthulhu
0
4
2
0.25
W
Tiamat
SarkaHar
Tiamat
4
1
5
6.5
W
Pele
2
2
4
2
L
Achilles
nabka
Achilles
1
2
3
1.25
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,981
Damage
49,209
71,891
Taken
68,695
45,013
Mitigated
43,390
25,422
Healing
33,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,325
1,009
677
5,702
13,157
5,141
0
5,526
7,567
72,766
0
W
Hel
6,912
546
5,713
8,326
13,789
9,589
39
2,793
10,572
32,188
0
L
Mercury
BilibiliMyDJ
Mercury
6,729
2,493
0
5,884
16,781
7,087
0
3,147
13,516
0
57,155
L
Hachiman
DerWusa
Hachiman
5,977
3,442
679
4,071
11,442
3,148
0
1,760
9,552
0
27,874
W
Odin
6,659
1,387
0
1,180
12,076
9,197
811
1,299
9,772
0
52,137
L
Cthulhu
Nekrown
Cthulhu
7,284
545
387
3,359
15,712
9,771
0
3,688
11,802
30,038
0
W
Tiamat
SarkaHar
Tiamat
10,305
1,140
0
4,789
10,911
9,041
1,117
4,550
5,986
71,625
0
W
Pele
7,048
2,078
0
6,148
16,611
7,450
0
2,918
13,385
0
78,453
L
Achilles
nabka
Achilles
13,666
3,676
0
4,663
14,799
19,866
0
2,406
12,237
0
62,466
W
18,285
10,425
0
7,426
15,308
8,113
1,689
4,633
9,999
0
118,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,137
Gold Earned
47,247
415
Minions Killed
592
0
Camps Cleared
0
1,582,856
Distance Traveled
1,756,041
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,567
476
143
8
0
318,993
4
W
Hel
7,934
441
45
3
0
370,644
5
L
Mercury
8,855
492
96
5
0
381,764
2
L
Hachiman
5,938
330
43
2
0
246,972
0
W
Odin
9,280
516
108
6
0
346,449
6
L
Cthulhu
6,102
339
38
2
0
319,800
6
W
Tiamat
9,930
552
135
8
0
335,059
2
W
Pele
9,343
519
124
7
0
349,404
2
L
Achilles
8,675
482
95
5
0
315,327
3
W
Ishtar
10,760
598
180
10
0
354,485
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role